SporeModder - Animated parts, custom effects, skinpaints and much more!

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enilnoovad
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by enilnoovad »

[center]nice[/center]


inhale meme...exhale meme
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Ench42
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by Ench42 »

SporeModder 1.1.2 gives an error when packaging any mods. Is there a solution to this problem? Thanks in advance.
Screenshot.PNG
The problem is solved by changing the settings of the projects.
Last edited by Ench42 on Sat Jun 24, 2017 9:52 am, edited 14 times in total.
rob55rod
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by rob55rod »

Enchanter wrote:SporeModder 1.1.2 gives an error when packaging any mods. Is there a solution to this problem? Thanks in advance.
Nobody can help you if you don't tell us what the error is. A screenshot should be enough. Once that's taken care of, I'll mention this to Emd if he doesn't beat me to it.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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ThatDaisy
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by ThatDaisy »

Please make this have custom diplomacy messages. Like insult or complimating alien races. Or trying to force a nation into giving you money. SporeModder is the reason I started modding and this would be a big help.
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elzhas2017
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by elzhas2017 »

hey im from Kazahstan and mediafire dont work you can files in zip file download
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SpoffitMaster
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by SpoffitMaster »

I am trying to edit the cell editors parts, but every time I import model with the animation into blender the model breaks as you can see below.
thanks in advance.
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model.png
The Spoffits once oppressed and treated like animals shall rise to conquer the Galaxy.
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emd
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by emd »

Yeah, that's a known bug, the importer doesn't work correctly. I don't know when we will be able to fix it.
Spore Modding Tools:
[list]
[*] SporeModder FX
[*] SporeModder Blender Addons
[*] Spore ModAPI SDK[/list]
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fungus3
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by fungus3 »

Emd4600 [ASR] wrote:Yeah, that's a known bug, the importer doesn't work correctly. I don't know when we will be able to fix it.
At this rate, not before Half-Life 2 Episode 3 come out :lol: :lol: :lol:
rob55rod
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by rob55rod »

fungus3 wrote:
Emd4600 [ASR] wrote:Yeah, that's a known bug, the importer doesn't work correctly. I don't know when we will be able to fix it.
At this rate, not before Half-Life 2 Episode 3 come out :lol: :lol: :lol:
fungus, please...it's not Emd's fault he has a life, he's doing what he can...laughing in his face about it really doesn't help ._.
Having trouble with the Spore ModAPI Launcher Kit? Get help here!

If you're reading this, you have my permission to build off of my mods as long as I am credited. Please don't mirror my work unaltered, unless I no longer provide a working download.
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fungus3
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by fungus3 »

Sorry; I just couldn't resist making a joke about my impatience :roll:
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denor
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by denor »

when i tried running it it said that i needed java but i can't get java so is there an easier way to run it without java
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Darhagonable
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by Darhagonable »

denor wrote:when i tried running it it said that i needed java but i can't get java so is there an easier way to run it without java
No.
What do you mean by you can't get Java? What is the problem?
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Dahni
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by Dahni »

Enchanter wrote:SporeModder 1.1.2 gives an error when packaging any mods. Is there a solution to this problem? Thanks in advance.
Screenshot.PNG

The problem is solved by changing the settings of the projects.
I have this exact same error, which settings need to be changed in order to fix it?
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Darhagonable
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by Darhagonable »

Dahni wrote:
Enchanter wrote:SporeModder 1.1.2 gives an error when packaging any mods. Is there a solution to this problem? Thanks in advance.
Screenshot.PNG

The problem is solved by changing the settings of the projects.
I have this exact same error, which settings need to be changed in order to fix it?
If you have the same error you should fix the Pack path because it is missing the the drive letter in the path I think.
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TheCookieChipmunk
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by TheCookieChipmunk »

i can do 99 things but blender ain't one lol.
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SPORESPORESPORE
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by SPORESPORESPORE »

how to use this?
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Darhagonable
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by Darhagonable »

SPORESPORESPORE wrote:how to use this?
Hard to answer if you wont specify your question more
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SPORESPORESPORE
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by SPORESPORESPORE »

Darhagonable wrote:
SPORESPORESPORE wrote:how to use this?
Hard to answer if you wont specify your question more
how to access files to edit so it can be modded?
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Darhagonable
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by Darhagonable »

Run sporemodder you is a good first step. you will see buttons for packing and unpacking.
There is an option to create a new project (new mod) and you can use Explorer to copy files between projects.
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vanillacold
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post by vanillacold »

Does anyone know how to make SporeModder pack .WORLD files?
I want to swap "world_ice" and "world_random", but SporeModder doesn't seem to pack them.
Hello there! I'm a random guy who sometimes does *slightly* smart stuff. I do a lot of random Spore shenanigans, too.

Feel free to build off my open-source mods, but please don't add them to modpacks; it could cause compatability issues.
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