SporeModder - Animated parts, custom effects, skinpaints and much more!

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rob55rod
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #181 by rob55rod » Sun Nov 06, 2016 9:14 am

Static696 wrote:I downloaded and installed it and it works fine but a tutorial video would be much appreciated. Also what the hell is blender?!? I downloaded the add-ons and it sais to but the folder into a blender installation folder?? do you make the folder or is there something I am missing?

Yes, you're missing something.


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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #182 by Static696 » Sun Nov 06, 2016 9:46 am

rob55rod wrote:
Static696 wrote:I downloaded and installed it and it works fine but a tutorial video would be much appreciated. Also what the hell is blender?!? I downloaded the add-ons and it sais to but the folder into a blender installation folder?? do you make the folder or is there something I am missing?

Yes, you're missing something.


...oh... ;-;

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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #183 by Rockstar_Dragon » Sun Nov 06, 2016 1:22 pm

Static696 wrote:
rob55rod wrote:
Static696 wrote:I downloaded and installed it and it works fine but a tutorial video would be much appreciated. Also what the hell is blender?!? I downloaded the add-ons and it sais to but the folder into a blender installation folder?? do you make the folder or is there something I am missing?

Yes, you're missing something.


...oh... ;-;


Also, blender can be quite tricky to learn. We can help you whenever you get stuck.
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #184 by Static696 » Mon Nov 07, 2016 9:35 am

GladDragon wrote:
Static696 wrote:


...oh... ;-;


Also, blender can be quite tricky to learn. We can help you whenever you get stuck.


thanks :D

I probably won't get it though

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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #185 by Dogizmaster » Thu Nov 17, 2016 1:47 pm

Emd4600 [ASR] wrote:Yes, you must export them as .obj and then import them to Blender. The rest is the same.

Dogizmaster, is there any folder called Projects in your SporeModder folder? If not, a dialog like this should appear (it might be behind all the other windows)
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Emd, you still there? I still can't get it to work.

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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #186 by Emd4600 [ASR] » Fri Nov 18, 2016 8:55 am

Sorry, I forgot. Honestly I don't know what's happening. Try executing SporeModder.jar itself. If you have a Steam account, you can add me (I have the same name as here) so we can contact more easily.
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #187 by rob55rod » Fri Nov 18, 2016 8:58 am

Emd4600 [ASR] wrote:(I have the same name as here)

No you don't.
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #188 by eekskekdje » Sun Nov 20, 2016 11:04 am

guys pls. how do you open one of the game's .package files to edit it

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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #189 by Static696 » Sat Nov 26, 2016 11:44 am

Emd4600 [ASR] wrote:Yes, you must export them as .obj and then import them to Blender. The rest is the same.

Dogizmaster, is there any folder called Projects in your SporeModder folder? If not, a dialog like this should appear (it might be behind all the other windows)
Image

sooo you put the .obj files into your projects folder in SporeModder?

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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #190 by rob55rod » Sat Nov 26, 2016 11:59 am

Static696 wrote:
Emd4600 [ASR] wrote:Yes, you must export them as .obj and then import them to Blender. The rest is the same.

Dogizmaster, is there any folder called Projects in your SporeModder folder? If not, a dialog like this should appear (it might be behind all the other windows)
Image

sooo you put the .obj files into your projects folder in SporeModder?

No, you put rw4 files into the desired folder within your project. Completely different.
Image

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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #191 by Static696 » Sat Nov 26, 2016 12:52 pm

rob55rod wrote:
Static696 wrote:
Emd4600 [ASR] wrote:Yes, you must export them as .obj and then import them to Blender. The rest is the same.

Dogizmaster, is there any folder called Projects in your SporeModder folder? If not, a dialog like this should appear (it might be behind all the other windows)
Image

sooo you put the .obj files into your projects folder in SporeModder?

No, you put rw4 files into the desired folder within your project. Completely different.

is there a way to convert .obj to .rw4 or are they 2 completely different things (this is for SporeModder not blender and its spore creature parts, just so you don't mess things up)

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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #192 by rob55rod » Sat Nov 26, 2016 12:56 pm

Static696 wrote:
rob55rod wrote:
Static696 wrote:sooo you put the .obj files into your projects folder in SporeModder?

No, you put rw4 files into the desired folder within your project. Completely different.

is there a way to convert .obj to .rw4 or are they 2 completely different things (this is for SporeModder not blender and its spore creature parts, just so you don't mess things up)

Yes, just import the obj model into Blender, add a skeleton and a material, and export as rw4.
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #193 by Static696 » Sat Nov 26, 2016 2:51 pm

rob55rod wrote:
Static696 wrote:
rob55rod wrote:No, you put rw4 files into the desired folder within your project. Completely different.

is there a way to convert .obj to .rw4 or are they 2 completely different things (this is for SporeModder not blender and its spore creature parts, just so you don't mess things up)

Yes, just import the obj model into Blender, add a skeleton and a material, and export as rw4.

thank you :D

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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #194 by JeanDarkB » Sat Jan 07, 2017 6:45 pm

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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #195 by LilyValley » Tue Jan 10, 2017 2:22 pm

Hi, so I was making a music mod but upon trying to pack it, I got this:
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Any idea why this popped up?
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Be sure to see my Spore videos on YouTube! You can find me under BetLV.


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