SporeModder - Animated parts, custom effects, skinpaints and much more!

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enilnoovad
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #201 by enilnoovad » Sun Apr 30, 2017 7:58 am

nice


inhale meme...exhale meme

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Enchanter
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #202 by Enchanter » Mon Jun 12, 2017 7:50 am

SporeModder 1.1.2 gives an error when packaging any mods. Is there a solution to this problem? Thanks in advance.
Screenshot.PNG


The problem is solved by changing the settings of the projects.
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Last edited by Enchanter on Sat Jun 24, 2017 9:52 am, edited 14 times in total.

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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #203 by rob55rod » Mon Jun 12, 2017 9:50 am

Enchanter wrote:SporeModder 1.1.2 gives an error when packaging any mods. Is there a solution to this problem? Thanks in advance.

Nobody can help you if you don't tell us what the error is. A screenshot should be enough. Once that's taken care of, I'll mention this to Emd if he doesn't beat me to it.

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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #204 by ThatDemonDavid » Wed Sep 13, 2017 4:13 pm

Please make this have custom diplomacy messages. Like insult or complimating alien races. Or trying to force a nation into giving you money. SporeModder is the reason I started modding and this would be a big help.

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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #205 by elzhas2017 » Mon Sep 18, 2017 6:08 am

hey im from Kazahstan and mediafire dont work you can files in zip file download

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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #206 by SpoffitMaster » Fri Oct 06, 2017 11:17 am

I am trying to edit the cell editors parts, but every time I import model with the animation into blender the model breaks as you can see below.
thanks in advance.
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Emd4600 [ASR]
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #207 by Emd4600 [ASR] » Fri Oct 06, 2017 1:16 pm

Yeah, that's a known bug, the importer doesn't work correctly. I don't know when we will be able to fix it.
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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #208 by fungus3 » Sat Oct 07, 2017 10:52 am

Emd4600 [ASR] wrote:Yeah, that's a known bug, the importer doesn't work correctly. I don't know when we will be able to fix it.


At this rate, not before Half-Life 2 Episode 3 come out :lol: :lol: :lol:

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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #209 by rob55rod » Sat Oct 07, 2017 11:30 am

fungus3 wrote:
Emd4600 [ASR] wrote:Yeah, that's a known bug, the importer doesn't work correctly. I don't know when we will be able to fix it.


At this rate, not before Half-Life 2 Episode 3 come out :lol: :lol: :lol:

fungus, please...it's not Emd's fault he has a life, he's doing what he can...laughing in his face about it really doesn't help ._.

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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #210 by fungus3 » Sat Oct 07, 2017 6:39 pm

Sorry; I just couldn't resist making a joke about my impatience :roll:

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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #211 by denor » Wed Oct 25, 2017 4:34 am

when i tried running it it said that i needed java but i can't get java so is there an easier way to run it without java

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Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Unread post #212 by Darhagonable » Wed Oct 25, 2017 7:05 am

denor wrote:when i tried running it it said that i needed java but i can't get java so is there an easier way to run it without java

No.
What do you mean by you can't get Java? What is the problem?
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