Question How Do I Make My Own Mods?

Space stage related mods.
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Phantom273
Cell
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Joined: Sat Oct 07, 2017 2:21 pm

Question How Do I Make My Own Mods?

Unread post by Phantom273 »

:bs: How do i make my own mods and what program do i need? :bs:
im new and i would like to post my own mods on this site.


:twisted:
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Phantom273
Cell
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Joined: Sat Oct 07, 2017 2:21 pm

Re: Question How Do I Make My Own Mods?

Unread post by Phantom273 »

:bs: I want to start off with simple mods first :bs:
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TheUltraCube6723
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Joined: Wed Sep 10, 2014 5:40 am
Age: 20

Re: Question How Do I Make My Own Mods?

Unread post by TheUltraCube6723 »

First of all, modding spore does not involve programming at all. It's just .XML, which is very easy to understand.

For programs, I would highly recommend SporeModder, as it is highly intuitive and easy to use. However, for beginners I would recommend SporeMaster instead, as it is even more simple, and unpacks mods faster.

Now, to explain in detail what packing and unpacking means. In this example we will use Sporemodder.

First of all, you will want to create a new project. Next, unpack a .package file of your choice (in my case Spore_Game). Once it is done unpacking, simply copy the files of your choice and paste them in to your project folder to have something to work with.

Once you are done making your mod, go to Project Settings, and set the packing directory. I'd recommend your Spore/Spore GA Data folder. Once you set it, simply pack your mod to convert the .XML files back into .prop files, readable by Spore.

And then open up Spore and Voila, you made a spore mod!
Just another fellow user.

It's possible to improve Spore's graphics using Reshade. I'm planning a V0.2 public release soon
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Thefloobearer
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Joined: Fri Jan 04, 2019 4:47 pm

Re: Question How Do I Make My Own Mods?

Unread post by Thefloobearer »

I am having issues with the hashes in the Weapons section of XML to Prop.. Is there a way to convert?
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