Search found 120 matches
- Mon Sep 25, 2017 1:04 am
- Forum: [WIP] Work In Progress
- Topic: LavaSpore WIP
- Replies: 3
- Views: 10826
LavaSpore WIP
REBUILDING FROM GROUND UP NEW THREAD LATER Heya :mrgreen: ! A mod I have discussed making on this forum for some time now is finally ready for it's v0.2 release. Changelog: *Added Hidden Cell Parts *Added Grox Parts *Added custom parts *Changed herd settings *Packaged it with a couple other mods WAR...
- Sun Sep 24, 2017 11:06 pm
- Forum: Help
- Topic: Help with textures for SporeModder blender addon.
- Replies: 1
- Views: 5089
Help with textures for SporeModder blender addon.
I've gotten the SporeModder blender addon to get functioning parts into the game but, they are always the color of the creature. Could someone guide me on how to make a part use the coat or detail textures and make a material which is always a specified color? (My autocorrect is trying to make me sp...
- Sun Sep 24, 2017 3:45 pm
- Forum: [WIP] Work In Progress
- Topic: [PRE-ALPHA RELEASE] Branching Evolution
- Replies: 68
- Views: 177123
Re: [PRE-ALPHA RELEASE] Branching Evolution
Oh, really? Good, I guess that way they won't be going around making the Staff of Life crash the game :lol: Yeah well, I was able to use the staff of life fine with Davo's flora editor which supposable is supposed to crash the game for the same reason. Well it doesn't crash if the plants are tagged...
- Sun Sep 24, 2017 11:42 am
- Forum: [WIP] Work In Progress
- Topic: [PRE-ALPHA RELEASE] Branching Evolution
- Replies: 68
- Views: 177123
Re: [PRE-ALPHA RELEASE] Branching Evolution
They don't spawn naturally even when I remove GAprop tag ;( Davo's flora editor lets them spawn... Oh, really? Good, I guess that way they won't be going around making the Staff of Life crash the game :lol: Yeah well, I was able to use the staff of life fine with Davo's flora editor which supposabl...
- Sun Sep 24, 2017 2:38 am
- Forum: Mod Discussion
- Topic: Make your own Spore parts!
- Replies: 0
- Views: 3279
- Sun Sep 24, 2017 1:37 am
- Forum: [WIP] Work In Progress
- Topic: [PRE-ALPHA RELEASE] Branching Evolution
- Replies: 68
- Views: 177123
Re: [PRE-ALPHA RELEASE] Branching Evolution
They don't spawn naturally even when I remove GAprop tag ;( Davo's flora editor lets them spawn...
- Sat Sep 23, 2017 3:19 pm
- Forum: Help
- Topic: Having trouble making a parts page.
- Replies: 1
- Views: 5139
Having trouble making a parts page.
I'm fully capable of modifying the Spore item palette but, I ran out of space with pages which fit some of the parts. How can I make a new page in the mouth section using SporeModder? I have done it previously with a different mod I was working on but, haven't been able to duplicate the process.
- Sat Sep 16, 2017 11:10 pm
- Forum: [WIP] Work In Progress
- Topic: Huge mod in progress please suggest ideas
- Replies: 3
- Views: 10655
- Wed Sep 13, 2017 11:54 pm
- Forum: Mod Ideas
- Topic: Gift amount
- Replies: 1
- Views: 3872
Re: Gift amount
I can do this but I am not sure what you mean. Do you mean 100 sporebucks for a gift or 100K?
- Wed Sep 13, 2017 4:13 pm
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 614265
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
Please make this have custom diplomacy messages. Like insult or complimating alien races. Or trying to force a nation into giving you money. SporeModder is the reason I started modding and this would be a big help.
- Sun Sep 10, 2017 11:28 pm
- Forum: FAQ, Info, and Help
- Topic: Official Dark Injection FAQ! Answers and Fixes!
- Replies: 709
- Views: 593399
Re: Official Dark Injection FAQ! Answers and Fixes!
http://imgur.com/a/lkZu6 After hunting down a mirror of Unofficial Patch 7 and inspecting its files, I've determined that it is the cause of the problem. It tried to facilitate DI, and instead shot it in the foot. So just uninstall that and you'll be good to go. Made a mod which makes patch 7 not r...
- Wed Sep 06, 2017 6:31 pm
- Forum: [WIP] Work In Progress
- Topic: Bioship mod - Organic Spaceships, buildings, etc
- Replies: 4
- Views: 15804
Bioship mod - Organic Spaceships, buildings, etc
Very WIP bioship mod that allows some cell/creature parts in the UFO editor inspired by this never released mod by rod55rob. Here is a video for what it looks like right now. Changelog: Version 0a: *Palette has hidden cell parts *Palette has creature senses *Palette has Limbs (DOES NOT WORK) *Palett...
- Wed Sep 06, 2017 6:21 pm
- Forum: Editor Mods
- Topic: Davo's Flora Editor
- Replies: 91
- Views: 229440
Re: Davo's Flora Editor
It saves it just like any creation in the "My Spore Creations" folder. Instead of Creatures or Cells go into the Flora folder in their.LodWise wrote:sweet thank you. When you make a plant does it save it in the save file so i can move to a dif game or. When it makes the plant its only for one game
- Tue Sep 05, 2017 11:31 pm
- Forum: Editor Mods
- Topic: Davo's Flora Editor
- Replies: 91
- Views: 229440
Re: Davo's Flora Editor
Here you go: https://drive.google.com/open?id=0B65DV ... WJOZk9OZzg Quick tip try to make plants thicker than you expect otherwise you can have some weird/ugly looking plants.LodWise wrote:does any one have this link for this anymore. The link is dead
- Sun Sep 03, 2017 4:20 pm
- Forum: Mod Ideas
- Topic: Cell replacer
- Replies: 0
- Views: 3233
Cell replacer
Tried replacing cells myself but, it only changed their icon and degraded the vanilla cells quality. I still have all the cells I want to replace vanilla cells and their names are already assigned to the names in the code for the vanilla cells.
Here are the cells:
Here are the cells:
- Sat Sep 02, 2017 4:57 pm
- Forum: Part Mods
- Topic: Useful Parts - Improved and Balanced Part Stats (Redone)
- Replies: 10
- Views: 17499
Re: Useful Parts - Improved and Balanced Part Stats
MOD HAS BEEN UPDATED!!C-Rex wrote:Nice mod! Could I suggest changing the switch so the insect mouths are used instead of the reptilian ones?
Didn't feel like making the insect mouths have as good sing as the reptilian mouths instead they switch out some of their health stats for sing.
- Sat Sep 02, 2017 4:21 pm
- Forum: Part Mods
- Topic: Useful Parts - Improved and Balanced Part Stats (Redone)
- Replies: 10
- Views: 17499
Re: Useful Parts - Improved and Balanced Part Stats
Nice mod! Could I suggest changing the switch so the insect mouths are used instead of the reptilian ones? Maybe, the reason I picked reptilian mouths is that they are the ones which in vanilla have the best sing for a carnivore but, I should change some of the other stats. For example, alot of the...
- Sat Sep 02, 2017 3:36 pm
- Forum: Mod Ideas
- Topic: Tribal editor background for creature editor
- Replies: 2
- Views: 4067
Re: Tribal editor background for creature editor
I just want the creature editor background to be replaced with the tribe editor background because the tribe editor is less boring than the vanilla creature editor. This is actually really easy to do. Tried doing this myself and it only ended up replacing the sporepedia background and the middle of...
- Sat Sep 02, 2017 1:01 am
- Forum: Mod Ideas
- Topic: Tribal editor background for creature editor
- Replies: 2
- Views: 4067
Tribal editor background for creature editor
I just want the creature editor background to be replaced with the tribe editor background because the tribe editor is less boring than the vanilla creature editor.
- Tue Aug 29, 2017 5:50 pm
- Forum: Mod Discussion
- Topic: How to make a spore part?
- Replies: 15
- Views: 16290
Re: How to make a spore part?
For the icon, fix the typo I mentioned. For the name, add a locale~ file with a string containing the part's name and point the blockName property to that. If you're referring to a folder called locale~ I don't have one. Is there a package I don't have unpacked? Also, I fixed the type but, there is...