Search found 1340 matches

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Wed Jan 18, 2012 9:38 pm
Forum: [WIP] Work In Progress
Topic: SPORE MADNESS V4! - BEING RELEASED!
Replies: 33
Views: 38423

Re: Spore Madness V3!!!

Stuart98 wrote:Remove 4d planets.
you could probably do that yourself.
by
Wed Jan 18, 2012 2:31 pm
Forum: Mod Ideas
Topic: Pirate archtype (and maybe more?)
Replies: 8
Views: 10005

Re: Pirate archtype (and maybe more?)

I dont know about adding them in, but it is possible to change them. I would assume it would be possible, though. I made a replacement archetype of "elementalist" instead of knight. the superweapon... I'm not good w/ space tools. I don't really have anything to say about the superweapon. b...
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Wed Jan 18, 2012 2:27 pm
Forum: Mod Help
Topic: 201 Ruins????????
Replies: 4
Views: 6159

Re: 201 Ruins????????

the 201 ruins are the ruins you see in the first mission of the game. the ones that you say "we are not grox!" to, w/ the secuirity drones. there is also the city type "curvy," but this one was taken out long ago. I tried modding it back in, but the city didn't show up. it is al...
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Tue Jan 17, 2012 5:50 pm
Forum: Part Mods
Topic: New willo hand
Replies: 55
Views: 73629

Re: New willo hand

screeny please?

also, is this a custom model?

also, does it replace the glasses? because if it does, I might repack it into my mod like I did with your old one. (I gave credit to everyone who's parts I used.)
by
Tue Jan 17, 2012 5:47 pm
Forum: Mod Ideas
Topic: Use ctrl, tab, and other things.
Replies: 3
Views: 4751

Re: Use ctrl, tab, and other things.

tab in building: already done by DVDmaster, although it doesn't affect doors. ctrl in creature: something similar called the "invisiblock (invisible ingame)" part can be found in orbitspore. it can be stretched rotated. the invisible limbs in DI also work. ctrl in adventure for vehicles: j...
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Tue Jan 17, 2012 5:43 pm
Forum: Mod Help
Topic: 201 Ruins????????
Replies: 4
Views: 6159

Re: 201 Ruins????????

the 201 ruins are the ruins you see in the first mission of the game. the ones that you say "we are not grox!" to, w/ the secuirity drones. there is also the city type "curvy," but this one was taken out long ago. I tried modding it back in, but the city didn't show up. it is als...
by
Tue Jan 17, 2012 5:32 pm
Forum: Modding
Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Replies: 3017
Views: 2875908

Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Davo, could you take "Sauginaughty" mouth, clone it, retexture the clone, and change it to a grasper(strike 3, grasper, pose 1)? You mean to make it like the Willosaur hand? That thing was already made in one of the part mods at Sporebase, I can't remember which one it is though. I made t...
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Tue Jan 17, 2012 5:27 pm
Forum: Mod Ideas
Topic: OLD SPORE MOD IDEA!!!!!!!!
Replies: 7
Views: 7432

Re: OLD SPORE MOD IDEA!!!!!!!!

umm this is rely hard to do beacouse modeling is not easy and i just sent davo a part modding thing so its gonna be difficult unless you can find a proffesinal modeler and if you do get these parts in blender i will make them into actual parts but i cant animate them so you will need a spore modder...
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Sat Jan 14, 2012 2:58 pm
Forum: Mod Ideas
Topic: More Money?!?!
Replies: 7
Views: 7160

Re: More Money?!?!

yeah I know... :roll: what I meant was maybe sense I got it to work in the editor, I could get it to work ingame.
Spoiler
I also made tribal stage have thirty creatures to start off w/, and turrets in tribal stage, and buildings in creature stage, so I have some modding experience w/ gameplay modding.
by
Sat Jan 14, 2012 10:23 am
Forum: Editor Mods
Topic: Dark Injection - Darkspore Parts in Spore
Replies: 369
Views: 465742

Re: Dark Injection - Darkspore Parts in Spore

Davo, Why dont you just import weapons as custom parts w/ good textures? what weapons? The Darkspore Weapons! like taking the models of the staff/blade weapons, reskinning them, and importing them back in as separate parts? doable, but I cant get the textures to match up perfectly if I were to impo...
by
Sat Jan 14, 2012 10:19 am
Forum: Mod Ideas
Topic: More Money?!?!
Replies: 7
Views: 7160

Re: More Money?!?!

I managed to make a mod like that for the early creature creator, so it should be possible for ingame.

I may look into into it.
by
Thu Jan 12, 2012 5:46 pm
Forum: Part Mods
Topic: CamBen's custom parts page
Replies: 39
Views: 58182

CamBen's custom parts page

A lot of people have been posting this mod, and I just wanted to actually host it on davoonline and claim some credit. original topic is here: http://www.sporebase.com/forum/index.php?topic=5082.msg104051#msg104051 [youtube]http://www.youtube.com/watch?v=k2jEut1H51U[/youtube] this mod adds in over 1...
by
Wed Jan 11, 2012 4:43 pm
Forum: Mod Ideas
Topic: How do u make a new editor and add it into the editor screen
Replies: 1
Views: 3694

Re: How do u make a new editor and add it into the editor sc

davo has a new editor template, but it is currently impossible to add a new button to the screen. replacing existing ones though, works. :mrgreen: the new editor template is made by davo, for the creature editor. if you want to edit an existing one, see my aquatic editor attached.
by
Tue Jan 10, 2012 9:39 pm
Forum: Modding
Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Replies: 3017
Views: 2875908

Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

the original colors work well using a black base and testing out other stuff.

images:

Image
Image
Image
by
Tue Jan 10, 2012 6:00 pm
Forum: Modding
Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Replies: 3017
Views: 2875908

Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

I've been messing around with texmod trying to rip some of the DS textures so I can apply them withing Sporemaster. There seems to be something causing the majority of the textures to be resized to 64x64 pixels making editing impossible. But, I have noticed that some of the accessories aren't effec...
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Mon Jan 09, 2012 5:05 pm
Forum: Mod Ideas
Topic: mods for new parts
Replies: 16
Views: 15940

Re: mods for new parts

Yes, if anyone has models me or botifier could pack them. If I get any, I could add them to the mod posted earlier (camben custom parts) and texture them.

otherwise, I can make parts using models already in the game,and make a new texture for them. :P
by
Mon Jan 09, 2012 1:22 pm
Forum: Mod Help
Topic: GA genetic modification????????
Replies: 9
Views: 15301

Re: GA genetic modification????????

GA genetic modification adds the creature parts palette into the captain editor. after the captain parts, you should find the mouths section all the way through weapons. any mod categories will not be included.
by
Mon Jan 09, 2012 11:19 am
Forum: Modding
Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Replies: 3017
Views: 2875908

Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp

Dark injection is great, but I have had to do a little modifying to fit my liking. took out all of the graphics and font changes added in a new ability "rapid fireball" changed spine color from DI dark blue to Bright Yellow invisible limbs are in limbs and effects pages took out 3d cell ed...
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Sun Dec 25, 2011 9:27 pm
Forum: Modding
Topic: MulltiWeaps Mod!! MUST SEE!!
Replies: 24
Views: 37666

Re: MulltiWeaps Mod!! MUST SEE!!

1. cant you just use eyes on everything?
2. why would weapons be on the eyes?
3. to rotate to position, you just press tab. for feet, you get the foot rotation mod.

EDIT: oh. nvm, I get it. its a mod made to add more weapons so they dont replace eachother.
by
Mon Aug 08, 2011 10:59 am
Forum: Part Mods
Topic: MPN Winning Mod! Floater Parts.
Replies: 48
Views: 87888

Re: MPN Winning Mod! Floater Parts.

When is the 3d 1.2 editor going to be released? I would totally use it every day. :D :mrgreen: :)

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