Search found 66 matches
- Thu Dec 05, 2013 3:53 pm
- Forum: Mod Discussion
- Topic: Spore Aquatic Stage...
- Replies: 11
- Views: 26658
Re: Spore Aquatic Stage...
YESSSSSS
- Sat Nov 30, 2013 2:03 pm
- Forum: Mod Discussion
- Topic: Aquatic Stage Mod (WIP)
- Replies: 32
- Views: 33728
Re: Aquatic Stage Mod (WIP)
Does this replace any stages???
- Sat Nov 30, 2013 1:53 pm
- Forum:
- Topic: Happy Granksgiving CONTEST
- Replies: 8
- Views: 39935
Re: Happy Granksgiving CONTEST
CONTEST ENDS TOMORROW!!! GET YOUR ENTRIES IN!!!
- Sat Nov 23, 2013 7:51 pm
- Forum: General Discussion
- Topic: Adventure never stops loading???
- Replies: 11
- Views: 9518
Re: Adventure never stops loading???
OK I will make sure to remove the mod.
- Sat Nov 23, 2013 1:28 pm
- Forum: General Discussion
- Topic: Adventure never stops loading???
- Replies: 11
- Views: 9518
Re: Adventure never stops loading???
I agree with CamBen, How do I fix this???
(Complete reinstall is out of the picture, at my grandmothers for Thanksgiving)
(Complete reinstall is out of the picture, at my grandmothers for Thanksgiving)
- Sat Nov 23, 2013 1:02 pm
- Forum: Mod Help
- Topic: Textures in game are white with a colored X
- Replies: 6
- Views: 6584
Re: Textures in game are white with a colored X
Well It does look better in the game, but not the editor. I will set the other thing to "clear"
Thank you!
Thank you!
- Fri Nov 22, 2013 11:47 pm
- Forum: Mod Help
- Topic: Textures in game are white with a colored X
- Replies: 6
- Views: 6584
Textures in game are white with a colored X
I described it all in the subject. Basically when I UV map and texture my Blender object before exporting, it doesn't work. I end up with the base color being an X across the UV map, and the detail color is the boxes around the X.
Can Anybody help me fix this?
I will post pictures.
Can Anybody help me fix this?
I will post pictures.
- Fri Nov 22, 2013 11:42 pm
- Forum: General Discussion
- Topic: Adventure never stops loading???
- Replies: 11
- Views: 9518
Re: Adventure never stops loading???
Dark injection, and ultimate cell editor (which doesn't load btw)
I think it was because I accidentally deleted my EP1_PatchData.package and put it back in?
I think it was because I accidentally deleted my EP1_PatchData.package and put it back in?
- Fri Nov 22, 2013 8:59 pm
- Forum: Mod Ideas
- Topic: Change the run animation
- Replies: 33
- Views: 34961
Re: Change the run animation
I know this topic is dead, but just for some people know, you can change the walk/run animation with the invisible limbs from Dark Injection. Here's some examples: Kangaroo/bird animation: http://www.youtube.com/watch?v=HMLF3jlE9g0&feature=youtu.be Reptile animation: http://www.youtube.com/watc...
- Fri Nov 22, 2013 8:56 pm
- Forum: General Discussion
- Topic: Adventure never stops loading???
- Replies: 11
- Views: 9518
Adventure never stops loading???
OK so only one other person has this glitch... but never got any replies. :? I recently got a bad glitch where whenever I create, play, or edit and adventure, it doesn't load. It looks like it's loading. INFO: loading music plays Switches through text with no lag The Adventure screen stays up FOREVE...
- Fri Nov 22, 2013 8:48 pm
- Forum:
- Topic: Happy Granksgiving CONTEST
- Replies: 8
- Views: 39935
Re: Happy Granksgiving CONTEST
Oh wow, I could almost EAT that!!!
- Mon Nov 18, 2013 6:43 pm
- Forum:
- Topic: Happy Granksgiving CONTEST
- Replies: 8
- Views: 39935
Re: Happy Granksgiving CONTEST
@ CamBen, Yeah... but you can have an unlimited complexity mod to add more parts!!! @ Davo, Sure!! I will show you how I bump map too! here is a dragon ripping up a taxi... http://i1173.photobucket.com/albums/r589/Techwolf77/HellDragontiny_zps3596e699.jpg and here is a cool bump mapping of a scaly t...
- Wed Nov 13, 2013 3:35 pm
- Forum:
- Topic: Happy Granksgiving CONTEST
- Replies: 8
- Views: 39935
Happy Granksgiving CONTEST
I'm not sure if I can host a contest but i thought it would be a good occasion... It's almost Thanksgiving! and I'm hosting a spore contest! You are to edit the Grank (a maxis creature) for thanksgiving, hence the name Granksgiving! XD you can only ADD parts, not remove original ones. for example, y...
- Sat Oct 19, 2013 9:57 am
- Forum: Mod Help
- Topic: Changing sounds creature mouths make?
- Replies: 4
- Views: 6247
Re: Changing sounds creature mouths make?
K thanks!!!
- Sat Oct 19, 2013 9:52 am
- Forum: Mod Help
- Topic: Sporemaster help! (missing vertex tangent data)
- Replies: 7
- Views: 7136
Re: Sporemaster help! (missing vertex tangent data)
I am UV mapping the model. Here are the export options I chose...
http://i1173.photobucket.com/albums/r58 ... 41fd4e.png
http://i1173.photobucket.com/albums/r58 ... e44f5c.png
The images were so big that I had to put them in url form
http://i1173.photobucket.com/albums/r58 ... 41fd4e.png
http://i1173.photobucket.com/albums/r58 ... e44f5c.png
The images were so big that I had to put them in url form
- Fri Oct 18, 2013 8:32 pm
- Forum: Mod Help
- Topic: Changing sounds creature mouths make?
- Replies: 4
- Views: 6247
Re: Changing sounds creature mouths make?
Yes but I cannot convert them properly to check. I can only convert the files with a hash name.
which makes it way hard on me.
which makes it way hard on me.
- Fri Oct 18, 2013 8:30 pm
- Forum: Mod Help
- Topic: Sporemaster help! (missing vertex tangent data)
- Replies: 7
- Views: 7136
Re: Sporemaster help! (missing vertex tangent data)
well when I export it there is no plain .mesh file just an .xml.
How do I make it export .mesh instead of .xml so I can convert it?
How do I make it export .mesh instead of .xml so I can convert it?
- Fri Oct 18, 2013 1:25 pm
- Forum: Mod Help
- Topic: Changing sounds creature mouths make?
- Replies: 4
- Views: 6247
Changing sounds creature mouths make?
Hello, It's me again. I'm trying to make a realistic calls mod. where the sounds certain mouths make are more realistic. It will start with singing and mating calls. and then go into depth. So for example, if I were trying to make omnivore beaks sound like eagles and hawks, instead of weird parrots,...
- Fri Oct 18, 2013 1:13 pm
- Forum: Mod Help
- Topic: Sporemaster help! (missing vertex tangent data)
- Replies: 7
- Views: 7136
Re: Sporemaster help! (missing vertex tangent data)
It's already an .xml! do you mean I have to re-convert it to a mesh and back to xml?
- Mon Oct 14, 2013 4:11 pm
- Forum: Mod Help
- Topic: Sporemaster help! (missing vertex tangent data)
- Replies: 7
- Views: 7136
Sporemaster help! (missing vertex tangent data)
I have tried everything to make this work! Problem: I'm making a new part and I UV mapped it and everything, I went to export it as model.mesh.xml and TANGENTS ARE TURNED ON. I don't know how it happens but it exports successfully but when I put the model in the .rw4 folder and try to pack it, it st...