Search found 1340 matches

by
Sat Jun 13, 2015 1:42 pm
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 383
Views: 584047

Re: CamBen Color Pack (AKA Knurlies Mod)

I'd love for that to happen at some point, but at the moment that isn't possible until sporemodder comes out. I agree, it would be extremely useful. Also in the next update, whenever that is, I may add in 'hair' variants of the new colors.
by
Fri Jun 12, 2015 3:17 am
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 383
Views: 584047

Re: CamBen Color Pack (AKA Knurlies Mod)

It looks so awesome I love it :D
The color variants on it make it look really cool I'm really glad I followed through making this update
by
Thu Jun 11, 2015 2:14 pm
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 383
Views: 584047

Re: CamBen Color Pack (AKA Knurlies Mod)

Hmm. Maybe the actual models have built in complexity values? Either way, it can be easily fixed by getting a no complexity mod for the creature editor.
by
Thu Jun 11, 2015 11:38 am
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 383
Views: 584047

Re: CamBen Color Pack (AKA Knurlies Mod)

Actually their complexity value is exactly zero.
by
Tue Jun 09, 2015 4:26 pm
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 383
Views: 584047

Re: CamBen Color Pack (AKA Knurlies Mod)

updated the download on the OP, fixed dependency on DI.
by
Mon Jun 08, 2015 11:59 pm
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 383
Views: 584047

Re: CamBen Color Pack (AKA Knurlies Mod)

No problem! I've actually been wanting to make this for quite a while now, but just now got around to it.

I greatly look forward to your creations with this, btw :D
by
Mon Jun 08, 2015 12:02 am
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 383
Views: 584047

Re: CamBen Color Pack (AKA Knurlies Mod)

Updated to full release V2. Check OP for details and download :)
viewtopic.php?f=118&t=5071
by
Sat Jun 06, 2015 1:06 pm
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 383
Views: 584047

Re: CamBen Color Pack (AKA Knurlies Mod)

An updated version of this should be available soon, with 1 more color set, a better page organization, and color coded icons
by
Sat Jun 06, 2015 3:05 am
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 383
Views: 584047

Re: CamBen Color Pack (AKA Knurlies Mod)

Well, a little of both maybe. I got inspired and made 100 new(?) colors colorpack.png gives the user a lot more freedom in coloration :D I decided to give myself some slack room and make 5 shades for every color instead of 10 the icons aren't done and i'd like to add in a few more shades of gray as ...
by
Fri Jun 05, 2015 9:28 pm
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 383
Views: 584047

Re: CamBen Color Pack (AKA Knurlies Mod)

I was thinking maybe wrottentails, (static) optic orbs, (static) emptyeyes, and shellshard if I were to make more model types. That, though, would be if I ever achieve my ultimate dream, which would be to create a separate category in addition to the classic colors category that would have at least ...
by
Wed Jun 03, 2015 12:03 am
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 383
Views: 584047

Re: CamBen Color Pack (AKA Knurlies Mod)

Strange... I don't seem to have any issues with the gray bump, and I'm pretty sure there are blue and pink bumps/hair

Edit: I just realized you meant that they lacked variations, not that they don't exist entirely. If I ever continue the mod I'll be on that.
by
Wed May 27, 2015 6:13 pm
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 383
Views: 584047

Re: CamBen Color Pack (AKA Knurlies Mod)

Actually if you have dark injection, the square handles already exist for almost all the detail part models, including this.
by
Wed May 27, 2015 8:11 am
Forum: Mod Discussion
Topic: Spore Mods: More Realistic Cells (In progress)
Replies: 12
Views: 18620

Re: Spore Mods: More Realistic Cells (In progress)

Pretty much dead, the entire idea did not work out as planned since I couldn't replace the maxis cells properly
by
Sat May 16, 2015 6:19 pm
Forum: Mod Discussion
Topic: Improved Running Animation!!
Replies: 8
Views: 10905

Re: Improved Running Animation!!

I don't see how this is an improvement either, it just looks awkward
by
Mon May 11, 2015 9:05 pm
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 452
Views: 508472

Re: Spore Resurrection: Next Steps

Yes
by
Mon May 11, 2015 8:14 am
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 452
Views: 508472

Re: Spore Resurrection: Next Steps

Yes, I know XD
by
Mon May 11, 2015 1:16 am
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 452
Views: 508472

Re: Spore Resurrection: Next Steps

I did some researching and found this, it might help.
http://aliens.wiki.com/wiki/skewer:file://wing%20skewer%20structure.png
by
Mon May 11, 2015 1:11 am
Forum: Mod Ideas
Topic: Double layered cities
Replies: 8
Views: 9180

Re: Double layered cities

Actually that might be possible too. There's a really annoying to navigate file with all the coordinates of the city building spots, and then below that in the file there's a big part with a list like: 1 1 0 0 0 0 1 0 1 That appears to show which spots are connected to which, depending on if they ha...
by
Sat May 09, 2015 10:24 pm
Forum: Mod Ideas
Topic: Double layered cities
Replies: 8
Views: 9180

Re: Double layered cities

Actually this may be possible... Splitwirez maybe you could try adding city building spots with coordinates above the other ones(cause I'm not going to :P)
by
Sat May 09, 2015 12:48 pm
Forum: » Stage - Tribal
Topic: Tribal Village Freedom
Replies: 13
Views: 32137

Re: Tribal Village Freedom

This mod technically already exists in the 450 mod pack

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