Search found 3879 matches
- Fri Mar 27, 2015 6:02 am
- Forum: Mod Ideas
- Topic: Super Complex Creature Mod
- Replies: 5
- Views: 5562
Re: Super Complex Creature Mod
Technically It can be done, but creatures above a certain part limit will freeze up and crash when painting them or test drive. Also they can be saved but crash the game when viewing them. All I need is the game to be able to recognize the creature as one and be able to colladaexport. If the file d...
- Fri Mar 27, 2015 4:27 am
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 616783
Re: SporeModder - The new Spore modding tool!! [WIP]
Sorry. I suppose I was being a bit blunt about it :/BentLent98 wrote:Excuse my tired brain, lol.rob55rod wrote:Why would a tool meant to replace SporeMaster be dependant on it? .___.BentLent98 wrote:This is real nice! Now I can finally get into modelling! Epic! Does this require SporeMaster, or does SporeModder come with a Package Editor?
- Fri Mar 27, 2015 4:25 am
- Forum: Mod Ideas
- Topic: Super Complex Creature Mod
- Replies: 5
- Views: 5562
Re: Super Complex Creature Mod
Technically It can be done, but creatures above a certain part limit will freeze up and crash when painting them or test drive. Also they can be saved but crash the game when viewing them. Probably once they have more than 192 bones - Emd says that's the GMDL limit. Also, how is it possible to allo...
- Fri Mar 27, 2015 4:22 am
- Forum: Mod Ideas
- Topic: Super Complex Creature Mod
- Replies: 5
- Views: 5562
Re: Super Complex Creature Mod
Do I need to paint the mod request section bright red or something? I moved it so it was impossible to miss, and people are still missing it .___.
I'm just gonna...move this thread now.
I'm just gonna...move this thread now.
- Thu Mar 26, 2015 7:14 pm
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 616783
Re: SporeModder - The new Spore modding tool!! [WIP]
Why would a tool meant to replace SporeMaster be dependant on it? .___.BentLent98 wrote:This is real nice! Now I can finally get into modelling! Epic! Does this require SporeMaster, or does SporeModder come with a Package Editor?
- Thu Mar 26, 2015 4:46 am
- Forum: Mod Ideas
- Topic: Semi-Plausible Aquatic Stage Concept(?)
- Replies: 19
- Views: 13135
Re: Semi-Plausible Aquatic Stage Concept(?)
I think the transparency issue could be solved by making the cells use creature vertebrae, but don't quote me on it. because if you quote me on it you'll probably see this and I'm about to reveal some top secret info. Obama is actually a reptilian plotting to overthrow the government. He also cause...
- Wed Mar 25, 2015 4:53 pm
- Forum: Mod Ideas
- Topic: Semi-Plausible Aquatic Stage Concept(?)
- Replies: 19
- Views: 13135
Re: Semi-Plausible Aquatic Stage Concept(?)
The following components are, regrettably, impossible: -3D Ingame Camera -Creature Paints (The patterns don't appear on cells, and we can't replace the cells with creatures) -Removal of transparency - Maybe increased duration (Not sure, but probably) Thought so. :( Thought so. You can't make it req...
- Wed Mar 25, 2015 3:59 pm
- Forum: Mod Ideas
- Topic: Semi-Plausible Aquatic Stage Concept(?)
- Replies: 19
- Views: 13135
Re: Semi-Plausible Aquatic Stage Concept(?)
That's possible...and in fact, Camßen is already doing it xD I figured that was possible. It's just not as cool as the other options. ;-; Anything else on my idea impossible to do right now? Sorry about that :/ The following components are, regrettably, impossible: -3D Ingame Camera -Creature Paint...
- Wed Mar 25, 2015 9:24 am
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 616783
Re: SporeModder - The new Spore modding tool!! [WIP]
My point exactly.Emd4600 [ASR] wrote:Well, I'm working on that xDrob55rod wrote:YesDarhagonable wrote:Will we be able to wiew the models in the sporemodder without open blender?
- Wed Mar 25, 2015 5:07 am
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 616783
Re: SporeModder - The new Spore modding tool!! [WIP]
YesDarhagonable wrote:Will we be able to wiew the models in the sporemodder without open blender?
- Wed Mar 25, 2015 5:06 am
- Forum: Mod Ideas
- Topic: Semi-Plausible Aquatic Stage Concept(?)
- Replies: 19
- Views: 13135
Re: Semi-Plausible Aquatic Stage Concept(?)
That's possible...and in fact, Camßen is already doing it xD
- Tue Mar 24, 2015 8:00 pm
- Forum: Mod Ideas
- Topic: Semi-Plausible Aquatic Stage Concept(?)
- Replies: 19
- Views: 13135
Re: Semi-Plausible Aquatic Stage Concept(?)
That's certaintly possible, but...what exactly would you aim to accomplish by replacing the editor? That won't do anything to starting parts, nor those which can be unlocked, so I would like to know what you believe it would do to help with this. Spore on Windows 8.1: Results will vary. In some cas...
- Mon Mar 23, 2015 7:40 pm
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 616783
Re: SporeModder - The new Spore modding tool!! [WIP]
True, but creations with modded textures could possibly be packed into a mod and shared that way, right? Anyway if you get that working that would be really cool. The game recalculates the names of the creations every time a new piece of content is created, so...no, not really...unless you're shari...
- Mon Mar 23, 2015 7:38 pm
- Forum: Mod Ideas
- Topic: Semi-Plausible Aquatic Stage Concept(?)
- Replies: 19
- Views: 13135
Re: Semi-Plausible Aquatic Stage Concept(?)
-snip- Err...yeah, you can start off with all the parts attached, but not with them unlocked in the palette :/ Also, I can't make such a mod, as...I can't even play the Cell Stage!! I hate Windows 8.1, it's actually worse than 8.0 - atleast 8.0 didn't partially defeat my purpose for owning a comput...
- Mon Mar 23, 2015 6:25 pm
- Forum: Mod Ideas
- Topic: First Person Zoom in Creature Stage/GA
- Replies: 19
- Views: 17661
Re: First Person Zoom in Creature Stage/GA
the camera just glitching a bit when you zoom in that much as you whant to... and I hoped that the creature didnt get invisiable in the normal wiew. Well, I hate to break it to you, but that's as close as we're gonna get... Actually, you can make first person without mods. You can design a creature...
- Mon Mar 23, 2015 3:28 pm
- Forum: Mod Ideas
- Topic: Semi-Plausible Aquatic Stage Concept(?)
- Replies: 19
- Views: 13135
Re: Semi-Plausible Aquatic Stage Concept(?)
Impossible :/ New Cell Parts cannot be made unlockable D: I'll take a look at the rest tomorrow. Fingers crossed that something is doable!! Frick. :( Can you make it so we can start off with different cell parts? Like we could start off with access to limbs (but not hands or feet) and other details...
- Mon Mar 23, 2015 11:09 am
- Forum: [WIP] Work In Progress
- Topic: Himeric Engine [Partmod][BETA]
- Replies: 107
- Views: 170604
Re: Himeric Engine [Partmod][ALPHA]
I did a thing for you: [youtube]http://www.youtube.com/watch?v=OnQhv8jpANE[/youtube] Download This is really cool! Good job! I have included in this mod an improved fixation of the parts pane. But at the moment, I'm not going to change the graphics component of the game, so put a new color HUD afte...
- Mon Mar 23, 2015 5:55 am
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 616783
Re: SporeModder - The new Spore modding tool!! [WIP]
That will be decided soon...probably...Camßεn wrote:Quick question, can this tool be used to manually reskin creations and reimport them back into spore again?
- Sun Mar 22, 2015 6:56 pm
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 616783
Re: SporeModder - The new Spore modding tool!! [WIP]
Looks awesome?Botifier wrote:I say RELEASE A BETA.
It looks awesome!
Looks awesome?!?
Looks awesome!?!?!
IT IS AWESOME!!!!!!!!!!
No, just kidding . But really, it isn't just all pictures and no...er...functionality...? You get the idea :7
- Sun Mar 22, 2015 2:09 pm
- Forum: Editor Mods
- Topic: Unlimited Complexity All Editors
- Replies: 36
- Views: 139093
Re: Unlimited Complexity All Editors
Wow, that's an ideal setup for modding! Count yourself lucky, ninety-something % of users are stuck with the nearly unmoddable abomination known as Steam Spore. I'm exaggerating, of course, but still, you're quite fortunate. Turns out I completely missed this: -state:DavoGroxEditor -state:CreatureE...