Search found 584 matches
- Thu May 05, 2016 8:01 am
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 613053
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
Could you please show me a picture of the error, so I can try to fix it?
- Tue May 03, 2016 11:30 am
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 613053
- Thu Apr 28, 2016 12:29 pm
- Forum: Editor Mods
- Topic: Adventures: Infinite Complexity - 100 points - Extra Size mod!!
- Replies: 78
- Views: 129038
Re: Adventures: Infinite Complexity - 100 points - Extra Size mod!!
No, there's not, but you can install the mod manually: http://www.mediafire.com/folder/3ncp9is ... Extra_Size (you can only use one of them).
- Mon Mar 14, 2016 9:24 am
- Forum: DavoOnline.com & Company
- Topic: is there a mod to change the size of the avatar gif out put
- Replies: 16
- Views: 19120
Re: is there a mod to change the size of the avatar gif out put
Anybody know what this looked like prior to obfuscation??? CHAN R foot foot ”% t$ INFO ¸ q POS ¸ 2 ROT d ¸ È ¸ ð ¸ ¸ @ ¸ h ¸ ¸ s Ž €? €? €? ? €? €? €? €? €? €? ˆ¥9 €? €? €? ? €? €? €? €? €? €? Ù~v g\½/à4¾DPh= €? š1½{Û=‰Lv½ç|? €? ñðp> €? €? €? €? €? €? " ™%D ùü½WtϾèà> €? Š¤Æ¾m©b>£»Å½`´c? ...
- Fri Mar 11, 2016 2:05 pm
- Forum: Part Mods
- Topic: CamBen Color Pack (AKA Knurlies Mod)
- Replies: 383
- Views: 583408
Re: CamBen Color Pack (AKA Knurlies Mod)
That's a board's issue, which we're trying to get fixed as soon as possible.gustuliux wrote:It doesin't show the download link:
Download (v2):
Previous Version (v1):
- Wed Feb 24, 2016 2:13 pm
- Forum:
- Topic: Does anyone still have access to SporeEdit - VERSION 1.8
- Replies: 12
- Views: 44472
Re: Does anyone still have access to SporeEdit - VERSION 1.8
SPView doesn't work with folders; actually, you'll only be able to pack something with SpView if you unpacked it with SpView too. About the tildas, don't worry; SporeMaster puts them because it doesn't know the original name and that's just a guess. Why can't you just use SporeMaster to unpack and r...
- Tue Feb 23, 2016 12:58 pm
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 613053
Re: SporeModder - The new Spore modding tool!! [WIP]
Sorry for the absence of news, but it's not that there's been much to show. I won't say when I plan to release the tool because I know I won't be able to make it before whatever time I say. I don't want to create expectations and false hopes in a date that won't probably be the one. So please, don't...
- Tue Jan 26, 2016 2:03 pm
- Forum:
- Topic: SR:NS Editor UI Contest
- Replies: 29
- Views: 67317
SR:NS Editor UI Contest
If you don't know about Spore Resurrection: Next Steps , you might want to take a look! Welcome to the SRNS Editor UI contest!! At the SRSB, we’ve been facing some difficulties coming up with ideas for our UI now that we can change its structure, so we thought we’d ask you to help us, and what bette...
- Sat Jan 02, 2016 6:26 am
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 507052
Re: Spore Resurrection: Next Steps
Here you have: http://www.mediafire.com/download/3a3byh8um6r35t5/Spore_Eyes.rar I've included all the textures used, both in .dds and .png formats. I don't really know how specBump textures work. For tintMasks, red channel is the base color, green channel is the coat color and blue channel is the de...
- Thu Dec 31, 2015 12:34 pm
- Forum: General Discussion
- Topic: Part modeling guidelines?
- Replies: 2
- Views: 5222
Re: Part modeling guidelines?
For modelling itself there are no real guidelines, except keeping the polygon count not very high. This isn't a real problem, however, as retopology can be applied if needed. You should try to only use one object per model in creature parts, however. In the rest of models, the use of multiple object...
- Thu Dec 31, 2015 12:14 pm
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 507052
Re: Spore Resurrection: Next Steps
I've been working on the cell stage. The cell stage is too "cute", so in order to improve it, I made the concept art of some more serious parts. image.jpg I'll use a default model of an eye, and change its texture. The problem is to find such model in the game data, and manage to add it a...
- Wed Dec 30, 2015 5:02 am
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 507052
Re: Spore Resurrection: Next Steps
We'd be glad to receive your help, those models look really cool! Don't worry for organic modelling, because we also need props and, maybe in a future, weapons. In fact, we actually have lots of creature concept parts, but almost no concepts nor models for building parts and props. (por cierto, yo t...
- Tue Dec 29, 2015 9:36 am
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 507052
Re: Spore Resurrection: Next Steps
one question someone is working in this?: http://fc01.deviantart.net/fs45/i/2009/149/1/e/Spore_Expansion_Parts_by_Sapien.jpg http://farm4.static.flickr.com/3170/3067125188_616dd2c7bf_o.jpg i will doed if you as the modder you are teach me the basic :c Those are interesting part concepts which we'd ...
- Tue Dec 29, 2015 6:40 am
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 507052
Re: Spore Resurrection: Next Steps
All type of help is needed, regardless of how many concept arts or ideas we already have. So if you have ideas or concept arts, we'd be glad to see them ;) The problem is that we don't really have any modellers nor texturers that realize those concept arts and ideas, but that doesn't mean we can't r...
- Sun Dec 27, 2015 2:37 pm
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 507052
Re: Spore Resurrection: Next Steps
GIVE ME THE FUCKING TUTORIALS AND PROGRAMS REQUERED TO CREATE TEXTURES MYSELF pd: i'm creating a new race for SC2 , for blizzard ,now alredy create the concept , and i start with the sounds <3 give tools to put thaT SOUND IN ANY spore compatible format to add them in a mod and reemplace some game s...
- Mon Dec 21, 2015 10:43 am
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 507052
Re: Spore Resurrection: Next Steps
Sorry, I didn't read that comment. All part idas are taken into consideration, but the real problem is that we need someone to make a model of it xD
- Sat Dec 19, 2015 12:30 pm
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 507052
Re: Spore Resurrection: Next Steps
We've added a download link with the mod separated in components, so you only install what you want.
- Sat Dec 12, 2015 7:27 am
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 507052
Re: Spore Resurrection: Next Steps
This forum is English-only, but you can post it in Spanish here: http://www.sporepedia2.com/t17338p256-s ... next-steps
Glad you liked it :3
Glad you liked it :3
- Sun Nov 08, 2015 12:41 pm
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 507052
Re: Spore Resurrection: Next Steps
That part looks really cool! How should we texture it?
- Fri Nov 06, 2015 3:26 pm
- Forum: Mod Ideas
- Topic: Need help extracting sounds
- Replies: 6
- Views: 10114
Re: Need help extracting sounds
IIRC, #02B9F662 are just prop files. Remove the actual prop hash from reg_type and add taht one instead, and when unpacking it should convert those files.