Search found 361 matches

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Fri Sep 01, 2023 12:28 pm
Forum: DI 9.r Bug Reports
Topic: can't access the Tribal Outfit
Replies: 1
Views: 2032

Re: can't access the Tribal Outfit

Disable the Genetic Modifier in Dark Injection's properties, or change the GUI to the Full Darkspore GUI.
by
Fri Sep 01, 2023 12:17 pm
Forum: Help
Topic: This creation cannot be loaded
Replies: 4
Views: 2411

Re: This creation cannot be loaded

Can you try installing the Editor Warnings mod, to see what the exact error is?
(https://github.com/VanillaCold/Spore-No ... ses/latest)
by
Thu Aug 31, 2023 2:06 pm
Forum: Help
Topic: Need help getting creations into my game.
Replies: 12
Views: 4476

Re: Need help getting creations into my game.

SerbianSlav wrote: Thu Aug 31, 2023 2:06 pm Okay, I did what you told me but I still get the pop-up.
Hm, can you try just restarting your computer?
by
Thu Aug 31, 2023 1:38 pm
Forum: Help
Topic: Need help getting creations into my game.
Replies: 12
Views: 4476

Re: Need help getting creations into my game.

SerbianSlav wrote: Thu Aug 31, 2023 1:29 pm What do I do if the Control Panel has only "System" and no "System and Security"?
Can you ensure that Control Panel's items are being sorted by category?
(There should be an option to change how they're being sorted, labelled as "View By".)
by
Thu Aug 31, 2023 1:14 pm
Forum: Help
Topic: Need help getting creations into my game.
Replies: 12
Views: 4476

Re: Need help getting creations into my game.

I am confused now. When I try to run Spore ModAPI Launcher, I get a pop-up saying: " For security reasons, explicitly running the Spore ModAPI Launcher as Administrator (by right-clicking and selecting "Run as Administrator") is not recommended. Doing so will also prevent you from be...
by
Thu Aug 31, 2023 5:30 am
Forum: Help
Topic: Need help getting creations into my game.
Replies: 12
Views: 4476

Re: Need help getting creations into my game.

SerbianSlav wrote: Wed Aug 30, 2023 11:21 pm Can't. Dark Injection requires that I open the game through Spore ModAPI Launcher which prevents me from loading them like that.
The Spore ModAPI Launcher Kit doesn't prevent that, though.
The only thing that does is launching Spore (or the Launcher Kit) with administrator privileges.
by
Wed Aug 30, 2023 3:38 pm
Forum: Help
Topic: Need help getting creations into my game.
Replies: 12
Views: 4476

Re: Need help getting creations into my game.

SerbianSlav wrote: Wed Aug 30, 2023 12:37 pm Okay, the addon works. I downloaded the creation and put it in the folder it's supposed to be in, but for some reason I still can't find it in the game.
Can you try dragging it into the creature editor while the game's running?
by
Wed Aug 30, 2023 12:25 pm
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 726
Views: 968276

Re: Spore ModAPI

Hi, I have an error with my mods. Could someone help me figure out what is wrong? Your regular user account doesn't have access to the .lib file. Go to D:\Program Files\Games\EA App\Spore Mods\Spore ModAPI Launcher Kit\ and set the global permissions for the mLibs folder to Allow for all user groups.
by
Wed Aug 30, 2023 11:54 am
Forum: Help
Topic: Need help getting creations into my game.
Replies: 12
Views: 4476

Re: Need help getting creations into my game.

Firefox downloads images as exactly what they are being hosted as. Can you make sure that the URL ends in .png and not .webp? Edit; found an addon that helps to mitigate the problem of sites auto-converting .PNG files to .WEBP: https://addons.mozilla.org/en-GB/firefox/addon/dont-accept-webp/ You'll ...
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Sat Aug 26, 2023 4:20 am
Forum: Miscellaneous Mods
Topic: Effect Overrider
Replies: 0
Views: 2179

Effect Overrider

Effect Overrider This mod adds a basic system for Sporemodder FX projects to easily overwrite effects found in vanilla Spore! It's easy to use, and no extra custom code is required; modders can simply use Sporemodder FX. For mod developers, I recommend checking out the mod's sample project in its s...
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Sat Jul 15, 2023 1:00 pm
Forum: Editor Mods
Topic: Advanced CE ~ Creature Part Clipping
Replies: 17
Views: 30606

Re: Advanced CE ~ Creature Part Clipping

Advanced CE version 3.0 is released! This update heavily mitigates the mod's longest-standing issue - that being, parts becoming parentless. With version 3.0 installed, any parts that have been made parentless will instead become parented to the creature's spine. With some notable exceptions (Hands...
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Sat Jun 17, 2023 4:59 am
Forum: Help
Topic: Spore crashes when saving creature
Replies: 2
Views: 2452

Re: Spore crashes when saving creature

Several questions.

1 - Where did you buy and install Spore from?
2 - What mods do you have installed?
3 - How many parts are on your creature?
(Creatures with over 255 parts (including symmetrical copies) will not paint properly, and will crash the game upon saving)
by
Sat Jun 10, 2023 4:09 am
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 41
Views: 58249

Re: Solar Spore 0.5a

Bruhthebruh wrote: Wed May 10, 2023 2:59 pm is this still being updated?
I haven't been working on Spore mods much for a while, sorry.
However, I do want to get this mod back on track soon; although that's easier said than done, since most of the code I wrote for it is kind-of abysmal.
by
Sat Jun 10, 2023 4:02 am
Forum: Help
Topic: Spore ModAPI Launcher
Replies: 1
Views: 1812

Re: Spore ModAPI Launcher

You can't have multiple copies of Spore installed. You must uninstall all mods, backup %appdata%\Spore and Documents\My Spore Creations , uninstall all copies of Spore, and then install only the GOG version. You could use Steam Spore or Origin Spore instead, but the GOG version is the best; both for...
by
Sat Jun 10, 2023 3:59 am
Forum: Mod Help
Topic: Modding
Replies: 1
Views: 2411

Re: Modding

The Spore ModAPI Launcher Kit itself will not ever ask for administrator privileges. However, the Spore ModAPI Easy Installer and Easy Uninstaller will , as it is the only way to make sure that the mods can actually be installed; regular user accounts may not have write access to Spore's root folders.
by
Sat Jun 10, 2023 3:58 am
Forum: Mod Discussion
Topic: Any mod to prevent Captains appearing as Empires in Space Stage?
Replies: 5
Views: 1438

Re: Any mod to prevent Captains appearing as Empires in Space Stage?

SerbianSlav wrote: Fri Jun 09, 2023 11:15 am How do I tag them? I'm not an expert when it comes to this stuff.
All Spore creations have the option to add tags, which can be modified alongside the name and description.
To stop a creation from being used in-game, its only tag must be gaprop.
by
Wed May 03, 2023 3:13 pm
Forum: Hosted Mods
Topic: Slightly Better Spore
Replies: 3
Views: 10144

Re: Slightly Better Spore

Hightlyze wrote: Wed Apr 26, 2023 4:12 am lmao I was looking for this mod in the forums since I can't find it in my PC, just to find out I made a mod that breaks the game lmaoo
Ah. Sorry about that.
It can still break your game (planet-buster on homeworlds/saves messes stuff up), but yeah. I probably shouldn't have been so blunt.
by
Wed Jan 11, 2023 12:47 pm
Forum: Editor Mods
Topic: Advanced CE ~ Creature Part Clipping
Replies: 17
Views: 30606

Re: Advanced CE ~ Creature Part Clipping

I wanted to use this mod for the clipping feature, but when I go into an outfitter the creature parts count for the cost. Any way to fix this, or is this intended? I don't use EvoOutfitter. Ah, that's a bug. I think I know how to fix it, so I'll try to release a patch in the somewhat near future to...
by
Sat Jan 07, 2023 6:19 pm
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 726
Views: 968276

Re: Spore ModAPI

[snip] Known issue, the current solution is to create the folder that the Launcher Kit says is missing in the error message. As for it saying you aren't using the Launcher Kit, that's because it failed to inject code into Spore due to an error, and so the game acts as if no code was injected. (sinc...

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