I really hate asking this, but I feel I need to for this one:
Is there an ETA on this?
Search found 278 matches
- Sat Jun 20, 2015 8:33 am
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 616735
- Sat Jun 20, 2015 8:12 am
- Forum: Help
- Topic: Spore crahses on startup
- Replies: 6
- Views: 7087
Re: Spore crahses on startup
Still does not work, except now there is no exception file, and there is no Spore has closed unexpectedly popup. when it minimizes, you can still see the icon. k No idea then :/ Um...reinstall twice? I know that worked for me once... This would be around the twelfth time I had reinstalled Is there ...
- Fri Jun 19, 2015 6:27 pm
- Forum: Help
- Topic: Spore crahses on startup
- Replies: 6
- Views: 7087
Re: Spore crahses on startup
Still does not work, except now there is no exception file, and there is no Spore has closed unexpectedly popup. when it minimizes, you can still see the icon.
- Fri Jun 19, 2015 2:24 pm
- Forum: Mod Ideas
- Topic: Change the run animation
- Replies: 33
- Views: 34966
Re: Change the run animation
SO there is no possibility of this idea working kind of dead? or there is no one working on it kind of dead?
- Fri Jun 19, 2015 7:06 am
- Forum: Help
- Topic: Spore crahses on startup
- Replies: 6
- Views: 7087
Spore crahses on startup
I recently migrated my spore game from steam to origin, On startup, the game seems like it is about to load, minimizes itself, and then doesn't work, and I get this exception report: [Build info] Spore [System info] Computer name: Awesome-PC User name: Awesome EA_PLATFORM: Windows on X86 OS name: Wi...
- Fri Jun 19, 2015 7:05 am
- Forum: Mod Ideas
- Topic: New weapons
- Replies: 25
- Views: 24657
Re: New weapons
Why cant we just decompile spore back into C++?
- Thu Jun 18, 2015 7:22 pm
- Forum: Mod Ideas
- Topic: Change the run animation
- Replies: 33
- Views: 34966
Re: Change the run animation
Sory again, for the bump, but can we have a progress report? Or has the idea been scraped? Or am I blind and miss the dwnload page?
- Thu Jun 18, 2015 5:44 pm
- Forum: Mod Ideas
- Topic: New weapons
- Replies: 25
- Views: 24657
Re: New weapons
What is assembler? May I assume it is very difficult? http://img2.wikia.nocookie.net/__cb20141127120104/clubpenguin/images/9/96/MEGA_FACEPALM.jpg Oh boy... BEGIN USEFUL CONTENT: ...assembler is the stuff a computer reads. All those other languages, from C to Java to C# must be compiled into assembl...
- Thu Jun 18, 2015 3:38 pm
- Forum: Mod Ideas
- Topic: New weapons
- Replies: 25
- Views: 24657
Re: New weapons
Not even if we edit base files? Like, physically change Spore's code?[/quote]
That'd do it. Good luck learning assembler, though.[/quote]
Good luck in deed.[/quote]
What is assembler? May I assume it is very difficult?
That'd do it. Good luck learning assembler, though.[/quote]
Good luck in deed.[/quote]
What is assembler? May I assume it is very difficult?
- Thu Jun 18, 2015 8:30 am
- Forum: Mod Ideas
- Topic: Grox Archetype
- Replies: 18
- Views: 20505
Re: Grox Archetype
Not even if we edit base files? Like, physically change Spore's code?rob55rod wrote:99% nograndrice wrote:Is this possible? I heard making new cheats isn't, but maybe we can edit an old one?
- Thu Jun 18, 2015 8:30 am
- Forum: Mod Ideas
- Topic: New weapons
- Replies: 25
- Views: 24657
Re: New weapons
Not even if we edit base files? Like, physically change Spore's code?Camßεn wrote:I'm almost certain that this isn't possible.
- Wed Jun 17, 2015 2:01 pm
- Forum: Mod Ideas
- Topic: Grox Archetype
- Replies: 18
- Views: 20505
Re: Grox Archetype
Is this possible? I heard making new cheats isn't, but maybe we can edit an old one?
- Wed Jun 17, 2015 1:59 pm
- Forum: Mod Ideas
- Topic: Simplespace
- Replies: 2
- Views: 4360
Re: Simplespace
Any one have a working link, or a copy, of this mod?
- Wed Jun 17, 2015 1:59 pm
- Forum: Mod Ideas
- Topic: New weapons
- Replies: 25
- Views: 24657
Re: New weapons
Another mega bump, I'm fulling willing to get this mod by any means, even if one has to edit the games base files, and physically code it in.
- Wed Jun 17, 2015 9:52 am
- Forum: Mod Ideas
- Topic: Replay Steve scene
- Replies: 1
- Views: 3572
Replay Steve scene
Is there a mod, or a config thing, to be able to replay the Steve scene as many times as I want?
- Wed Sep 03, 2014 5:24 pm
- Forum: » Stage - Space
- Topic: Variety mod
- Replies: 1
- Views: 6781
Re: Variety mod
Oops, forgot upload, its up now.
- Mon Sep 01, 2014 2:11 pm
- Forum: Editor Mods
- Topic: Dark Injection - Darkspore Parts in Spore
- Replies: 369
- Views: 467665
Re: Dark Injection - Darkspore Parts in Spore
Davo, the parts don't have a model in my game.
I have the DI installed with normal complexity, I have both arena textures and arena RDX9 installed.
I have the DI installed with normal complexity, I have both arena textures and arena RDX9 installed.
- Mon Sep 01, 2014 12:38 pm
- Forum: » Stage - Space
- Topic: Variety mod
- Replies: 1
- Views: 6781
Variety mod
This is a mod I made for myself with a variety features that I wanted. I am putting up for download because I'm there is at least one person out there who would like it too. It comes with these features: confirmed: -Anti matter weapons, SOls, Colony placers, and planetbusters have infinite ammo. -Hu...
- Mon Sep 01, 2014 7:47 am
- Forum: Mod Discussion
- Topic: Need help with modding
- Replies: 2
- Views: 4556
Re: Need help with modding
You can answer those questions yourself. Look how other mods make what you want to make. For finding any tool, search the name it has. Then see at its properties. Any property has a name that could be what you are searching for? There is a .trigger file in animations~ that has some descriptions for...
- Mon Sep 01, 2014 7:35 am
- Forum: Mod Discussion
- Topic: Need help with modding
- Replies: 2
- Views: 4556
Need help with modding
I'm a little new to modding, and i'm trying to make a personal mod, and I have a few questions. 1. What do I edit to make a space tool have a positive relationship effect? 2. Where do I edit to make attacking and terraforming the Grox have a positive relationship? 3. What numbers in code correspond ...