Search found 584 matches
- Wed Aug 10, 2016 11:36 am
- Forum: Editor Mods
- Topic: Adventures: Infinite Complexity - 100 points - Extra Size mod!!
- Replies: 78
- Views: 129346
Re: Adventures: Infinite Complexity - 100 points - Extra Size mod!!
No, but I think you should be able to still put a lot of objects and such without reaching the limit.
- Tue Aug 09, 2016 12:22 pm
- Forum: Editor Mods
- Topic: Adventures: Infinite Complexity - 100 points - Extra Size mod!!
- Replies: 78
- Views: 129346
Re: Adventures: Infinite Complexity - 100 points - Extra Size mod!!
Yes, that's a known bug whose cause is unknown. It seems Spore still keeps some kind of internal complexity limit. But even if the complexity rises, it should take a lot more to get to the limit.
Also, just to be sure, do you have Steam Spore?
Also, just to be sure, do you have Steam Spore?
- Tue Aug 02, 2016 2:16 pm
- Forum: Mod Discussion
- Topic: Forgotten Spore lost. I lost. Everyone lost....
- Replies: 13
- Views: 19693
Re: Forgotten Spore lost. I lost. Everyone lost....
Taht0s nice, but you should do an specific post for it
- Tue Aug 02, 2016 2:12 pm
- Forum: Editor Mods
- Topic: Adventures: Infinite Complexity - 100 points - Extra Size mod!!
- Replies: 78
- Views: 129346
Re: Adventures: Infinite Complexity - 100 points - Extra Size mod!!
You can download it manually here: http://www.mediafire.com/folder/3ncp9is ... Extra_Size
Only install one of them.
Only install one of them.
Re: Strange and Beautiful: Unique creature parts!
Nice mod! BTW, could you please send me the .blend file? The SporeModder addons are still beta and I want to be sure everything worked fine.
- Mon Jul 18, 2016 3:29 am
- Forum: Miscellaneous Mods
- Topic: Ultimate Graphics Mod. Change the Spore Interface now!
- Replies: 16
- Views: 41191
Re: Ultimate Graphics Mod. Change the Spore Interface now!
By that time, Mx3 hadn't discovered how to fully unpack Spore_EP1_Data, so I didn't have access to all files. This thread is really old, though. I haven't worked on the mod in forever, and doubt I'll do so again.
- Fri Jul 08, 2016 3:39 am
- Forum: Mod Ideas
- Topic: Spore 2? Better ideas?
- Replies: 5
- Views: 7527
Re: Spore 2? Better ideas?
Just imagining.. Since spore is using OpenGL Can't we somehow make the graphics engine of spore READ glsl code and replicate it sort of virtually into the graphics engine? Spore doesn't use OpenGL, it uses DirectX (and so it doesn't use GLSL, but HLSL instead). The shaders themselves are just in sh...
- Thu Jul 07, 2016 2:57 am
- Forum: DavoOnline.com & Company
- Topic: Happy Birthday Davo!!
- Replies: 19
- Views: 26706
Re: Happy Birthday Davo!!
Lol, Happy Birthday Camben xD
- Tue Jul 05, 2016 8:14 am
- Forum: DavoOnline.com & Company
- Topic: Happy Birthday Davo!!
- Replies: 19
- Views: 26706
Re: Happy Birthday Davo!!
Happy Birthday, Davo.
- Sun Jul 03, 2016 3:51 am
- Forum: Help
- Topic: How to Get Sculptris parts into Spore???
- Replies: 3
- Views: 12183
Re: How to Get Sculptris parts into Spore???
You'll need to download SporeMaster to create the pages and stuff necessary to put the part in the game. I recommend you to either look at how Spore does it, or download a parts mod like Spore Resurrection: First Steps to see how it works. To export the model from Blender to a format Spore can under...
- Tue Jun 28, 2016 3:51 am
- Forum: Miscellaneous Mods
- Topic: Ultimate Graphics Mod. Change the Spore Interface now!
- Replies: 16
- Views: 41191
Re: Ultimate Graphics Mod. Change the Spore Interface now!
Try to use an online unpacker: http://online.b1.org/online
- Mon Jun 27, 2016 5:24 am
- Forum: Mod Help
- Topic: Sporemaster: property file has keys our of order
- Replies: 6
- Views: 7578
Re: Sporemaster: property file has keys our of order
SporeMaster does have a bug with string16s properties, but that's not the cause of your problem. The cause of the second problem is that you're missing the <properties> tag at the beginning of the file.
- Tue Jun 21, 2016 3:21 am
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 614653
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
What features will this have for modding other than custom parts and skins. Will this make new tools and part ability editing easier? Better than spore master? What about UI editing? If so, how will it do this. Any other kinds of features I missing. New tools and part abilities are things you can a...
- Sun Jun 19, 2016 5:23 am
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 614653
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
SporeModder will have support for new skinpaints!!
- Sun Jun 19, 2016 5:21 am
- Forum: [WIP] Work In Progress
- Topic: Spore Resurrection: Next Steps
- Replies: 452
- Views: 508800
Re: Spore Resurrection: Next Steps
And that's not all. New creature skinpaints in progress too:
- Sun Jun 12, 2016 1:30 pm
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 614653
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
UPDATE: Uploaded a newer version which fixes an important bug which caused the model to explode if it had mroe than 4 bones. http://www.mediafire.com/download/eqa5vj89i1nu02m/SporeModder_Blender_Addons_12-06-2016.rar SpoffitMaster, about your problem, you have to include the model in part_models_lod...
- Thu Jun 02, 2016 6:08 am
- Forum:
- Topic: Requesting Creature animation help...
- Replies: 23
- Views: 62541
Re: Requesting Creature animation help...
Sorry, I thought I had sent it, but I actually didn't xD
I've sent it now.
I've sent it now.
- Sun May 29, 2016 4:42 am
- Forum:
- Topic: Requesting Creature animation help...
- Replies: 23
- Views: 62541
Re: Requesting Creature animation help...
Do you not read my posts ?????????????????????????????????????????????????????????????????????????? You are always the first to jump in, and last to actually have anything useful to say. if you don't know the words, don't sing the song. Either ban me or let someone else answer the questions. 5 post...
- Sat May 07, 2016 3:10 pm
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 614653
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
Yes, it's already implemented: 1. Add a skeleton and rig it. 2. [url=https://www.youtube.com/watch?v=Gb152Qncn2s]Use the action editor to animate the models (the name of the animation is actually important, look at what other parts use). 3. In the right panel, go to the Scene tab ( http://i.imgur.co...
- Sat May 07, 2016 9:07 am
- Forum: Mod Help
- Topic: Modding Help?
- Replies: 102
- Views: 74331
Re: Modding Help?
Mind you, since the exporter directly exports to .rw4, there's no need to put the file inside a folder named "whatever.rw4". Just put the .rw4 file directly in the editor_models~ folder.