Well it's taller than current tools can reach. Sorry.Dinoman193a wrote:...it doesn't seem that tall an order.
Search found 3879 matches
- Mon Jan 19, 2015 7:26 am
- Forum: Mod Ideas
- Topic: Eating in Adventure
- Replies: 2
- Views: 4280
Re: Eating in Adventure
- Mon Jan 19, 2015 7:22 am
- Forum: Mod Ideas
- Topic: Requesting Mod
- Replies: 7
- Views: 7941
Re: Requesting Mod
Hello everyone. I would formally like to request the construction of a mod that lets people use weapons and tools in Saved Game systems so that I can blast my brothers into molecular dust! :lol: Lol. Anyway I would greatly appreciate it if this mod was created because it would help to ad a more mul...
- Sun Jan 18, 2015 3:19 pm
- Forum: Mod Ideas
- Topic: All mouths for herbivore, carnivore, and omnivore
- Replies: 14
- Views: 12357
Re: All mouths for herbivore, carnivore, and omnivore
I'd be happy to take a crack at it when I have a chance. Probably within the next few days. A week, at most.Zahilla wrote:Yah that works too (:
do you think anyone will make a mod for that
- Sun Jan 18, 2015 1:19 pm
- Forum:
- Topic: A problem with... ugh.
- Replies: 18
- Views: 46586
Re: A problem with... ugh.
Patch 5 covers asymmetry, and my Patch 5 Bot Parts thingy covers the...well...Bot Parts. Install Patch 5. If you get the animation bug, I know how to fix it.Poof wrote:YEEEES! just adding 'Z' fixed the ENTIRE problem. Although, I'd still like to be able to use robo-parts and asymetry. So one thing is done.
- Sat Jan 17, 2015 4:50 pm
- Forum:
- Topic: A problem with... ugh.
- Replies: 18
- Views: 46586
Re: A problem with... ugh.
Forget about the bug, I know how to fix it if it does happen.Poof wrote:Yes, it does. I wait for the link. Maybe it won't cause the bug.
- Sat Jan 17, 2015 4:49 pm
- Forum: Mod Ideas
- Topic: All mouths for herbivore, carnivore, and omnivore
- Replies: 14
- Views: 12357
Re: All mouths for herbivore, carnivore, and omnivore
No, but such a mod wouldn't be hard, though rather tedious. Actually, better idea: Mouths with no assigned diets, and invisible parts that add only a diet. Work for you?
- Fri Jan 16, 2015 4:40 pm
- Forum: Mod Ideas
- Topic: Minor space stage revamp
- Replies: 3
- Views: 4803
Re: Minor space stage revamp
Thank you very much for the quick response! Is there any way to get SporeMaster to work on a Mac, or is there some similar program I could use? SporeModder...once it comes out. Or you could run SporeMaster through Wine or Cider or whatever that Windows-in-Apple thing is called and do that stuff. Ac...
- Thu Jan 15, 2015 2:11 pm
- Forum:
- Topic: A problem with... ugh.
- Replies: 18
- Views: 46586
Re: A problem with... ugh.
And... another problem. When I launch the patch 6 setup, it says I must uninstall spore... before uninstalling the patch. But there is NO such a thing inside my files. And I've never installed this before. Odd. Screw Patch 6, just get patch 5, then I'll send you my Patch 5-compliant Bot Parts thing...
- Wed Jan 14, 2015 11:53 am
- Forum:
- Topic: A problem with... ugh.
- Replies: 18
- Views: 46586
Re: A problem with... ugh.
Okay, I've just found a reason of this problem. MOD ITSELF. Both 2013_DI and 2013_DI_NC causes this bug for me. Uh...Dark Injection doesn't even modify those, so...I have no idea what's going on. I remember having that problem when I used Dark injection with Core Spore (I thought my GA was broken),...
- Tue Jan 13, 2015 1:24 pm
- Forum: Part Mods
- Topic: Dark Injection dev log
- Replies: 423
- Views: 422160
Re: Dark Injection 9.r - COMING SOON
I didn't install 9.r update i installed that camera mod for DI which were supposed to fix the camera. ._. Oh ._. .-. Woops, sorry! Uh...remove the fix, then unpack v9 with SporeMaster. Delete the folder called "Editor_Cameras~" (It might show up as "#40410100") and repack. If th...
- Tue Jan 13, 2015 11:37 am
- Forum: Mod Discussion
- Topic: Looks like ForgottenSpore is making something big
- Replies: 7
- Views: 8689
Re: Looks like ForgottenSpore is making something big
Show avatar Damage - coded in spore Planets is procedurally generated on game start - possibly coded in spore Generate a new galaxy every time until you save. - Possibly coded Mod Support - already exist I think that with mod support he means something like Minecraft Forge, where you can enable/dis...
- Mon Jan 12, 2015 5:49 pm
- Forum: Part Mods
- Topic: Dark Injection dev log
- Replies: 423
- Views: 422160
Re: Dark Injection 9.r - COMING SOON
I already did that...I think. I tried the mod now and it didn't fix the camera issue :( http://assets.uxbooth.com/uploads/2011/03/lie.png THERE IS ABSOLUTELY NO WAY YOU COULD HAVE TRIED A MOD THAT IS NEITHER RELEASED NOR EVEN FINISHED... ...unless you hacked into my Computer, in which case THE ONE ...
- Mon Jan 12, 2015 4:22 pm
- Forum:
- Topic: A problem with... ugh.
- Replies: 18
- Views: 46586
Re: A problem with... ugh.
[youtube]http://www.youtube.com/watch?v=BFk0SGPjFPc[/youtube]Poof wrote:Wat. I just (found) a problem with... patch v6. It says I have to uninstall spore before installing the patch.
Translation: You've likely got yourself a fake.
- Mon Jan 12, 2015 8:08 am
- Forum: Mod Discussion
- Topic: Looks like ForgottenSpore is making something big
- Replies: 7
- Views: 8689
Re: Looks like ForgottenSpore is making something big
Unless FS is much more skilled than we thought, I can't really see this coming through. Highlights of things I don't think are possible; Planets is procedurally generated on game start Generate a new galaxy every time until you save. Show avatar Damage Mod Support [Option added] .__________________...
- Mon Jan 12, 2015 8:07 am
- Forum: Modding
- Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
- Replies: 3017
- Views: 2886006
Re: Dark Injection v9 Darkspore parts in Spore (BEING UPDATED)
Point taken.Camßεn wrote:Dude chill...
- Mon Jan 12, 2015 8:05 am
- Forum: Part Mods
- Topic: Dark Injection dev log
- Replies: 423
- Views: 422160
Re: Dark Injection 9.r - COMING SOON
I already did that...I think.Ellen11v wrote:Can this mod fix the camera issue in creature editor?
- Sun Jan 11, 2015 2:18 pm
- Forum:
- Topic: A problem with... ugh.
- Replies: 18
- Views: 46586
Re: A problem with... ugh.
1. Yes, I have GA; 2. Through disk; 3. 2013_DJ (DI_NC caused camera in creature editor glitch); 4. I wasn't installing v5 or v6 patch, because v5 caused not-moving-at-all glitch, and I didn't want to risk with v6. And also, I hadn't this problem before the first reinstall. Install the patch. That i...
- Sat Jan 10, 2015 7:04 pm
- Forum:
- Topic: A problem with... ugh.
- Replies: 18
- Views: 46586
Re: A problem with... ugh.
Do you have Galactic Adventures? Are you running the game from a Disk, through Origin, or through Steam? What version of Dark Injection are you running? Is your game patched to the latest version (Bot Parts doesn't count)?
- Sat Jan 10, 2015 3:03 pm
- Forum: Mod Discussion
- Topic: Looks like ForgottenSpore is making something big
- Replies: 7
- Views: 8689
Re: Looks like ForgottenSpore is making something big
I'd love to think it's real, but...SERIOUSLY??? HOW???
WHAT!?!?!?!?!?!?!?!?!
WHAT!?!?!?!?!?!?!?!?!
- Wed Jan 07, 2015 8:30 pm
- Forum: Modding
- Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
- Replies: 3017
- Views: 2886006
Re: Dark Injection v9 Darkspore parts in Spore (BEING UPDATED)
What will be in the next update? A bug fix so the genetic modifier works? A bug fix that fixes the way flagella is put on a creature? Animated textures like in darkspore? More camera options in the editors? Creature parts from 2005? I have to know what's going on! OH MY GOD READ THE FREAKING OP THE...