Search found 67 matches

by FrostieBunny
Wed Nov 07, 2012 11:22 pm
Forum: Editor Mods
Topic: AdventureProps v4 Released!
Replies: 123
Views: 71801

Re: AdventureProps is Here!

Could you possibly add the C&C editor background?
by FrostieBunny
Mon Nov 05, 2012 12:26 am
Forum: Editor Mods
Topic: AdventureProps v4 Released!
Replies: 123
Views: 71801

Re: AdventureProps is Here!

Quick question, will we be able to publish adventures with these props? If so, will people be able to see them and have it still be playable?
by FrostieBunny
Sat Aug 25, 2012 5:09 pm
Forum: Help
Topic: Game0
Replies: 3
Views: 2152

Game0

So.. How do I find Game0 on the mac?
by FrostieBunny
Fri Aug 24, 2012 11:38 pm
Forum: Mod Request
Topic: Change the run animation
Replies: 33
Views: 17527

Re: Change the run animation

Davo wrote:cool, ill do it then!


I can't wait!
by FrostieBunny
Sat Apr 21, 2012 9:52 pm
Forum: » Stage - Space
Topic: [MOD] *~Limon Spore Beta~*
Replies: 9
Views: 9606

Re: [MOD] *~Limon Spore Beta~*

ಠ__ಠ

That defeats the entire purpose of the mod.
by FrostieBunny
Sat Apr 14, 2012 5:40 pm
Forum: » Stage - Space
Topic: [MOD] *~Limon Spore Beta~*
Replies: 9
Views: 9606

Re: [MOD] *~Limon Spore Beta~*

I'm currently testing, I got it to work and I have a screenshot: http://fc03.deviantart.net/fs71/i/2012/ ... 4wafv9.png
by FrostieBunny
Thu Apr 12, 2012 11:04 pm
Forum: » Stage - Space
Topic: [MOD] *~Limon Spore Beta~*
Replies: 9
Views: 9606

[MOD] *~Limon Spore Beta~*

LIMON SPORE Over the last decade, the Grox had been overthrown and destroyed. For awhile, peace was fulfilled throughout the galaxy. That was until everyone got annoyed by the race who destroyed the Grox. WARNINGS: -May contain controversial subjects regarding orientation -Censored Language -May co...
by FrostieBunny
Fri Feb 24, 2012 11:27 pm
Forum: Mod Help
Topic: Fixed, you can lock.
Replies: 2
Views: 1664

Re: Fixed, you can lock.

what was the problem? i dont like locking threads because it could have helped another user My problem was I was having a difficult time looking for a creature in the polination.package, so I deleted the .package but kept the creature's PNG file and dragged it into the game and I easily could find ...
by FrostieBunny
Sun Feb 12, 2012 1:25 am
Forum: Mod Request
Topic: Changing spore graphics?
Replies: 5
Views: 2683

Re: Changing spore graphics?

coook11 wrote:Badges? That's my specialty, If you need any help just ask me.


YES PLEASE.
by FrostieBunny
Sat Feb 11, 2012 8:16 pm
Forum: Mod Request
Topic: Changing spore graphics?
Replies: 5
Views: 2683

Re: Changing spore graphics?

The only thing I need to add is a badge to replace the "Dance with the Devil" and "Badge out of heck", but I'm only going to do that when I know my way around modding.
by FrostieBunny
Sat Feb 11, 2012 3:51 pm
Forum: Mod Request
Topic: Changing spore graphics?
Replies: 5
Views: 2683

Changing spore graphics?

I'm talking about the backgrounds in the communication screen in space or anything of the sort.

Could someone give me a tutorial?
by FrostieBunny
Sun Feb 05, 2012 10:25 pm
Forum: Mod Help
Topic: Fixed, you can lock.
Replies: 2
Views: 1664

Fixed, you can lock.

EDIT: Fixed by deleting pollination and finding the creature easily.
by FrostieBunny
Thu Feb 02, 2012 9:55 am
Forum: Mod Request
Topic: Grox Replacer Mod
Replies: 15
Views: 8918

Re: Grox Replacer Mod

I did this, but it replaced a random spore creature instead of what I wanted.
by FrostieBunny
Fri Jan 27, 2012 10:36 pm
Forum: Mod Help
Topic: One last question
Replies: 7
Views: 3477

Re: One last question

Crap.

I'll make a small one.

EDIT: Fully functional!
by FrostieBunny
Fri Jan 27, 2012 9:48 pm
Forum: Mod Help
Topic: One last question
Replies: 7
Views: 3477

Re: One last question

Thank you! Made my life easier.

Now.. To edit some text..
by FrostieBunny
Fri Jan 27, 2012 9:14 pm
Forum: Mod Help
Topic: Creatures Code Name
Replies: 13
Views: 6444

Re: Creatures Code Name

None wrote:hey ehwn u will realese this mod :)



Veeery soon, want to help? I could use some since this is my second Mod. My first one never worked.
by FrostieBunny
Fri Jan 27, 2012 7:31 pm
Forum: Mod Help
Topic: One last question
Replies: 7
Views: 3477

Re: One last question

Can you explain how I to actually get this working: # WARNING: This is a conversation string table. It is auto-generated. # Any change you would do in this file will be overwritten by the script. # If you need to modify any of the text, please modify the file with the same name under # Data\Gameplay...
by FrostieBunny
Thu Jan 26, 2012 10:54 pm
Forum: Mod Help
Topic: Creatures Code Name
Replies: 13
Views: 6444

Re: Creatures Code Name

Like the Locale text? I try that but I get some weird code..

EDIT: Thanks!
by FrostieBunny
Thu Jan 26, 2012 7:34 pm
Forum: Mod Help
Topic: One last question
Replies: 7
Views: 3477

Re: One last question

Thanks, I'll take the time to look for it.
by FrostieBunny
Wed Jan 25, 2012 11:55 pm
Forum: Mod Help
Topic: One last question
Replies: 7
Views: 3477

One last question

Sorry I'm asking too much, but I'm new to modding and my young mind can't comprehend some files of coding.

Is it possible to change the dialogue box in space stage? I know it has to be in the files somewhere, it's either an image or a text file I'm guessing.

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