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by grandrice
Thu Oct 01, 2015 5:16 pm
Forum: Mod Discussion
Topic: Custom auto blasters
Replies: 5
Views: 2471
Gender: Male

Re: Custom auto blasters

Bump
by grandrice
Thu Oct 01, 2015 4:53 pm
Forum: Mod Discussion
Topic: Modding questions
Replies: 4
Views: 1110
Gender: Male

Re: Modding questions

rob55rod wrote:-snip-

No need to apologise, just get to each post as you can.

I do know for a fact that I have seen icons I haven't seen outside a mod in the weapons panel. I don't know if there are custom icons or just in game and unused.

Thanks for all of the information you could give.
by grandrice
Sat Sep 26, 2015 12:55 pm
Forum: Mod Discussion
Topic: Modding questions
Replies: 4
Views: 1110
Gender: Male

Re: Modding questions

bump. I know someone out there can help, even just by saying "it isn't possible"
by grandrice
Sat Sep 26, 2015 12:52 pm
Forum: Mod Discussion
Topic: Custom auto blasters
Replies: 5
Views: 2471
Gender: Male

Custom auto blasters

How can someone make a functional custom autoblaster, I can't seem to figure it out.
by grandrice
Sun Aug 16, 2015 2:16 pm
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 429
Views: 72821
Gender: Male

Re: Spore Resurrection: Next Steps

Hey guys, I'm back. I don't know if I just missed it, but I don't think I got a response from my request to help earlier. I would really love to be a part of this project. Um...where was that? Must've gotten lost in a flood of other replies ._. I didn't, see it, but I'm also not good at finding thi...
by grandrice
Sat Aug 15, 2015 9:16 pm
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 429
Views: 72821
Gender: Male

Re: Spore Resurrection: Next Steps

Hey guys, I'm back.
I don't know if I just missed it, but I don't think I got a response from my request to help earlier. I would really love to be a part of this project.
by grandrice
Sat Aug 15, 2015 3:43 pm
Forum: » Stage - Space
Topic: End Game Mod
Replies: 2
Views: 2868
Gender: Male

End Game Mod

This is a WIP mod that is designed to add some end game tools and other stuff to work with. I am releasing early for feedback, suggestions etc. it is by no means finished. It includes: -very, very powerful weapons -Relationship boosting tool -two buyable ammo-using consequence superpowers -other thi...
by grandrice
Sat Aug 15, 2015 2:02 pm
Forum: Mod Request
Topic: Trade with Grox
Replies: 4
Views: 587
Gender: Male

Re: Trade with Grox

No idea how to do that, but there's a glitch for it ._. I pretty sure its spontaneous. Is there no other way besides that glitch? EDIT: never mind, it happens when the Grox are the first race you meet. I would still like to force it with the mod, as a somewhat key element revolves around it. I have...
by grandrice
Sat Aug 15, 2015 1:07 pm
Forum: Mod Request
Topic: Trade with Grox
Replies: 4
Views: 587
Gender: Male

Re: Trade with Grox

rob55rod wrote:No idea how to do that, but there's a glitch for it ._.

I pretty sure its spontaneous. Is there no other way besides that glitch?
EDIT: never mind, it happens when the Grox are the first race you meet. I would still like to force it with the mod, as a somewhat key element revolves around it.
by grandrice
Sat Aug 15, 2015 9:37 am
Forum: Mod Request
Topic: Trade with Grox
Replies: 4
Views: 587
Gender: Male

Trade with Grox

I'm making a mod and one element I would like to include is trading with the grox. I'm not sure it is possible, but if it is, what file would I look under to change it? I tried the forgotten spore mod, but that only increased relationship, it did not allow trade.
by grandrice
Fri Aug 14, 2015 11:45 am
Forum: Mod Discussion
Topic: Modding questions
Replies: 4
Views: 1110
Gender: Male

Re: I need modding help

bump
by grandrice
Thu Jun 25, 2015 9:36 am
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 429
Views: 72821
Gender: Male

Re: Spore Resurrection: Next Steps

I could help with the very basic modding, like basic tools, changing some ability stats, etc. Things that would be tediously easy for you guys.
by grandrice
Thu Jun 25, 2015 9:17 am
Forum: Mod Discussion
Topic: Modding questions
Replies: 4
Views: 1110
Gender: Male

Modding questions

This is my first tool mod, and I need some help. Firstly, is there a way to make it so this tool also refills you and your allies health and energy, and also force finish the cool down of all of your tools? I'm having trouble making my custom icon appear in the weapons panel, it appears in the trade...
by grandrice
Thu Jun 25, 2015 8:47 am
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 429
Views: 72821
Gender: Male

Re: Spore Resurrection: Next Steps

I can be a collaborator if you want, I really would like to see Spore modding taken to the next step, and I would also like to contribute to that. This seems like a great way to do so. Just to make sure I understood correctly, collaborators make concept art and their corresponding ideas, right? Eh....
by grandrice
Wed Jun 24, 2015 7:15 pm
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 429
Views: 72821
Gender: Male

Re: Spore Resurrection: Next Steps

I can be a collaborator if you want, I really would like to see Spore modding taken to the next step, and I would also like to contribute to that. This seems like a great way to do so.
Just to make sure I understood correctly, collaborators make concept art and their corresponding ideas, right?
by grandrice
Wed Jun 24, 2015 7:12 pm
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 196
Views: 58451
Gender: Male

Re: SporeModder - The new Spore modding tool!! [WIP]

The first ETA I gave was for before 2015, and that time I didn't evne have half of the program done xD I don't evem know if it will be ready before 2016.... Ok, thanks Also, it seems like most of the features are for part making, is that all it can do? (Don't mean to make it sound not awesome, I ju...
by grandrice
Sun Jun 21, 2015 7:33 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 196
Views: 58451
Gender: Male

Re: SporeModder - The new Spore modding tool!! [WIP]

The first ETA I gave was for before 2015, and that time I didn't evne have half of the program done xD I don't evem know if it will be ready before 2016.... Ok, thanks Also, it seems like most of the features are for part making, is that all it can do? (Don't mean to make it sound not awesome, I ju...
by grandrice
Sat Jun 20, 2015 9:54 pm
Forum: Mod Request
Topic: Mod API?
Replies: 1
Views: 299
Gender: Male

Mod API?

I don't know if this is possible, or what, but would a community made mod API help with mod capabilities for spore. I'm not exactly sure how it would work, or how it would be made, but if ti is possible, I think we should make something so we can create mods through actual coding, not just editing b...
by grandrice
Sat Jun 20, 2015 12:49 pm
Forum: Help
Topic: Spore crahses on startup
Replies: 6
Views: 535
Gender: Male

Re: Spore crahses on startup

Just fixed it, what I did was right click on sporeapp.exe, click prperties, go to compatibility tab, changed permissions for all users, run as admin, then go back, and click the run in 640x480 resolution.
Would like an explanation to why reinstalling rise of nations helped last time.
by grandrice
Sat Jun 20, 2015 11:23 am
Forum: Mod Request
Topic: New weapons
Replies: 25
Views: 3159
Gender: Male

Re: New weapons

Usual coding languages are high-level, for example C++, C, Java, C#, etc. Most of them, for example C and C++, get compiled to machine code, "binary". The middle step between that conversion is assembler, the low-level language; it's machine code but in a readable form. High-level languag...

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