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by rob55rod
Sun Mar 23, 2014 2:41 pm
Forum: Mod Discussion
Topic: Extended Editors Mod WIP
Replies: 9
Views: 4787

Re: Extended Editors Mod WIP

I await a release or beta. A list of features would be nice. Are there any ways I could help with the mod? Currently I don't know how else I plan on changing this, other than the icons, so currently I cannot provide those as of now. Well, what did you mean about the improved creature limb manipulat...
by rob55rod
Sun Mar 23, 2014 7:29 am
Forum: Modding
Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Replies: 3009
Views: 1627340

Re: Dark Injection v9 How to get Darkspore parts into Spore.

has anyone been able to figure out how to get the hero bodies as parts OR body presets? On a Darkspore-related topic, is there a mod anywhere that lets you resize the limb joints? I am LIVID towards swapping hands and feet and having my heroes wear bell bottoms. This isn't the 60's, Helix! Question...
by rob55rod
Sun Mar 23, 2014 7:05 am
Forum: Mod Request
Topic: More Dragon Parts
Replies: 14
Views: 5205

Re: More Dragon Parts

StarDream wrote:Do you have AutoDesk 3D/Maya or Blender?

By definition blender. There are no such tools for maya or 3ds max...atleast not as far as I know.
by rob55rod
Sun Mar 23, 2014 7:02 am
Forum: Mod Discussion
Topic: Sordex Empire ( The Grox Replacement )
Replies: 7
Views: 7445

Re: Sordex Empire ( The Grox Replacement )

Drakrylos wrote:What do you mean ?


What I mean is that is there any way to use the ability to trade with them and thats it? Like no Sordex or anything, just being able to trade with the Grox, thats all.[/quote]

Screw the (nonexistant) grox trade mod, there's a glitch for that. It happens on its own usually.
by rob55rod
Sun Mar 23, 2014 6:58 am
Forum: Mod Discussion
Topic: Extended Editors Mod WIP
Replies: 9
Views: 4787

Re: Extended Editors Mod WIP

I await a release or beta. A list of features would be nice. Are there any ways I could help with the mod?
by rob55rod
Wed Mar 12, 2014 5:50 pm
Forum: [WIP] Work In Progress
Topic: Godspore Mod
Replies: 4
Views: 6010

Re: Godspore Mod

Emd4600 [ASR] wrote:rob55, if you are talking about me, I'll don't say anything if you say "edition of BetterSore" or something like that. Saying "this is completely made by me" is different.

I was just trying to prevent what happened with "DuskSpore" from happening again.
by rob55rod
Tue Mar 11, 2014 8:41 am
Forum: [WIP] Work In Progress
Topic: Godspore Mod
Replies: 4
Views: 6010

Re: Godspore Mod

This mod will be an edit of Betterspore with parts from various other mods. I'm not currently sure if I want to edit the GUI much as the Betterspore GUI is quite good... But I plan on editing some of it. The biggest changes will be to the archetypes, (especially space). The text will be heavily cha...
by rob55rod
Tue Mar 11, 2014 8:35 am
Forum: Modding
Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Replies: 3009
Views: 1627340

Re: Dark Injection v9 How to get Darkspore parts into Spore.

some people were complaining that the mod had too many other mods that it didnt need. its too hard to please everyone. I can imagine. What if you were to, say, make Dark Injection be JUST DS parts in Spore, and then split the other stuff into addons of sorts? that would reduce filesize (faster down...
by rob55rod
Tue Mar 11, 2014 8:34 am
Forum: Editor Mods
Topic: Dark Injection - Darkspore Parts in Spore
Replies: 365
Views: 213946

Re: Dark Injection - Darkspore Parts in Spore

Camßεn wrote:Honestly, even when using the core spore trigger files, I have no issues. The adventure and captain editor function no differently.


I now feel a strange sensation of
Image
(DERP)
by rob55rod
Tue Mar 11, 2014 7:35 am
Forum: Editor Mods
Topic: Dark Injection - Darkspore Parts in Spore
Replies: 365
Views: 213946

Re: Dark Injection - Darkspore Parts in Spore

any mod that adds "new editors" will disable the adventure mode. make sure it is not another mod you downloaded. perhaps flora or grox editors, or the infinite complexity in ALL editors mod? Yeah...about the adventure issue, could it be that the trigger files everyone's using are from Cor...
by rob55rod
Tue Mar 11, 2014 7:29 am
Forum: Modding
Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Replies: 3009
Views: 1627340

Re: Dark Injection v9 How to get Darkspore parts into Spore.

some people were complaining that the mod had too many other mods that it didnt need. its too hard to please everyone. I can imagine. What if you were to, say, make Dark Injection be JUST DS parts in Spore, and then split the other stuff into addons of sorts? that would reduce filesize (faster down...
by rob55rod
Mon Mar 03, 2014 4:37 pm
Forum: Part Mods
Topic: [V1.4] Rob55Rod's Custom Parts Mod - Requests Closed
Replies: 83
Views: 52746

Re: [V1.4] Rob55Rod's Custom Parts Mod - Taking Requests!

Hey rob55rod i was wondering if you can make me a part pls :P Sure! Just post a drawing or other image (modelling the part is spore itself as a creature is a great way to do it). Doesn't have to be exact, nor must it be a good drawing, as long as it gets your point across and I can understand the a...
by rob55rod
Sun Feb 09, 2014 9:02 am
Forum: Modding
Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Replies: 3009
Views: 1627340

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Emd4600 [ASR] wrote:Ah, but these are the external textures. They can be edited with a .dds plugin for Photoshop or Gimp. I was talking about the internal textures of a model.

Like, the ones in build mode, right?
by rob55rod
Sat Feb 08, 2014 2:14 pm
Forum: Modding
Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Replies: 3009
Views: 1627340

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Davo wrote:
Emd4600 [ASR] wrote:You can't extract the pre-made textures of a model xD


Uhh... yes you can...

HOW!?!
by rob55rod
Thu Feb 06, 2014 8:56 am
Forum: Modding
Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Replies: 3009
Views: 1627340

Re: Dark Injection v9 How to get Darkspore parts into Spore.

Hey my lovies. Thought I'd return to the world of Dark Injection. How is the project and everyone doing? whats wrong with the textures? A few of em are still broken. Such as these: http://imageshack.com/a/img138/7632/zjzk.png Those two are supposed to look how they do in build mode! Wait...is it po...
by rob55rod
Mon Feb 03, 2014 2:48 pm
Forum: Mod Discussion
Topic: Mod request.
Replies: 9
Views: 4637

Re: Mod request.

Camßεn wrote:Yes, the mod is called something along the lines of captain genetic modification and can be found in the 450 mod pack.

:shock: There's Such a mod?
Image
by rob55rod
Sun Feb 02, 2014 10:10 am
Forum: Mod Discussion
Topic: Mod request.
Replies: 9
Views: 4637

Re: Mod request.

So I'm sort of inexperienced with posting on here but I was thinking, the ingame creators usually stop you from loading say any creature into any creature editor or any vehicle or building into any vehicle or building editor. But I was wondering if it's possible to make a mod that lets you do this?...
by rob55rod
Wed Jan 15, 2014 11:53 am
Forum: Miscellaneous Mods
Topic: [1.0] Elemental Abilities
Replies: 11
Views: 11278

Re: [1.0] Elemental Abilities

TheCluckingDuck wrote:I want to participate in improving the icons.

sunthingy.png


earthquakeslam.png


Aww, thanks! Those are so great! I'll add them soon!
by rob55rod
Wed Jan 15, 2014 11:52 am
Forum: Part Mods
Topic: [V1.4] Rob55Rod's Custom Parts Mod - Requests Closed
Replies: 83
Views: 52746

Re: [V1.4] Rob55Rod's Custom Parts Mod - Taking Requests!

I can pack rw4s I just can't for the life of me get tangents to work :? So I can get them to work in spore.... Cause. Can make animated models for portal 2 and it isn't hard, but spore's system is much more complicated. On that note, I wonder if I could import spore creatures into portal 2. Probabl...
by rob55rod
Tue Jan 07, 2014 6:56 am
Forum: Part Mods
Topic: [V1.4] Rob55Rod's Custom Parts Mod - Requests Closed
Replies: 83
Views: 52746

Re: [V1.4] Rob55Rod's Custom Parts Mod - Taking Requests!

Camßεn wrote:For model scale reference, you can compare it to one of the working core spore part models, scale it down and re convert it, then once it's the right size you can use it for future reference.

Genius. For someone who can't pack rw4's you sure know a lot about them, CamBen!

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