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by rob55rod
Mon Jul 14, 2014 12:49 pm
Forum: Mod Discussion
Topic: Hut Editor Mod Concept
Replies: 8
Views: 1550
Gender: Male

Re: Hut Editor Mod Concept

Watching that video made my mind effectively do this: https://www.youtube.com/watch?v=o37UT-7L9Ms (sorry but the [youtube] wasn't working) Also, If those are saved as a standard type of building (House, Entertainment, Factory, City Hall), then I have an idea how to make them usable. A while back som...
by rob55rod
Sat Jul 12, 2014 10:33 am
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 340
Views: 171530
Gender: Male

Re: CamBen Color Pack (AKA Knurlies Mod)

That is honestly really strange, but I know where you're coming from. I can't remove camben custom parts v4.1 otherwise all the pages in my editor glitch out and get thrown all over the screen. After re-installing, everything went back to normal again. Spore can get really unstable a lot of the tim...
by rob55rod
Thu Jul 10, 2014 6:26 pm
Forum: Mod Discussion
Topic: DI issue
Replies: 5
Views: 1071
Gender: Male

Re: DI issue

jonathon wrote:it did sort of, I tried it but I didn't have those files, I'm using the 2013_DI_NC.package

I don't mind waiting a few days if I've messed up or so, thank you :) I might just be unlucky with mods lol


Oops. Wrong filename. Use the one you have.
by rob55rod
Thu Jul 10, 2014 4:46 am
Forum: Mod Discussion
Topic: DI issue
Replies: 5
Views: 1071
Gender: Male

Re: DI issue

Follow these steps: set up SporeMaster Open it Unpack the DI package Locate the folder you set up SporeMaster in Open 2013_DI.package.unpacked delete folders "editor_setup~" and "editor_cameras~" relaunch SporeMaster if it crashed and reopen the package click pack launch creature...
by rob55rod
Wed Jul 09, 2014 5:38 am
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 340
Views: 171530
Gender: Male

Re: CamBen Color Pack (AKA Knurlies Mod)

Dark injection may be overriding the file I used to put in the new categories. Try renaming the mod so it is higher in alphabetical sorting (ie by adding aa00_0_ in front of the file name) than dark injection, because I make all my mods have at least some backwards comparability with my previous mo...
by rob55rod
Wed Jul 09, 2014 5:28 am
Forum: Mod Discussion
Topic: DI issue
Replies: 5
Views: 1071
Gender: Male

Re: DI issue

Hi, I recently downloaded DI mod, it all works perfectly except when I'm in the creature editor in-game the camera zooms right out :/ Is there any fixes for this, as I cant edit my creature like this, I have searched through the forums for a fix, but could not see any, so I apologise if I missed it...
by rob55rod
Thu May 08, 2014 3:34 pm
Forum: Mod Help
Topic: Making building part mods?
Replies: 14
Views: 2506
Gender: Male

Re: Making building part mods?

I don't believe the Heinermann story. He makes a new Sporemaster but he never releases or uses it. I contacted Void a few weeks ago and he said he doesn't have enough time to develop a new Sporemaster. You'll have to live with it. He did release it. Few people heard about it, and thus few copies we...
by rob55rod
Thu May 08, 2014 3:28 pm
Forum: Help
Topic: Dark Injection part are invisible help!!
Replies: 17
Views: 2396
Gender: Male

Re: Dark Injection part are invisible help!!

jamesaj wrote:No i have purchased spore via origin, patched to v5 with the provided patch by davo.

ORIGIN!?!?! ORIGIN!?!?!?!?!?! HOW MANY TIMES DO PEOPLE HAVE TO SAY MODS DON'T WORK PROPERLY IF AT ALL ON STEAM OR ORIGIN!?!?!?!
by rob55rod
Tue May 06, 2014 11:13 am
Forum: Help
Topic: Dark Injection part are invisible help!!
Replies: 17
Views: 2396
Gender: Male

Re: Dark Injection part are invisible help!!

Hey thanks. I'm on a PC Windows 7. I have Arena, and textures, both with the z in front in Ep1. I go into GA, and it doesn't say DI GA, it just says spore GA at the intro. Then, when i use the editor, the DI part are invisible, they cant be placed. When i do the test run, he doesn't make any action...
by rob55rod
Tue May 06, 2014 11:09 am
Forum: Mod Help
Topic: Making building part mods?
Replies: 14
Views: 2506
Gender: Male

Re: Making building part mods?

lol this was one of the first things i tried to do... uilding/creature part swaps... fun times... I thought the Davo Mega Massive Laser was your first mod. But still, it's a real shame that it doesn't work that way. WAIT...When Vexx32 on spreads contacted Heinermann, Heinermann said he erased all t...
by rob55rod
Sun May 04, 2014 8:32 am
Forum: Mod Help
Topic: Making building part mods?
Replies: 14
Views: 2506
Gender: Male

Re: Making building part mods?

Emd4600 [ASR] wrote:It's impossible too xD
Custom parts can't be painted and they look invisible in the editor.

Wait...what about existing creature part MODELS in new building prop.xmls?
by rob55rod
Sun May 04, 2014 8:30 am
Forum: Modding
Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Replies: 2985
Views: 902014
Gender: Male

Re: Dark Injection v9 How to get Darkspore parts into Spore.

HelmoChipChop wrote:Also thanks Rob for the DS tip! Now I have to remake all my heros. Bellbottoms are sooooooooooo out this year.

No problem! I heard about it on the DS forums.
by rob55rod
Tue Apr 29, 2014 1:29 pm
Forum: Miscellaneous Mods
Topic: GigerSpore Revival - BetterSpore UI for Galactic Adventures
Replies: 11
Views: 3834
Gender: Male

Re: GigerSpore Revival - BetterSpore UI for Galactic Adventu

Peenut2k7 wrote:Will this be compatible with 1.6, or just 1.5.1?

Both. 1.6 is bot parts. Screenshot is outdated. I'll add new ones later today. The galaxy menu is a separate TexMod patch. I might make a TexMod tutorial if anyone is interested.
by rob55rod
Sat Apr 26, 2014 4:09 am
Forum: Mod Request
Topic: Galactic Alliances and Terraform Creature parts.
Replies: 3
Views: 655
Gender: Male

Re: Galactic Alliances and Terraform Creature parts.

2. Using the create creature tool in Space Stage, have all the parts available. You could manully unlock them with strategically designed creatures via Genetic Library: http://forum.spore.com/jforum/posts/list/73855.page Bud disregard the instructions there. Open the Sporepedia from SpaceStage Star...
by rob55rod
Sat Apr 26, 2014 4:05 am
Forum: Mod Request
Topic: All vehicle and building parts+some other in-game models
Replies: 14
Views: 2118
Gender: Male

Re: All vehicle and building parts+some other in-game models

snapplejack wrote:>branching arms/legs i.e. Grotesque monstrosity made of arms branching off of each other in various spots
like branches on a tree

No mods needed...again. same trick as before, just ctrl and drag to the elbow/knee of the limb
by rob55rod
Fri Apr 25, 2014 12:14 pm
Forum: Miscellaneous Mods
Topic: GigerSpore Revival - BetterSpore UI for Galactic Adventures
Replies: 11
Views: 3834
Gender: Male

GigerSpore Revival - BetterSpore UI for Galactic Adventures

I'm sure someone here remembers GigerSpore ( https://forum.spore.com/jforum/posts/list/22360.page ). Great mod. Later absorbed into BetterSpore. Sadly, all downloads for the original have been lost to time, and BetterSpore's version is not fully compatible with Galactic Adventures. SO... http://i60....
by rob55rod
Wed Apr 23, 2014 3:20 pm
Forum: Modding
Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Replies: 2985
Views: 902014
Gender: Male

Re: Dark Injection v9 How to get Darkspore parts into Spore.

So I need some help with Dark Injection. I have all the stuff installed in the right place (I think? Will post a screen cap of the folder and such) and when I start the game it looks like it's working, but when I go to put the parts on my creature, the textures for the part don't show up. Any help ...
by rob55rod
Wed Apr 23, 2014 3:17 pm
Forum: Mod Request
Topic: All vehicle and building parts+some other in-game models
Replies: 14
Views: 2118
Gender: Male

Re: All vehicle and building parts+some other in-game models

snapplejack wrote:>link multiple arms/legs together i.e. arms on arms etc.

No mods needed for that.
[youtube]https://www.youtube.com/watch?v=uvII7xejHBM[/youtube]
Credit to ReiydL for the simple and easy but (not his fault) low-res video on how to attach limbs to limbs.
by rob55rod
Tue Apr 22, 2014 6:35 pm
Forum: Part Mods
Topic: [0.1B] ConduitSpore: Probably the first Spore Gun Mod ever!
Replies: 14
Views: 4578
Gender: Male

Re: [0.1B] ConduitSpore: Probably the first Spore Gun Mod ev

I suppose they are custom parts, I don't think EA adding guns xD EMD...you know...why won't you share your fix? Would you rather be known forever in Spore history as "Emd4600 [ASR], discoverer of properin-game part texturing", or "Emd4600 [ASR], just another guy who knew something bu...
by rob55rod
Tue Apr 22, 2014 1:58 pm
Forum: Help
Topic: Dragging Prey and Sitting/Drinking Animations?
Replies: 2
Views: 837
Gender: Male

Re: Dragging Prey and Sitting/Drinking Animations?

The drinking by key press would work if it was put in by default, otherwise it isn't really possible because you can't set "click locations" to play scripted events. For example, I've made the seamonster play some really weird effects as well as some migration music and making my creature...

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