Search found 200 matches

by VanillaCold
Sun Mar 10, 2019 4:19 pm
Forum: » Stage - Creature
Topic: Creature Kidnapper
Replies: 44
Views: 53541

Re: Creature Kidnapper

DreamOfTheDark wrote:[emoji spam]How do i kidnap?[emoji spam]

To use this mod, you need to put it in your GA data folder. For Steam, it's called "DataEP1".
Once you've done that, select a creature that's way smaller than you and you should be able to pick it up like a stick.
by VanillaCold
Sun Mar 10, 2019 4:09 pm
Forum: DavoOnline.com & Company
Topic: standalone creator
Replies: 2
Views: 2260

Re: standalone creator

Dark injection gives you the option to remove complexity and adds a lot of parts. You can find it on the site AerisDragon wants mods for the standalone creature creator, which is a seperate program from Spore. DI requires GA and the ModAPI, so it obviously won't work for the standalone creature cre...
by VanillaCold
Sat Mar 09, 2019 4:40 am
Forum: » Stage - Creature
Topic: EvoAdvanced: Start with sentient creatures!
Replies: 18
Views: 6526

Re: EvoAdvanced: Start with sentient creatures!

Will Captain weapons and social abilities work in Creatures Stage with this? No, sadly. For some reason, Spore has a really weird glitch in the Creature Stage where all Captain abilities don't appear and can't be used, with the exception of moves which replace Bite, since you can double-click on a ...
by VanillaCold
Fri Mar 08, 2019 7:31 am
Forum: Mod Request
Topic: Delete ecodisasters and so on
Replies: 5
Views: 2178

Re: Delete ecodisasters and so on

Marduk wrote:It doesn't works... i tried that and the ecodisasters are still there when i load my game... :(

If there's an ecodisaster when you save, you need to actually deal with it.
by VanillaCold
Thu Mar 07, 2019 2:48 pm
Forum: Mod Request
Topic: Delete ecodisasters and so on
Replies: 5
Views: 2178

Re: Delete ecodisasters and so on

Try setting the frequency to 0.000000001.
by VanillaCold
Thu Mar 07, 2019 12:01 pm
Forum: » Stage - Creature
Topic: EvoAdvanced: Start with sentient creatures!
Replies: 18
Views: 6526

EvoAdvanced: Start with sentient creatures!

Evoadvantage is one of the coolest cheats for Spore. However, you can't start with sentient creatures such as Captains. That is, until now. EvoAdvanced changes the Sporepedia filter used for the "Evoadvantage" cheat to allow the use of sentient creatures in the Creature Stage. Download: !!...
by VanillaCold
Thu Mar 07, 2019 11:22 am
Forum: Mod Request
Topic: Anyone has night mod?
Replies: 2
Views: 1441

Re: Anyone has night mod?

I'm pretty sure that night is already in Spore.
by VanillaCold
Tue Mar 05, 2019 4:00 pm
Forum: Part Mods
Topic: Adventure Water
Replies: 19
Views: 9196

Re: Water effect in Adventures!

I have to say this but maybe for the next update you should make two new effects: Water (No animation) Clear Water (No animation) Just a suggestion, since I do get bother by the waves of the effects and such. I'm already working on this as part of the next update. 8-) The "waveless" effec...
by VanillaCold
Tue Mar 05, 2019 6:34 am
Forum: » Stage - Cell
Topic: Custom Starting Cell
Replies: 34
Views: 18741

Re: Custom Starting Cell

SporePlayer417 wrote:Unbalanced isn't letting me pick cells with extra parts (e.g.: Pokey). :(

If you have Bacterioid installed, you need to make sure that the cell wasn't made with Custom Starting Cell's cell creator.
Maxis cells can't be chosen with this mod.
by VanillaCold
Sun Mar 03, 2019 4:49 pm
Forum: Mod Request
Topic: Mod Request: Place a Monolith on Earth
Replies: 5
Views: 2394

Re: Mod Request: Place a Monolith on Earth

What about Any Tool on Any Planet? Have you tried that?
by VanillaCold
Sun Mar 03, 2019 4:47 pm
Forum: Part Mods
Topic: Adventure Water
Replies: 19
Views: 9196

Re: Water effect in Adventures!

AtomzVsEvil wrote:So, How does this mod work?

It adds new effects to the "Effects" tab of the Adventure editor. They can be used like any normal effects.
by VanillaCold
Sat Mar 02, 2019 2:48 pm
Forum: Part Mods
Topic: Adventure Water
Replies: 19
Views: 9196

Re: Water effect in Adventures!

Version 3.0 is out, bringing clear water and new icons for the Sporepedia!
by VanillaCold
Sat Mar 02, 2019 11:13 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 415
Views: 142324

Re: Spore ModAPI

My issue was caused by my anti-virus blocking things. Just deactivating it didn’t fix it, but exiting completely did. Still had issue when adding exclusions to the antivirus. Thanks to rob for the assistance! What antivirus did you use? I have an issue similar to what you had. I currently use Norto...
by VanillaCold
Wed Feb 27, 2019 8:43 am
Forum: Mod Help
Topic: Spore Crashes when uploading custom mod
Replies: 4
Views: 2531

Re: Spore Crashes when uploading custom mod

When I attempted to open spore and test out Spore Modder to see if it uploaded an Interstellar drive 6, the game crashes upon entering the Trade section to try and buy the ID 6. This is quite frustrating, as I am not sure why it is doing this. I am willing to give more information as needed. Thank ...
by VanillaCold
Wed Feb 27, 2019 7:04 am
Forum: Mod Request
Topic: Captain Edit
Replies: 10
Views: 3425

Edit anything glitch

Go into the adventure editor, select the Sporepedia, switch to the Creatures tab and select your Captain. There should be two buttons: Edit and outfit. Click on the edit button to go into the creature editor with your captain.
by VanillaCold
Tue Feb 26, 2019 7:38 am
Forum: Tools & Patches
Topic: SporeModder Does not seem to be running spore...
Replies: 3
Views: 2525

Re: SporeModder Does not seem to be running spore...

Piman wrote:and the latest version of spore, the one on Steam.

Since you're using the Steam version of Spore, I know how to fix this issue.
You need to change Sporemodder FX's options so that when choosing "Run", it launches the Spore ModAPI Launcher and not Spore: GA.
by VanillaCold
Tue Feb 26, 2019 7:25 am
Forum: Mod Request
Topic: SPORE MOD REQUEST: Sleeping Creatures
Replies: 3
Views: 3616

Re: SPORE MOD REQUEST: Sleeping Creatures

XDman123 wrote:seriously? still no sleeping mod??!

It's not a realistic concept. If something is attacked, it would be alerted unless it's instantly killed. In Spore, it's not possible to silently kill creatures or kill creatures in one hit.
by VanillaCold
Mon Feb 25, 2019 1:06 pm
Forum: Mod Help
Topic: Need help adding new spice
Replies: 2
Views: 3635

Re: Need help adding new spice

Alright, so what I think you need is a mod API for Spore. What this does is it is a mod installer and it compiles mods into the actual game itself. You don't need the ModAPI development kit to make mods like this. In fact, this thread was made before both the ModAPI and SporeModder. The ModAPI easy...
by VanillaCold
Mon Feb 25, 2019 11:25 am
Forum: Editor Mods
Topic: Project Bacterioid.
Replies: 55
Views: 30189

Re: Project Bacterioid.

Glitchy01 wrote:whenever i try to save a new cell creation it just says "the creation cannot be saved" and no further detail was given, AT ALL

Get a force-save mod.
by VanillaCold
Sat Feb 23, 2019 4:25 am
Forum: Tools & Patches
Topic: SporeModder Does not seem to be running spore...
Replies: 3
Views: 2525

Re: SporeModder Does not seem to be running spore...

1. You should use SporeModder FX instead of the original Sporemodder. (It has more features such as the ability to modify and create effects.)
2. What version of Spore do you have?

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