Search found 200 matches

by VanillaCold
Thu Mar 21, 2019 3:20 pm
Forum: [WIP] Work In Progress
Topic: Choc's Hut Editor
Replies: 15
Views: 5704

Re: Hut Editor Proof-Of-Concept

Status update! Spore_2019-03-21_16-30-56.png I've done some more work on the hut editor today, specifically on new parts. I'm currently adding decals so that players can customize their huts even more. However, I need some help, since I can't find many models which fit in with the tribal stage. If ...
by VanillaCold
Thu Mar 21, 2019 10:59 am
Forum: Extensions
Topic: Fixed Genetic Modifier [DI Extension]
Replies: 3
Views: 2317

Fixed Genetic Modifier [DI Extension]

This addon for DI allows users with a low screen resolution to access the tribal/civilian/colonist accessory editor when using the Genetic Modifier. No need to have the normal DI Genetic Modifier installed, this doesn't even need DI. I've put it here because it's a modification of DI's GM. !!!!!!!DI...
by VanillaCold
Mon Mar 18, 2019 4:13 pm
Forum: [WIP] Work In Progress
Topic: Choc's Hut Editor
Replies: 15
Views: 5704

Re: Hut Editor Proof-Of-Concept

New update is out.
It adds new huts while also fixing bugs and making huts save as buildings instead of creatures.
by VanillaCold
Mon Mar 18, 2019 2:13 pm
Forum: [WIP] Work In Progress
Topic: Choc's Hut Editor
Replies: 15
Views: 5704

Re: Hut Editor Proof-Of-Concept

This is a mod that is supposed to be a remake of a Hut editor that was shown in Spore's demo, right? https://i.gyazo.com/4ddb811687194658ae95a78a0371dc20.png These might give you ideas on what the hut editor should have. (Even though this was from Spore's 2005 demo, it gives you detail on what the ...
by VanillaCold
Sun Mar 17, 2019 11:09 am
Forum: Mod Help
Topic: Help with built-in part textures on buildings.
Replies: 0
Views: 1098

Help with built-in part textures on buildings.

So I'm trying to make it so that buildings can have built-in part textures for a mod I'm making, but I can't seem to do it. Every time I try, the building is just when outside of the editor.
by VanillaCold
Sat Mar 16, 2019 12:10 pm
Forum: Flora
Topic: Some of my flora!
Replies: 6
Views: 2634

Re: Some of my flora!

Another day, another plant. The Timon: Spore_2019-03-16_16-48-18.png Download: Timon.png I really hope that the issues related to using custom plants in-game are fixed. Then, I could remove the GAprop tag from my plants and finally have them spawning in-game. The fruit even works, since I made a cop...
by VanillaCold
Sat Mar 16, 2019 12:02 pm
Forum: Mod Request
Topic: Restored Hut Editor
Replies: 4
Views: 4643

Re: Restored Hut Editor

Although I can't make all of my ideas into a real mod, I have made a small proof-of-concept hut editor. You can use some Maxis huts as templates and you can attach most parts to the hut, but that's all I was able to do. You can't even edit the hut after leaving the hut editor because it has no spine...
by VanillaCold
Fri Mar 15, 2019 12:27 pm
Forum: Flora
Topic: Some of my flora!
Replies: 6
Views: 2634

Some of my flora!

I've made quite a lot of flora in the past. Now I've decided to finally share them.

The Ishmer
Spore_2019-03-14_17-08-12.png


Download:
Ishmer.png


The Shamel
Spore_2019-03-15_18-05-22.png


Download:
Shamel.png


I'm using Branching Evolution to make them.
by VanillaCold
Fri Mar 15, 2019 9:45 am
Forum: [WIP] Work In Progress
Topic: Choc's Hut Editor
Replies: 15
Views: 5704

Choc's Hut Editor

A small-ish mod which adds a hut editor. To use it, go into the early creature creator via the Create menu. (It doesn't replace the in-game one.) The huts for use in the hut editor are parentless, like building parts. The building editor manipulators can be used in the hut editor. (Hold shift to fre...
by VanillaCold
Fri Mar 15, 2019 6:16 am
Forum: [WIP] Work In Progress
Topic: [PRE-ALPHA RELEASE] Branching Evolution
Replies: 62
Views: 36091

Re: [PRE-ALPHA RELEASE] Branching Evolution

rob55rod wrote:Guess that means I forgot to post the first leaf of 2019 here:
Image
*laughs in Japanese Fire Maple*

:O
I'm already excited for this update! Keep up the good work!
by VanillaCold
Fri Mar 15, 2019 6:10 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 415
Views: 141684

Re: Spore ModAPI

So is everything working smoothly now, or...? I can run Spore through the ModAPI again now, but I still have the occasional "Virtual Alloc Failiure" error. "Before", "After", "InsteadOf", and "None" are all valid image placement values. Their functi...
by VanillaCold
Fri Mar 15, 2019 6:07 am
Forum: [WIP] Work In Progress
Topic: Sporemod API for Mac
Replies: 4
Views: 3558

Re: Sporemod API for Mac

arthrfrts wrote:I'm trying to use SporeModderFX on macOS these days too.

Sporemodder FX will work on Mac if you have Java installed.
by VanillaCold
Thu Mar 14, 2019 3:51 pm
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 16
Views: 11134

Re: Solar Spore

Spore_2019-03-14_21-04-54.png

Solar Spore v0.5a
  • An "enhanced" galactic camera has been added.

Download link:
https://1drv.ms/u/s!AvuubHYsSlZUmBLMogUPNqUMkmb-


Sorry about how small this update is.
by VanillaCold
Thu Mar 14, 2019 3:39 pm
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 415
Views: 141684

Re: Spore ModAPI

Anyway, is there a way to make the ModAPI show both images and the description of an item with an XML installer?
by VanillaCold
Thu Mar 14, 2019 2:47 pm
Forum: [WIP] Work In Progress
Topic: [PRE-ALPHA RELEASE] Branching Evolution
Replies: 62
Views: 36091

Re: [PRE-ALPHA RELEASE] Branching Evolution

Because there's been no update in a while, I decided to make a small addon for this mod which simply allows people to make tall plants in the large flora editor.

EDIT: It now also adds the plant parts from the creature stage!
by VanillaCold
Thu Mar 14, 2019 2:11 pm
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 415
Views: 141684

Re: Spore ModAPI

rob55rod wrote:PM me screenshots and details of whatever else happens, any errors which appear, etc.

Don't worry, I figured it out. I had DI 2.3.0 instead of 2.3.2.
(Also, what was BentLent's PBR mod?)
by VanillaCold
Thu Mar 14, 2019 1:25 pm
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 415
Views: 141684

Re: Spore ModAPI

I got a random update which made the ModAPI even worse. Now the game closes when I launch it via the ModAPI.
by VanillaCold
Thu Mar 14, 2019 10:25 am
Forum: Help
Topic: why aren't these limbs invisible?
Replies: 1
Views: 1274

Re: why aren't these limbs invisible?

For most people (including me), they aren't invisible in the editor. That includes paint mode and test drive, too.
You can enable "True Invisible Limbs" when configuring Dark Injection, but that also makes invisible limbs unusable.
by VanillaCold
Wed Mar 13, 2019 6:25 am
Forum: Darkspore
Topic: Darkspore helix audio files
Replies: 29
Views: 13056

Re: Darkspore helix audio files

Shrooblord wrote:- Extract the Audio.package file using SporeMaster 2.0.

You should probably use SporeModder FX instead, since SporeMaster doesn't fully unpack the base-game packages for either Spore or DarkSpore.
by VanillaCold
Mon Mar 11, 2019 5:07 am
Forum: » Stage - Creature
Topic: EvoAdvanced: Start with sentient creatures!
Replies: 18
Views: 6467

Re: EvoAdvanced: Start with sentient creatures!

New update has been released.
All Captain weapons which deal damage are functional in the creature stage.
All Captain social tools are now functional in the Creature Stage.

I couldn't make the others work without causing errors.

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