this is an old thread...and i tried that, but it didnt work.SPORESPORESPORE wrote:go create an adventure, go to sporepedia, go to creations tab, find a captain and click edit button. NOTE:Dont pick specific creature. Pick from no specific category.
12-24-2020
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Due to an unexpected database update fail, the forum had to undergo a reset to an August backup. This sadly means all new user registations and content posted between 08-08-2020 and 12-24-2020 has been wiped. We apologize for the inconvenience and have taken measures to prevent this error from happening in the future.
Search found 132 matches
- Sat Sep 30, 2017 8:12 pm
- Forum: Editor Mods
- Topic: Editing your captains creature parts mod?
- Replies: 7
- Views: 10307
Re: Editing your captains creature parts mod?
- Sat Sep 30, 2017 8:08 pm
- Forum: Help
- Topic: Help unpacking combined mod packs
- Replies: 11
- Views: 8886
Re: Help unpacking combined mod packs
Wait what...each mod? Imlpying multiple? I thought you were trying to dismantle PlatinumSpore...are there others, too? Oh no, what i meanth was that when i opened platinumspores project, i found it contained plenty of folders like this: https://puu.sh/xN2ms/615728cd50.png I decited to open other mo...
- Sat Sep 30, 2017 1:52 pm
- Forum: Help
- Topic: Help unpacking combined mod packs
- Replies: 11
- Views: 8886
Re: Help unpacking combined mod packs
Is the obstacle how to transfer the files...or which files to transfer? i guess it would be on how to transfer the files. lets say platinumspore, it has loads of features, but im only interested in 10 of its features instead of the 50 it has.removal of galactic code penalties, slowing of hunger bar...
- Thu Sep 28, 2017 9:19 pm
- Forum: Help
- Topic: Help unpacking combined mod packs
- Replies: 11
- Views: 8886
Re: Help unpacking combined mod packs
Beyond knowing how to use SporeModder, there aren't many common aspects to the job...it really depends on the feature... I did look at sporemaster to see if maybe that program could do the trick, but i got a bit confused half way. i can unpack it, but im not sure how i can take the individual files...
- Thu Sep 28, 2017 11:15 am
- Forum: Help
- Topic: Help unpacking combined mod packs
- Replies: 11
- Views: 8886
Re: Help unpacking combined mod packs
Beyond knowing how to use SporeModder, there aren't many common aspects to the job...it really depends on the feature... I did look at sporemaster to see if maybe that program could do the trick, but i got a bit confused half way. i can unpack it, but im not sure how i can take the individual files...
- Wed Sep 27, 2017 4:12 pm
- Forum: Help
- Topic: Help unpacking combined mod packs
- Replies: 11
- Views: 8886
Help unpacking combined mod packs
I have been looking at big mod packs like Betterspore and platinumspore. They contain a lot of features that id like, but the problem is that i dont want ALL of the mods features, so i was curious if i could get some pointers on how, if possible, i can unpack the mods and just get the files i need a...
- Sun Sep 24, 2017 2:00 pm
- Forum: » Stage - Space
- Topic: No penalty for allying with the grox, patched!
- Replies: 5
- Views: 7821
No penalty for allying with the grox, patched!
Hello everyone, this mod was originally created by Bitl http://bitlblog.tumblr.com/ I simply patched it to work on the origin version of spore, with the help from Rob55rod and SporeModder. I have uploaded it here in case anyone else wants to use it :D EDIT: File is re-uploaded and fixed. Should work...
- Sun Sep 24, 2017 1:45 pm
- Forum: Fixed Bugs
- Topic: Very LOUD editor sound effects + other bugs
- Replies: 5
- Views: 4520
Re: Very LOUD editor sound effects + other bugs
Ive been using DI 2.1.6 and i am using the black core-spore UI editor, along with the hero editor background, and i couldnt help but notice the ambient machinery sounds in the background are REALLY loud, louder then the rest of the entire game. i have to turn the volume down to under half just beca...
- Sun Sep 24, 2017 1:38 pm
- Forum: Mod Request
- Topic: No penalty for allying with the grox mod?
- Replies: 14
- Views: 6324
Re: No penalty for allying with the grox mod?
-snip- Update: So I was talking to Emd on Discord about that path error you were having earlier, and he asked what exactly it was. I came back to this thread to retrieve your screenshot of it to send to him, and I noticed while doing so that the mod was developed by Bitl. Happens that I'd noticed p...
- Sat Sep 23, 2017 8:53 pm
- Forum: Fixed Bugs
- Topic: Very LOUD editor sound effects + other bugs
- Replies: 5
- Views: 4520
Re: Very LOUD editor sound effects + other bugs
i dont know, maybe some other mods are doing it? noticed it when i installed 2.1.6 and also, the background ambience sound is mixing other music inside sometimes..
- Sat Sep 23, 2017 5:56 pm
- Forum: Fixed Bugs
- Topic: Very LOUD editor sound effects + other bugs
- Replies: 5
- Views: 4520
Very LOUD editor sound effects + other bugs
Ive been using DI 2.1.6 and i am using the black core-spore UI editor, along with the hero editor background, and i couldnt help but notice the ambient machinery sounds in the background are REALLY loud, louder then the rest of the entire game. i have to turn the volume down to under half just becau...
- Fri Sep 22, 2017 11:54 am
- Forum: Mod Request
- Topic: No penalty for allying with the grox mod?
- Replies: 14
- Views: 6324
Re: No penalty for allying with the grox mod?
Best of luck...unfortunately I can't really help you for the moment - I can't even access the SporeBase page on this School network D: thats allright. i sent him a friend request on steam. if nothing ill just write directly on his profile like....like some animal. :shock: Fingers crossed. It just h...
- Fri Sep 22, 2017 11:32 am
- Forum: Mod Request
- Topic: No penalty for allying with the grox mod?
- Replies: 14
- Views: 6324
Re: No penalty for allying with the grox mod?
i was actually about to ask you about that. i got the mod from here http://www.sporebase.com/forum/index.php?topic=5693.0 i wanted to upload it to this forum, but im not sure the dev is still around, i can ask him on his tumblr blog :o EDIT: darn, he or she has their ask box disabled on tumblr, and...
- Fri Sep 22, 2017 10:09 am
- Forum: Mod Request
- Topic: No penalty for allying with the grox mod?
- Replies: 14
- Views: 6324
Re: No penalty for allying with the grox mod?
allright, did that, it seemed to have packed it without problems. didnt give me any "packed successfully" message That's normal, SporeModder isn't supposed to notify you of success. but it did put the mod in the folder. it works now! my spore is completely fixed! Great to hear. again, tha...
- Fri Sep 22, 2017 7:06 am
- Forum: Mod Request
- Topic: No penalty for allying with the grox mod?
- Replies: 14
- Views: 6324
Re: No penalty for allying with the grox mod?
Well it's actually dead simple...it's just not documented anywhere :lol: The following instructions assume you have SporeModder installed and running with administrator privileges Step 1. Unpack the mod Step 2. Go to File > Project Settings > Packing Settings Step 3. Change the "Embed editorsP...
- Thu Sep 21, 2017 8:12 pm
- Forum: Mod Request
- Topic: No penalty for allying with the grox mod?
- Replies: 14
- Views: 6324
Re: No penalty for allying with the grox mod?
Not as far as I'm aware, but updating mods yourself isn't exactly a difficult task... the weird thing is, the creator of this mod had an installation path guide for the origin version as well, so i assumed it would work with the current version. however it didnt on mine. Id love to be able to updat...
- Thu Sep 21, 2017 5:29 pm
- Forum: Mod Request
- Topic: No penalty for allying with the grox mod?
- Replies: 14
- Views: 6324
Re: No penalty for allying with the grox mod?
Not as far as I'm aware, but updating mods yourself isn't exactly a difficult task... the weird thing is, the creator of this mod had an installation path guide for the origin version as well, so i assumed it would work with the current version. however it didnt on mine. Id love to be able to updat...
- Thu Sep 21, 2017 4:02 pm
- Forum: Mod Request
- Topic: No penalty for allying with the grox mod?
- Replies: 14
- Views: 6324
No penalty for allying with the grox mod?
I have recently done some tests to see if a mod ive been using still works, which i have found out that does not, the Noangerfromallies.package mod, which made it so when you ally with the grox, the galaxy wont hate you for it. Is there any mod out there for current versions of spore that works?
- Wed Sep 20, 2017 6:28 pm
- Forum: Mod Help
- Topic: Grox no anger from allies mod not working anymore
- Replies: 0
- Views: 3831
Grox no anger from allies mod not working anymore
I recently reinstalled spore to another disk, and got all my mods working fine but one, the mod that makes it so the allies you got dont get angry at you for allying with the grox. I got it from Here: http://www.sporebase.com/forum/index.php?topic=5693.0 It used to work fine, but now when i transfer...
- Wed Sep 20, 2017 6:24 pm
- Forum: FAQ, Info, and Help
- Topic: Official Dark Injection FAQ! Answers and Fixes!
- Replies: 694
- Views: 344321
Re: Official Dark Injection FAQ! Answers and Fixes!
Should be, just be sure to make a copy of your creations and saves before uninstalling. You never know when the installer might screw up and delete those even though you said not to. (Happened to me once, and I've heard I'm not the only one...) i have my old disc with all my backups, so no worries ...