Search found 117 matches

by paranoid_modder
Thu Sep 21, 2017 8:12 pm
Forum: Mod Request
Topic: No penalty for allying with the grox mod?
Replies: 14
Views: 3518

Re: No penalty for allying with the grox mod?

Not as far as I'm aware, but updating mods yourself isn't exactly a difficult task... the weird thing is, the creator of this mod had an installation path guide for the origin version as well, so i assumed it would work with the current version. however it didnt on mine. Id love to be able to updat...
by paranoid_modder
Thu Sep 21, 2017 5:29 pm
Forum: Mod Request
Topic: No penalty for allying with the grox mod?
Replies: 14
Views: 3518

Re: No penalty for allying with the grox mod?

Not as far as I'm aware, but updating mods yourself isn't exactly a difficult task... the weird thing is, the creator of this mod had an installation path guide for the origin version as well, so i assumed it would work with the current version. however it didnt on mine. Id love to be able to updat...
by paranoid_modder
Thu Sep 21, 2017 4:02 pm
Forum: Mod Request
Topic: No penalty for allying with the grox mod?
Replies: 14
Views: 3518

No penalty for allying with the grox mod?

I have recently done some tests to see if a mod ive been using still works, which i have found out that does not, the Noangerfromallies.package mod, which made it so when you ally with the grox, the galaxy wont hate you for it. Is there any mod out there for current versions of spore that works?
by paranoid_modder
Wed Sep 20, 2017 6:28 pm
Forum: Mod Help
Topic: Grox no anger from allies mod not working anymore
Replies: 0
Views: 2867

Grox no anger from allies mod not working anymore

I recently reinstalled spore to another disk, and got all my mods working fine but one, the mod that makes it so the allies you got dont get angry at you for allying with the grox. I got it from Here: http://www.sporebase.com/forum/index.php?topic=5693.0 It used to work fine, but now when i transfer...
by paranoid_modder
Wed Sep 20, 2017 6:24 pm
Forum: FAQ, Info, and Help
Topic: Official Dark Injection FAQ! Answers and Fixes!
Replies: 607
Views: 209478

Re: Official Dark Injection FAQ! Answers and Fixes!

Should be, just be sure to make a copy of your creations and saves before uninstalling. You never know when the installer might screw up and delete those even though you said not to. (Happened to me once, and I've heard I'm not the only one...) i have my old disc with all my backups, so no worries ...
by paranoid_modder
Wed Sep 20, 2017 4:58 pm
Forum: FAQ, Info, and Help
Topic: Official Dark Injection FAQ! Answers and Fixes!
Replies: 607
Views: 209478

Re: Official Dark Injection FAQ! Answers and Fixes!

1. Oh 2. Well there's your problem - Spore's great about detecting that it can't load creations, but it's terrible about noticing when something's been installed such that it now can . Never add modded creations before the prerequisite mods are in place. oh ok, so if i uninstall and reinstall spore...
by paranoid_modder
Wed Sep 20, 2017 4:45 pm
Forum: FAQ, Info, and Help
Topic: Official Dark Injection FAQ! Answers and Fixes!
Replies: 607
Views: 209478

Re: Official Dark Injection FAQ! Answers and Fixes!

1. Wait, all of your creations, or only the DI/modded ones? 2. Did you add the creations in before or after reinstalling DI and any other mods used? 1. ALL the creations which uses DI parts. 2. i added in all my creations before installing DI. in fact i adde ALL my mods AFTER installing core spore ...
by paranoid_modder
Wed Sep 20, 2017 4:32 pm
Forum: FAQ, Info, and Help
Topic: Official Dark Injection FAQ! Answers and Fixes!
Replies: 607
Views: 209478

Re: Official Dark Injection FAQ! Answers and Fixes!

Most mods should be updated eventually, as time goes on. the issue is when they are abandoned :/ EDIT: sorry i didnt want to touble post, but i now have spore and everything up and running on origin, with the installer set, most of my old dark injection creations are locked out, if not all of them....
by paranoid_modder
Wed Sep 20, 2017 12:47 pm
Forum: FAQ, Info, and Help
Topic: Official Dark Injection FAQ! Answers and Fixes!
Replies: 607
Views: 209478

Re: Official Dark Injection FAQ! Answers and Fixes!

Most mods should be updated eventually, as time goes on. the issue is when they are abandoned :/ EDIT: sorry i didnt want to touble post, but i now have spore and everything up and running on origin, with the installer set, most of my old dark injection creations are locked out, if not all of them....
by paranoid_modder
Tue Sep 19, 2017 4:42 pm
Forum: FAQ, Info, and Help
Topic: Official Dark Injection FAQ! Answers and Fixes!
Replies: 607
Views: 209478

Re: Official Dark Injection FAQ! Answers and Fixes!

oh, i couldnt help but notice that the website for dark injection just listen an updated version of dark injection mod? im sorry if this is a stupid question but its the easiest for me to figure out, is the newest version the one that works on origin? Yes, 2.1.6 works on updated Origin Spore. my cu...
by paranoid_modder
Tue Sep 19, 2017 2:12 pm
Forum: FAQ, Info, and Help
Topic: Official Dark Injection FAQ! Answers and Fixes!
Replies: 607
Views: 209478

Re: Official Dark Injection FAQ! Answers and Fixes!

oh, i couldnt help but notice that the website for dark injection just listen an updated version of dark injection mod? im sorry if this is a stupid question but its the easiest for me to figure out, is the newest version the one that works on origin? my current version of dark injection is the publ...
by paranoid_modder
Sun Jul 30, 2017 1:35 pm
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 112
Views: 76367

Re: New Client & Broken Mods

Wow...your name really is accurate? The risk is near-zero, and the risk of irrepairable damage is zero, yet you refuse to even try. you bet your sweet behind it is accurate. and well, as i said. i dont have much experience with modding, so i guess i didnt know that the risk of damaging the game cou...
by paranoid_modder
Sun Jul 30, 2017 9:54 am
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 112
Views: 76367

Re: New Client & Broken Mods

It will work, that's a 100% promise. And there's no reason why it shouldnt work. Just unpack Spore_Game, make a copy of the genesisdevice.prop.xml file, create a new project in Sporemodder. And then you create the spacetools~ folder, import the genesisdevice.prop.xml file. Change the "spacetoo...
by paranoid_modder
Sat Jul 29, 2017 4:54 pm
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 112
Views: 76367

Re: New Client & Broken Mods

Now if I stop being lazy, I'll make the mod. Do you mind if I also change the description, and projectile speed? should be just fine! as long as it works :P let me know when you have it, if you can. It will work, that's a 100% promise. And there's no reason why it shouldnt work. Just unpack Spore_G...
by paranoid_modder
Thu Jul 27, 2017 11:22 am
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 112
Views: 76367

Re: New Client & Broken Mods

Making the SOL infinite still works, I might make a mod. that would be great! im gonna miss my old mods if they dont work Now if I stop being lazy, I'll make the mod. Do you mind if I also change the description, and projectile speed? should be just fine! as long as it works :P let me know when you...
by paranoid_modder
Tue Jul 25, 2017 3:17 pm
Forum: Part Mods
Topic: dead
Replies: 158
Views: 72903

Re: Strange and Beautiful: Unique creature parts!

do these parts work with origin spore?
by paranoid_modder
Tue Jul 25, 2017 3:15 pm
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 112
Views: 76367

Re: New Client & Broken Mods

ive been using a couple of mods for a while now, and i was curious if they work with the new client. the mods i use are: dark injection(already aware) infinite SOL (saw this wouldnt work ) city wall changer/citywalls (aware of work in progress) 100 points adventures grox ally_no anger from other em...
by paranoid_modder
Sun Jul 23, 2017 8:17 am
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 112
Views: 76367

Re: New Client & Broken Mods

ive been using a couple of mods for a while now, and i was curious if they work with the new client. the mods i use are: dark injection(already aware) infinite SOL (saw this wouldnt work ) city wall changer/citywalls (aware of work in progress) 100 points adventures grox ally_no anger from other em...
by paranoid_modder
Sun Jul 23, 2017 8:08 am
Forum: Part Mods
Topic: Dark Injection 9.r dev log (OPEN BETA)
Replies: 419
Views: 207629

Re: Dark Injection 9.r dev log (OPEN BETA)

rob55rod wrote:Image
HEY LOOK AN INSTALLER


I didnt even think about the option for an installer.. i love when i get the option to chose like this. I LOVE IT! :D
by paranoid_modder
Fri Jul 14, 2017 10:12 am
Forum: FAQ, Info, and Help
Topic: Official Dark Injection FAQ! Answers and Fixes!
Replies: 607
Views: 209478

Re: Official Dark Injection FAQ! Answers and Fixes!

...why do people always think the parts that don't have proper names yet are about to be removed? .-. Well i mean, the name PLACEHOLDER could imply many things. i thought it meanth that those parts were simply placeholder models that would eventually be replaced with something else. A kind of reser...

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