Search found 117 matches

by paranoid_modder
Sun Oct 22, 2017 12:14 pm
Forum: [WIP] Work In Progress
Topic: [PRE-ALPHA RELEASE] Branching Evolution
Replies: 59
Views: 30068

Re: [PRE-ALPHA RELEASE] Branching Evolution

Here are some plants i made, big medium and small. finally got the editor to work, but they dont seem to show up anywhere other then everything tab under sporepedia. oh well, here they are!
by paranoid_modder
Fri Oct 20, 2017 3:38 pm
Forum: Part Mods
Topic: dead
Replies: 158
Views: 72722

Re: Strange and Beautiful: Unique creature parts!

most of the parts have some vertexes or parts of them pointing out of the model like pic above me.
by paranoid_modder
Sat Oct 07, 2017 7:03 pm
Forum: Editor Mods
Topic: Editing your captains creature parts mod?
Replies: 7
Views: 6337

Re: Editing your captains creature parts mod?

Flames Kid wrote:there is the genetic modifier mod but it cant edit captains


yeah i know, i have it. i wish i could have used it before it was too late D:
by paranoid_modder
Sat Oct 07, 2017 6:57 pm
Forum: » Stage - Space
Topic: No penalty for allying with the grox, patched!
Replies: 5
Views: 4170

Re: No penalty for allying with the grox, patched!

:bs: omg thanks a lot you don't know how much it means to me, btw i allied the grox before i used this mod, it takes away the negative stuff with the grox but other empires still has the War negative and some other empires loose interest in the war because of this mod ^_^ :bs: haha no problem. i th...
by paranoid_modder
Sun Oct 01, 2017 4:17 pm
Forum: Help
Topic: Help unpacking combined mod packs
Replies: 11
Views: 5420

Re: Help unpacking combined mod packs

I just edited this post to avoid double posting.. but ive narrowed it down to these folders from betterspore: https://puu.sh/xNN6C/458e808803.png these stood out to me. consequence trait i assumed was a folder with either the part of the mod that took away the penalties for breaking galactic code, o...
by paranoid_modder
Sat Sep 30, 2017 8:12 pm
Forum: Editor Mods
Topic: Editing your captains creature parts mod?
Replies: 7
Views: 6337

Re: Editing your captains creature parts mod?

SPORESPORESPORE wrote:go create an adventure, go to sporepedia, go to creations tab, find a captain and click edit button. NOTE:Dont pick specific creature. Pick from no specific category.


this is an old thread...and i tried that, but it didnt work.
by paranoid_modder
Sat Sep 30, 2017 8:08 pm
Forum: Help
Topic: Help unpacking combined mod packs
Replies: 11
Views: 5420

Re: Help unpacking combined mod packs

Wait what...each mod? Imlpying multiple? I thought you were trying to dismantle PlatinumSpore...are there others, too? Oh no, what i meanth was that when i opened platinumspores project, i found it contained plenty of folders like this: https://puu.sh/xN2ms/615728cd50.png I decited to open other mo...
by paranoid_modder
Sat Sep 30, 2017 1:52 pm
Forum: Help
Topic: Help unpacking combined mod packs
Replies: 11
Views: 5420

Re: Help unpacking combined mod packs

Is the obstacle how to transfer the files...or which files to transfer? i guess it would be on how to transfer the files. lets say platinumspore, it has loads of features, but im only interested in 10 of its features instead of the 50 it has.removal of galactic code penalties, slowing of hunger bar...
by paranoid_modder
Thu Sep 28, 2017 9:19 pm
Forum: Help
Topic: Help unpacking combined mod packs
Replies: 11
Views: 5420

Re: Help unpacking combined mod packs

Beyond knowing how to use SporeModder, there aren't many common aspects to the job...it really depends on the feature... I did look at sporemaster to see if maybe that program could do the trick, but i got a bit confused half way. i can unpack it, but im not sure how i can take the individual files...
by paranoid_modder
Thu Sep 28, 2017 11:15 am
Forum: Help
Topic: Help unpacking combined mod packs
Replies: 11
Views: 5420

Re: Help unpacking combined mod packs

Beyond knowing how to use SporeModder, there aren't many common aspects to the job...it really depends on the feature... I did look at sporemaster to see if maybe that program could do the trick, but i got a bit confused half way. i can unpack it, but im not sure how i can take the individual files...
by paranoid_modder
Wed Sep 27, 2017 4:12 pm
Forum: Help
Topic: Help unpacking combined mod packs
Replies: 11
Views: 5420

Help unpacking combined mod packs

I have been looking at big mod packs like Betterspore and platinumspore. They contain a lot of features that id like, but the problem is that i dont want ALL of the mods features, so i was curious if i could get some pointers on how, if possible, i can unpack the mods and just get the files i need a...
by paranoid_modder
Sun Sep 24, 2017 2:00 pm
Forum: » Stage - Space
Topic: No penalty for allying with the grox, patched!
Replies: 5
Views: 4170

No penalty for allying with the grox, patched!

Hello everyone, this mod was originally created by Bitl http://bitlblog.tumblr.com/ I simply patched it to work on the origin version of spore, with the help from Rob55rod and SporeModder. I have uploaded it here in case anyone else wants to use it :D This mod allows you to ally with the grox withou...
by paranoid_modder
Sun Sep 24, 2017 1:45 pm
Forum: DI 9.r Bug Reports
Topic: Very LOUD editor sound effects + other bugs
Replies: 5
Views: 2515

Re: Very LOUD editor sound effects + other bugs

Ive been using DI 2.1.6 and i am using the black core-spore UI editor, along with the hero editor background, and i couldnt help but notice the ambient machinery sounds in the background are REALLY loud, louder then the rest of the entire game. i have to turn the volume down to under half just beca...
by paranoid_modder
Sun Sep 24, 2017 1:38 pm
Forum: Mod Request
Topic: No penalty for allying with the grox mod?
Replies: 14
Views: 3499

Re: No penalty for allying with the grox mod?

-snip- Update: So I was talking to Emd on Discord about that path error you were having earlier, and he asked what exactly it was. I came back to this thread to retrieve your screenshot of it to send to him, and I noticed while doing so that the mod was developed by Bitl. Happens that I'd noticed p...
by paranoid_modder
Sat Sep 23, 2017 8:53 pm
Forum: DI 9.r Bug Reports
Topic: Very LOUD editor sound effects + other bugs
Replies: 5
Views: 2515

Re: Very LOUD editor sound effects + other bugs

i dont know, maybe some other mods are doing it? noticed it when i installed 2.1.6 and also, the background ambience sound is mixing other music inside sometimes..
by paranoid_modder
Sat Sep 23, 2017 5:56 pm
Forum: DI 9.r Bug Reports
Topic: Very LOUD editor sound effects + other bugs
Replies: 5
Views: 2515

Very LOUD editor sound effects + other bugs

Ive been using DI 2.1.6 and i am using the black core-spore UI editor, along with the hero editor background, and i couldnt help but notice the ambient machinery sounds in the background are REALLY loud, louder then the rest of the entire game. i have to turn the volume down to under half just becau...
by paranoid_modder
Fri Sep 22, 2017 11:54 am
Forum: Mod Request
Topic: No penalty for allying with the grox mod?
Replies: 14
Views: 3499

Re: No penalty for allying with the grox mod?

Best of luck...unfortunately I can't really help you for the moment - I can't even access the SporeBase page on this School network D: thats allright. i sent him a friend request on steam. if nothing ill just write directly on his profile like....like some animal. :shock: Fingers crossed. It just h...
by paranoid_modder
Fri Sep 22, 2017 11:32 am
Forum: Mod Request
Topic: No penalty for allying with the grox mod?
Replies: 14
Views: 3499

Re: No penalty for allying with the grox mod?

i was actually about to ask you about that. i got the mod from here http://www.sporebase.com/forum/index.php?topic=5693.0 i wanted to upload it to this forum, but im not sure the dev is still around, i can ask him on his tumblr blog :o EDIT: darn, he or she has their ask box disabled on tumblr, and...
by paranoid_modder
Fri Sep 22, 2017 10:09 am
Forum: Mod Request
Topic: No penalty for allying with the grox mod?
Replies: 14
Views: 3499

Re: No penalty for allying with the grox mod?

allright, did that, it seemed to have packed it without problems. didnt give me any "packed successfully" message That's normal, SporeModder isn't supposed to notify you of success. but it did put the mod in the folder. it works now! my spore is completely fixed! Great to hear. again, tha...
by paranoid_modder
Fri Sep 22, 2017 7:06 am
Forum: Mod Request
Topic: No penalty for allying with the grox mod?
Replies: 14
Views: 3499

Re: No penalty for allying with the grox mod?

Well it's actually dead simple...it's just not documented anywhere :lol: The following instructions assume you have SporeModder installed and running with administrator privileges Step 1. Unpack the mod Step 2. Go to File > Project Settings > Packing Settings Step 3. Change the "Embed editorsP...

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