Search found 125 matches

by paranoid_modder
Thu Jan 18, 2018 5:40 pm
Forum: Mod Discussion
Topic: Paranoids mod recommendation list! [UPDATED 05/10/2019]
Replies: 17
Views: 16421

Paranoids mod recommendation list! [UPDATED 05/10/2019]

many people has asked me or others what mods we reccomend to try out, and i figured i would write a list of mods and tools that i and a few others recommend or are a must-have, to make your spore exeriences new, fresh and exciting :mrgreen: Most mods on this list require the Spore ModAPI Launcher Ki...
by paranoid_modder
Sat Jan 13, 2018 11:18 pm
Forum: Miscellaneous Mods
Topic: Ultimate Graphics Mod. Change the Spore Interface now!
Replies: 16
Views: 28622

Re: Ultimate Graphics Mod. Change the Spore Interface now!

i came to see the images but they are all gone! god damn photobucket.
EDIT: i..didnt see how old this thread was...im sorry for necroing >__<
by paranoid_modder
Sat Jan 13, 2018 10:57 pm
Forum: DavoOnline.com & Company
Topic: We have a Discord Server now.
Replies: 19
Views: 164149

Re: We have a Discord Server now.

damn son wrote:its not infinite


Image
by paranoid_modder
Sat Jan 13, 2018 10:26 pm
Forum: Tutorials
Topic: How to import, pose and export spore creatures with MAYA
Replies: 0
Views: 3061

How to import, pose and export spore creatures with MAYA

Hello everybody. In this tutorial, i will show you guys how to import, export, pose, and apply bumpmaps to your spore creature using Autodesk Maya. But why maya? Well, because in my experience i found this method to be semi-faster and more efficient way to export and import spore creatures, and thi...
by paranoid_modder
Sun Jan 07, 2018 6:53 pm
Forum: Mod Request
Topic: Grox Archetype mod
Replies: 3
Views: 2925

Re: Grox Archetype mod

Can somebody make a Grox archetype mod? Not just the background + voice. You could replace the Knight archetype with it. It would have the background, voice, and a superweapon, which would be infinite Planet-Busters. that exists, you can find it here. http://www.sporebase.com/forum/index.php?topic=...
by paranoid_modder
Sun Jan 07, 2018 6:43 pm
Forum: DavoOnline.com & Company
Topic: We have a Discord Server now.
Replies: 19
Views: 164149

Re: We have a Discord Server now.

damn son wrote:what does BAD_DATA mean on discord?


it means your muted. also the invite right now is infinite.
by paranoid_modder
Wed Nov 01, 2017 7:41 pm
Forum: Mod Discussion
Topic: Changing the way parts are positionned in creature editor.
Replies: 1
Views: 1606

Re: Changing the way parts are positionned in creature editor.

that actually sounds very interesting! We could get so much more creative freedom with that kind of stuff.
by paranoid_modder
Mon Oct 23, 2017 10:24 am
Forum: [WIP] Work In Progress
Topic: [PRE-ALPHA RELEASE] Branching Evolution
Replies: 59
Views: 34660

Re: [PRE-ALPHA RELEASE] Branching Evolution

Flames Kid wrote:is the pngs working?


i dont know, i just uploaded them here :p
by paranoid_modder
Sun Oct 22, 2017 12:14 pm
Forum: [WIP] Work In Progress
Topic: [PRE-ALPHA RELEASE] Branching Evolution
Replies: 59
Views: 34660

Re: [PRE-ALPHA RELEASE] Branching Evolution

Here are some plants i made, big medium and small. finally got the editor to work, but they dont seem to show up anywhere other then everything tab under sporepedia. oh well, here they are!
by paranoid_modder
Fri Oct 20, 2017 3:38 pm
Forum: Part Mods
Topic: dead
Replies: 158
Views: 80670

Re: Strange and Beautiful: Unique creature parts!

most of the parts have some vertexes or parts of them pointing out of the model like pic above me.
by paranoid_modder
Sat Oct 07, 2017 7:03 pm
Forum: Editor Mods
Topic: Editing your captains creature parts mod?
Replies: 7
Views: 7103

Re: Editing your captains creature parts mod?

Flames Kid wrote:there is the genetic modifier mod but it cant edit captains


yeah i know, i have it. i wish i could have used it before it was too late D:
by paranoid_modder
Sat Oct 07, 2017 6:57 pm
Forum: » Stage - Space
Topic: No penalty for allying with the grox, patched!
Replies: 5
Views: 4939

Re: No penalty for allying with the grox, patched!

:bs: omg thanks a lot you don't know how much it means to me, btw i allied the grox before i used this mod, it takes away the negative stuff with the grox but other empires still has the War negative and some other empires loose interest in the war because of this mod ^_^ :bs: haha no problem. i th...
by paranoid_modder
Sun Oct 01, 2017 4:17 pm
Forum: Help
Topic: Help unpacking combined mod packs
Replies: 11
Views: 6193

Re: Help unpacking combined mod packs

I just edited this post to avoid double posting.. but ive narrowed it down to these folders from betterspore: https://puu.sh/xNN6C/458e808803.png these stood out to me. consequence trait i assumed was a folder with either the part of the mod that took away the penalties for breaking galactic code, o...
by paranoid_modder
Sat Sep 30, 2017 8:12 pm
Forum: Editor Mods
Topic: Editing your captains creature parts mod?
Replies: 7
Views: 7103

Re: Editing your captains creature parts mod?

SPORESPORESPORE wrote:go create an adventure, go to sporepedia, go to creations tab, find a captain and click edit button. NOTE:Dont pick specific creature. Pick from no specific category.


this is an old thread...and i tried that, but it didnt work.
by paranoid_modder
Sat Sep 30, 2017 8:08 pm
Forum: Help
Topic: Help unpacking combined mod packs
Replies: 11
Views: 6193

Re: Help unpacking combined mod packs

Wait what...each mod? Imlpying multiple? I thought you were trying to dismantle PlatinumSpore...are there others, too? Oh no, what i meanth was that when i opened platinumspores project, i found it contained plenty of folders like this: https://puu.sh/xN2ms/615728cd50.png I decited to open other mo...
by paranoid_modder
Sat Sep 30, 2017 1:52 pm
Forum: Help
Topic: Help unpacking combined mod packs
Replies: 11
Views: 6193

Re: Help unpacking combined mod packs

Is the obstacle how to transfer the files...or which files to transfer? i guess it would be on how to transfer the files. lets say platinumspore, it has loads of features, but im only interested in 10 of its features instead of the 50 it has.removal of galactic code penalties, slowing of hunger bar...
by paranoid_modder
Thu Sep 28, 2017 9:19 pm
Forum: Help
Topic: Help unpacking combined mod packs
Replies: 11
Views: 6193

Re: Help unpacking combined mod packs

Beyond knowing how to use SporeModder, there aren't many common aspects to the job...it really depends on the feature... I did look at sporemaster to see if maybe that program could do the trick, but i got a bit confused half way. i can unpack it, but im not sure how i can take the individual files...
by paranoid_modder
Thu Sep 28, 2017 11:15 am
Forum: Help
Topic: Help unpacking combined mod packs
Replies: 11
Views: 6193

Re: Help unpacking combined mod packs

Beyond knowing how to use SporeModder, there aren't many common aspects to the job...it really depends on the feature... I did look at sporemaster to see if maybe that program could do the trick, but i got a bit confused half way. i can unpack it, but im not sure how i can take the individual files...
by paranoid_modder
Wed Sep 27, 2017 4:12 pm
Forum: Help
Topic: Help unpacking combined mod packs
Replies: 11
Views: 6193

Help unpacking combined mod packs

I have been looking at big mod packs like Betterspore and platinumspore. They contain a lot of features that id like, but the problem is that i dont want ALL of the mods features, so i was curious if i could get some pointers on how, if possible, i can unpack the mods and just get the files i need a...
by paranoid_modder
Sun Sep 24, 2017 2:00 pm
Forum: » Stage - Space
Topic: No penalty for allying with the grox, patched!
Replies: 5
Views: 4939

No penalty for allying with the grox, patched!

Hello everyone, this mod was originally created by Bitl http://bitlblog.tumblr.com/ I simply patched it to work on the origin version of spore, with the help from Rob55rod and SporeModder. I have uploaded it here in case anyone else wants to use it :D This mod allows you to ally with the grox withou...

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