Search found 126 matches

by paranoid_modder
Sun Jul 30, 2017 1:35 pm
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 112
Views: 87963

Re: New Client & Broken Mods

Wow...your name really is accurate? The risk is near-zero, and the risk of irrepairable damage is zero, yet you refuse to even try. you bet your sweet behind it is accurate. and well, as i said. i dont have much experience with modding, so i guess i didnt know that the risk of damaging the game cou...
by paranoid_modder
Sun Jul 30, 2017 9:54 am
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 112
Views: 87963

Re: New Client & Broken Mods

It will work, that's a 100% promise. And there's no reason why it shouldnt work. Just unpack Spore_Game, make a copy of the genesisdevice.prop.xml file, create a new project in Sporemodder. And then you create the spacetools~ folder, import the genesisdevice.prop.xml file. Change the "spacetoo...
by paranoid_modder
Sat Jul 29, 2017 4:54 pm
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 112
Views: 87963

Re: New Client & Broken Mods

Now if I stop being lazy, I'll make the mod. Do you mind if I also change the description, and projectile speed? should be just fine! as long as it works :P let me know when you have it, if you can. It will work, that's a 100% promise. And there's no reason why it shouldnt work. Just unpack Spore_G...
by paranoid_modder
Thu Jul 27, 2017 11:22 am
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 112
Views: 87963

Re: New Client & Broken Mods

Making the SOL infinite still works, I might make a mod. that would be great! im gonna miss my old mods if they dont work Now if I stop being lazy, I'll make the mod. Do you mind if I also change the description, and projectile speed? should be just fine! as long as it works :P let me know when you...
by paranoid_modder
Tue Jul 25, 2017 3:17 pm
Forum: Part Mods
Topic: dead
Replies: 158
Views: 83237

Re: Strange and Beautiful: Unique creature parts!

do these parts work with origin spore?
by paranoid_modder
Tue Jul 25, 2017 3:15 pm
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 112
Views: 87963

Re: New Client & Broken Mods

ive been using a couple of mods for a while now, and i was curious if they work with the new client. the mods i use are: dark injection(already aware) infinite SOL (saw this wouldnt work ) city wall changer/citywalls (aware of work in progress) 100 points adventures grox ally_no anger from other em...
by paranoid_modder
Sun Jul 23, 2017 8:17 am
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 112
Views: 87963

Re: New Client & Broken Mods

ive been using a couple of mods for a while now, and i was curious if they work with the new client. the mods i use are: dark injection(already aware) infinite SOL (saw this wouldnt work ) city wall changer/citywalls (aware of work in progress) 100 points adventures grox ally_no anger from other em...
by paranoid_modder
Sun Jul 23, 2017 8:08 am
Forum: Part Mods
Topic: Dark Injection 9.r dev log
Replies: 420
Views: 231576

Re: Dark Injection 9.r dev log (OPEN BETA)

rob55rod wrote:Image
HEY LOOK AN INSTALLER


I didnt even think about the option for an installer.. i love when i get the option to chose like this. I LOVE IT! :D
by paranoid_modder
Fri Jul 14, 2017 10:12 am
Forum: FAQ, Info, and Help
Topic: Official Dark Injection FAQ! Answers and Fixes!
Replies: 634
Views: 246658

Re: Official Dark Injection FAQ! Answers and Fixes!

...why do people always think the parts that don't have proper names yet are about to be removed? .-. Well i mean, the name PLACEHOLDER could imply many things. i thought it meanth that those parts were simply placeholder models that would eventually be replaced with something else. A kind of reser...
by paranoid_modder
Thu Jul 13, 2017 2:46 pm
Forum: FAQ, Info, and Help
Topic: Official Dark Injection FAQ! Answers and Fixes!
Replies: 634
Views: 246658

Re: Official Dark Injection FAQ! Answers and Fixes!

OH that reminds me, i noticed some parts have names like NOT LOCALIZED or PLACEHOLDER, if you were to change or remove those parts, would it affect or lock creatures that uses those parts? assuming you are gonna do something with those, that is. ...why do people always think the parts that don't ha...
by paranoid_modder
Wed Jul 12, 2017 5:58 pm
Forum: FAQ, Info, and Help
Topic: Official Dark Injection FAQ! Answers and Fixes!
Replies: 634
Views: 246658

Re: Official Dark Injection FAQ! Answers and Fixes!

oooh alright, thats a shame :( i loved that aqua bubble.. OH that reminds me, i noticed some parts have names like NOT LOCALIZED or PLACEHOLDER, if you were to change or remove those parts, would it affect or lock creatures that uses those parts? assuming you are gonna do something with those, that ...
by paranoid_modder
Wed Jul 12, 2017 11:56 am
Forum: FAQ, Info, and Help
Topic: Official Dark Injection FAQ! Answers and Fixes!
Replies: 634
Views: 246658

Re: Official Dark Injection FAQ! Answers and Fixes!

Will the next update adress the texture issues that these custom parts have? I noticed on the page where you can select and put colony turrets, rainbow comets, skeleton parts, stone axes, etc etc etc have weird textures. theres the same part in a row, but one of them have textures like completely ye...
by paranoid_modder
Tue Jul 11, 2017 7:41 pm
Forum: Part Mods
Topic: dead
Replies: 158
Views: 83237

Re: Strange and Beautiful: Unique creature parts!

i like the new parts added, but i do wish the existing parts could be fixed, like the half feather and half dragon wings, or the symmetry of the black pointy eyes, or the way some vertexes spike outwards on some of the mouths. But other then that, good job!
by paranoid_modder
Tue Jul 11, 2017 5:41 am
Forum: FAQ, Info, and Help
Topic: Dark Injections Several Problems.
Replies: 4
Views: 4523

Re: Dark Injections Several Problems.

In regards to you releasing the patch now, is say it's a good idea, because then we have something that will shut us up while you work on your other plans :lol: either way, good job!
by paranoid_modder
Sun Jul 02, 2017 5:19 pm
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 112
Views: 87963

Re: New Client & Broken Mods

I am working on an updated version of the citywalls mod


oh thats good to hear! I really hope most of these arent dead or abandoned. Once you mod spore, you cant go back...
by paranoid_modder
Sun Jul 02, 2017 8:23 am
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 112
Views: 87963

Re: New Client & Broken Mods

ive been using a couple of mods for a while now, and i was curious if they work with the new client. the mods i use are: dark injection(already aware) infinite SOL (saw this wouldnt work ) city wall changer/citywalls 100 points adventures grox ally_no anger from other empires strange and beautiful p...
by paranoid_modder
Thu Jun 22, 2017 10:27 am
Forum: Mod Request
Topic: Replace ONLY YOUR OWN city layout with grox layout.
Replies: 1
Views: 1753

Replace ONLY YOUR OWN city layout with grox layout.

I found a mod that replaces the city in spage stage with the grox ones, which is really cool...but then i notice that it actually replaces ALL species cities in the game....which KINDA defeated the purpose for me :( is there a mod out there that make only your own city like the grox, without affecti...
by paranoid_modder
Tue Jun 20, 2017 3:21 pm
Forum: FAQ, Info, and Help
Topic: Official Dark Injection FAQ! Answers and Fixes!
Replies: 634
Views: 246658

Re: Official Dark Injection FAQ! Answers and Fixes!

there is something i dont quite understand, i found this topic here https://forum.spore.com/jforum/posts/list/83220.page that says that dark injection works on origin, but not steam spore, but earlier in this topic, i remember someone said that spore origin is actually steam spore, or works the same...
by paranoid_modder
Sat Jun 17, 2017 12:36 pm
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 112
Views: 87963

Re: New Client & Broken Mods

Does anyone know if the mod that changes the Knight arcetype into "grox" arcetype still works? It would change your voice into the grox voice, and your communication background too, in the space stage.
by paranoid_modder
Sun Jun 04, 2017 3:35 pm
Forum: FAQ, Info, and Help
Topic: Official Dark Injection FAQ! Answers and Fixes!
Replies: 634
Views: 246658

Re: Official Dark Injection FAQ! Answers and Fixes!

does anyone know if the mod that makes you immune to the penalty for allying with the grox still work? with the new client?

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