Search found 374 matches

by Darhagonable
Thu Apr 09, 2015 4:02 am
Forum: Help
Topic: Some questions
Replies: 2
Views: 2250

Re: Some questions

2. if the mods do not work you should put it in Spore galactic adventures data folder.
by Darhagonable
Wed Apr 08, 2015 6:16 am
Forum: Mod Help
Topic: Modding Help?
Replies: 102
Views: 35167

Modding Help?

I have som mod ideas that I want to make but I'm not any good modder I'm just a noob. but here they are: - is it any file for how the creature paint rendering in the editor? If so, where? what I want with that is to try make the rendering faster and make it look cooler. - how does adventures work wi...
by Darhagonable
Fri Mar 27, 2015 4:09 pm
Forum: Tutorials
Topic: How to play Spore at 60 fps!!! - Remove 30 fps limit
Replies: 28
Views: 71096

Re: How to play Spore at 60 fps!!! - Remove 30 fps limit

feels more like everything is just speeded up xD but I like it! :D
by Darhagonable
Wed Mar 25, 2015 1:15 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 221
Views: 184606

Re: SporeModder - The new Spore modding tool!! [WIP]

Will we be able to wiew the models in the sporemodder without open blender?
by Darhagonable
Mon Mar 09, 2015 10:55 am
Forum: Mod Help
Topic: Darkspore rotation?
Replies: 7
Views: 3342

Re: Darkspore rotation?

oh... thats sad. thanx anyway :D
by Darhagonable
Mon Mar 09, 2015 10:25 am
Forum: Mod Help
Topic: Darkspore rotation?
Replies: 7
Views: 3342

Re: Darkspore rotation?

as you can see in this video: https://www.youtube.com/watch?v=4smIgst1A-8 the ring turns red when its behind someting...

it looks like thats not a thing in ordernary darkspore... am I right? do you konw if thats a mod couse I cant se that file in Dark Rejection Advanced Editor Part Rotation :D
by Darhagonable
Sun Mar 08, 2015 4:52 pm
Forum: Mod Help
Topic: Darkspore rotation?
Replies: 7
Views: 3342

Re: Darkspore rotation?

rob55rod wrote:Um...first of all, generally, there's no such thing as a stupid question in a context of Spore modding.

Secondly, are you looking for the model or the configuration file?


Actually I searching for the both files.

I will see how i can mix the once in darkspore with spore :D
by Darhagonable
Sun Mar 08, 2015 4:30 pm
Forum: Mod Help
Topic: Darkspore rotation?
Replies: 7
Views: 3342

Darkspore rotation?

Hey! :D
I realy can't found where the rotation ring is... In witch package file? And whats the name of it in sporemaster.

(Want answers for both darkspore and spore thanx!)



Sorry for my bad english and maby what you think is stupid questions!
by Darhagonable
Sat Mar 07, 2015 7:54 am
Forum: Mod Help
Topic: Texture editing?
Replies: 18
Views: 6142

Re: Texture editing?

Thank you! it worked! :D
by Darhagonable
Fri Mar 06, 2015 4:19 pm
Forum: Mod Help
Topic: Texture editing?
Replies: 18
Views: 6142

Re: Texture editing?

it makes no diffrent... Okay, that 's weird. Those should work... ...um, try Darkspore's UI.package, that one should work for sure, if not, then I have no idea what's going on here. Okej.. I think that it can be another mod that makes it dosent work... the wierd thing is that I can see all ti icons...
by Darhagonable
Fri Mar 06, 2015 3:37 pm
Forum: Mod Help
Topic: Texture editing?
Replies: 18
Views: 6142

Re: Texture editing?

rob55rod wrote:
Darhagonable wrote:it makes no diffrent...

Okay, that's weird. Those should work...

...um, try Darkspore's UI.package, that one should work for sure, if not, then I have no idea what's going on here.


I dont have darkspore :( but I can download it free...
by Darhagonable
Fri Mar 06, 2015 3:15 pm
Forum: Mod Help
Topic: Texture editing?
Replies: 18
Views: 6142

Re: Texture editing?

it makes no diffrent...
by Darhagonable
Fri Mar 06, 2015 4:07 am
Forum: General Discussion
Topic: Farewell, Maxis
Replies: 33
Views: 15088

Re: Farewell, Maxis

rob55rod wrote:
Darhagonable wrote:Can someone tell me more exactly what this will mean?

No, we can't, because we don't know. Only time will tell.


ok
by Darhagonable
Fri Mar 06, 2015 3:29 am
Forum: Miscellaneous Mods
Topic: Demo mode Mod
Replies: 12
Views: 7534

Re: Demo mode Mod

Plz what is this mod more exactly?
by Darhagonable
Fri Mar 06, 2015 3:26 am
Forum: General Discussion
Topic: Farewell, Maxis
Replies: 33
Views: 15088

Re: Farewell, Maxis

Can someone tell me more exactly what this will mean?
by Darhagonable
Thu Mar 05, 2015 4:58 pm
Forum: General Discussion
Topic: Farewell, Maxis
Replies: 33
Views: 15088

Re: Farewell, Maxis

Noooo!
by Darhagonable
Wed Mar 04, 2015 2:09 pm
Forum: Mod Help
Topic: Texture editing?
Replies: 18
Views: 6142

Re: Texture editing?

rob55rod wrote:
...try copying the mod into your SPORE_BP1 folder. Copy, Not move.
[/quote][/quote]

[quote="Darhagonable"]

whut? it looks like I don't have that folder
by Darhagonable
Wed Mar 04, 2015 1:36 pm
Forum: Mod Help
Topic: Texture editing?
Replies: 18
Views: 6142

Re: Texture editing?

rob55rod wrote:
Darhagonable wrote:Thanks! it worked :D but I think I need to make the glactic advetures painting icons myself

Oh, yeah, true...

...the icon should be called "#124E21FE" and be in PNG format, any other format won't work.


oh sorry I mean creepy&cute icons
by Darhagonable
Wed Mar 04, 2015 9:52 am
Forum: Editor Mods
Topic: Center Grid for Vehicle/Naval/Aircraft/UFO Editor Mod
Replies: 14
Views: 21230

Re: Center Grid for Vehicle/Naval/Aircraft/UFO Editor Mod

Emd4600 [ASR] wrote:I'm not sure but I think this mod uses the DarkSpore editor effects, which include the skinpaints ones. So no, there is no easy fix.


Okej :( but thanks anyway ;)
by Darhagonable
Wed Mar 04, 2015 2:07 am
Forum: Editor Mods
Topic: Center Grid for Vehicle/Naval/Aircraft/UFO Editor Mod
Replies: 14
Views: 21230

Re: Center Grid for Vehicle/Naval/Aircraft/UFO Editor Mod

rob55rod wrote:
Darhagonable wrote:it made some paint textures in the creature editor crash my game

Oh, that can't be good...


Do you think its easy to fix myself?

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