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by Emd4600 [ASR]
Sat May 07, 2016 9:07 am
Forum: Mod Help
Topic: Modding Help?
Replies: 102
Views: 20862
Gender: Male

Re: Modding Help?

Mind you, since the exporter directly exports to .rw4, there's no need to put the file inside a folder named "whatever.rw4". Just put the .rw4 file directly in the editor_models~ folder.
by Emd4600 [ASR]
Thu May 05, 2016 8:01 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 218
Views: 116210
Gender: Male

Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Could you please show me a picture of the error, so I can try to fix it?
by Emd4600 [ASR]
Tue May 03, 2016 11:30 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 218
Views: 116210
Gender: Male

Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

A pre-alpha of the BLENDER ADDONS has been released. Check the main post!
by Emd4600 [ASR]
Mon Mar 14, 2016 9:24 am
Forum: DavoOnline.com & Company
Topic: is there a mod to change the size of the avatar gif out put
Replies: 16
Views: 3682
Gender: Male

Re: is there a mod to change the size of the avatar gif out put

Anybody know what this looked like prior to obfuscation??? CHAN R foot   foot      ”% t$ INFO ¸ q POS  ¸ 2 ROT d ¸   È ¸   ð ¸    ¸   @ ¸   h ¸    ¸ s Ž €? €? €? ? €?  €? €? €? €? €?  ˆ¥9 €? €? €? ? €?  €? €? €? €? €?  Ù~v g\½/à4¾DPh= €? š1½{Û=‰Lv½ç...
by Emd4600 [ASR]
Fri Mar 11, 2016 2:05 pm
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 368
Views: 238069
Gender: Male

Re: CamBen Color Pack (AKA Knurlies Mod)

gustuliux wrote:It doesin't show the download link:
Download (v2):

Previous Version (v1):


That's a board's issue, which we're trying to get fixed as soon as possible.
by Emd4600 [ASR]
Wed Feb 24, 2016 2:13 pm
Forum: Spore
Topic: Does anyone still have access to SporeEdit - VERSION 1.8
Replies: 12
Views: 4088
Gender: Male

Re: Does anyone still have access to SporeEdit - VERSION 1.8

SPView doesn't work with folders; actually, you'll only be able to pack something with SpView if you unpacked it with SpView too. About the tildas, don't worry; SporeMaster puts them because it doesn't know the original name and that's just a guess. Why can't you just use SporeMaster to unpack and r...
by Emd4600 [ASR]
Tue Feb 23, 2016 12:58 pm
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 218
Views: 116210
Gender: Male

Re: SporeModder - The new Spore modding tool!! [WIP]

Sorry for the absence of news, but it's not that there's been much to show. I won't say when I plan to release the tool because I know I won't be able to make it before whatever time I say. I don't want to create expectations and false hopes in a date that won't probably be the one. So please, don't...
by Emd4600 [ASR]
Tue Jan 26, 2016 2:03 pm
Forum: Spore
Topic: SR:NS Editor UI Contest
Replies: 29
Views: 7405
Gender: Male

SR:NS Editor UI Contest

If you don't know about Spore Resurrection: Next Steps , you might want to take a look! Welcome to the SRNS Editor UI contest!! At the SRSB, we’ve been facing some difficulties coming up with ideas for our UI now that we can change its structure, so we thought we’d ask you to help us, and what bette...
by Emd4600 [ASR]
Sat Jan 02, 2016 6:26 am
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 441
Views: 137789
Gender: Male

Re: Spore Resurrection: Next Steps

Here you have: http://www.mediafire.com/download/3a3byh8um6r35t5/Spore_Eyes.rar I've included all the textures used, both in .dds and .png formats. I don't really know how specBump textures work. For tintMasks, red channel is the base color, green channel is the coat color and blue channel is the de...
by Emd4600 [ASR]
Thu Dec 31, 2015 12:34 pm
Forum: General Discussion
Topic: Part modeling guidelines?
Replies: 2
Views: 1447
Gender: Male

Re: Part modeling guidelines?

For modelling itself there are no real guidelines, except keeping the polygon count not very high. This isn't a real problem, however, as retopology can be applied if needed. You should try to only use one object per model in creature parts, however. In the rest of models, the use of multiple object...
by Emd4600 [ASR]
Thu Dec 31, 2015 12:14 pm
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 441
Views: 137789
Gender: Male

Re: Spore Resurrection: Next Steps

I've been working on the cell stage. The cell stage is too "cute", so in order to improve it, I made the concept art of some more serious parts. image.jpg I'll use a default model of an eye, and change its texture. The problem is to find such model in the game data, and manage to add it a...
by Emd4600 [ASR]
Wed Dec 30, 2015 5:02 am
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 441
Views: 137789
Gender: Male

Re: Spore Resurrection: Next Steps

We'd be glad to receive your help, those models look really cool! Don't worry for organic modelling, because we also need props and, maybe in a future, weapons. In fact, we actually have lots of creature concept parts, but almost no concepts nor models for building parts and props. (por cierto, yo t...
by Emd4600 [ASR]
Tue Dec 29, 2015 9:36 am
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 441
Views: 137789
Gender: Male

Re: Spore Resurrection: Next Steps

one question someone is working in this?: http://fc01.deviantart.net/fs45/i/2009/149/1/e/Spore_Expansion_Parts_by_Sapien.jpg http://farm4.static.flickr.com/3170/3067125188_616dd2c7bf_o.jpg i will doed if you as the modder you are teach me the basic :c Those are interesting part concepts which we'd ...
by Emd4600 [ASR]
Tue Dec 29, 2015 6:40 am
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 441
Views: 137789
Gender: Male

Re: Spore Resurrection: Next Steps

All type of help is needed, regardless of how many concept arts or ideas we already have. So if you have ideas or concept arts, we'd be glad to see them ;) The problem is that we don't really have any modellers nor texturers that realize those concept arts and ideas, but that doesn't mean we can't r...
by Emd4600 [ASR]
Sun Dec 27, 2015 2:37 pm
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 441
Views: 137789
Gender: Male

Re: Spore Resurrection: Next Steps

GIVE ME THE FUCKING TUTORIALS AND PROGRAMS REQUERED TO CREATE TEXTURES MYSELF pd: i'm creating a new race for SC2 , for blizzard ,now alredy create the concept , and i start with the sounds <3 give tools to put thaT SOUND IN ANY spore compatible format to add them in a mod and reemplace some game s...
by Emd4600 [ASR]
Mon Dec 21, 2015 10:43 am
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 441
Views: 137789
Gender: Male

Re: Spore Resurrection: Next Steps

Sorry, I didn't read that comment. All part idas are taken into consideration, but the real problem is that we need someone to make a model of it xD
by Emd4600 [ASR]
Sat Dec 19, 2015 12:30 pm
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 441
Views: 137789
Gender: Male

Re: Spore Resurrection: Next Steps

We've added a download link with the mod separated in components, so you only install what you want.
by Emd4600 [ASR]
Sat Dec 12, 2015 7:27 am
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 441
Views: 137789
Gender: Male

Re: Spore Resurrection: Next Steps

This forum is English-only, but you can post it in Spanish here: http://www.sporepedia2.com/t17338p256-s ... next-steps

Glad you liked it :3
by Emd4600 [ASR]
Sun Nov 08, 2015 12:41 pm
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 441
Views: 137789
Gender: Male

Re: Spore Resurrection: Next Steps

That part looks really cool! How should we texture it?
Image

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