Search found 585 matches

by emd
Wed Jan 23, 2013 1:37 pm
Forum: Mod Discussion
Topic: New Modding endeavor: adventure decals
Replies: 5
Views: 3224

Re: New Modding endeavor: adventure decals

If I remember, Spore textures are saved in a .rast (or .raster, I don't know) archive. The only form of editing these archives is with SpView, but all the links are broken :/
by emd
Fri Jan 18, 2013 10:08 am
Forum: Mod Request
Topic: MOD REQUEST: Editor Backgrounds / Game Backgrounds
Replies: 4
Views: 2371

Re: MOD REQUEST: Editor Backgrounds / Game Backgrounds

There is here a original post of Sven.Littkowski, but when I comment it disapeared. ._.
by emd
Thu Jan 17, 2013 10:52 am
Forum: General Discussion
Topic: Bender animation noob
Replies: 0
Views: 2025

Re: Bender animation noob

It's very dificult, for pose the criature you have to select the bones (that strange thing that looks loke triangles) and select pose mode. For animate, you have to change the rame on you are. For change it, only alternate by Alt + Mouse Wheel. I think that a second is 25 frames in Blender.
by emd
Tue Jan 15, 2013 10:18 am
Forum: Mod Request
Topic: MOD REQUEST: Editor Backgrounds / Game Backgrounds
Replies: 4
Views: 2371

Re: MOD REQUEST: Editor Backgrounds / Game Backgrounds

Well, in the Spore_Graphics.package there are images of the editor backgrounds. But I don't know if change that will work :|
by emd
Tue Jan 15, 2013 10:17 am
Forum: Mod Request
Topic: MOD REQUEST: Symetric Textures for Vehicles and Spaceships
Replies: 0
Views: 1666

Re: MOD REQUEST: Symetric Textures for Vehicles and Spaceshi

I don't think that it's posible. In the creature editor .xml there is a command called allow_simmetry or something like that. But that only allows simmetry to the parts, the textures are generated automatiquetly (?). So I don't know ho to do that.
by emd
Tue Jan 15, 2013 10:14 am
Forum: Mod Request
Topic: MOD REQUEST: GUI
Replies: 1
Views: 1509

Re: MOD REQUEST: GUI

I change the Graphics to red for Spore Ressurrection, and the only folder in the Spore_Graphics.package that affect is graphics_atlas . But there are more .png in the other folders, so if you want to change the shapes, change it in all the images in all the folders. I change the graphics_atlas of GA...
by emd
Tue Jan 15, 2013 10:10 am
Forum: General Discussion
Topic: Collada Export: Vehicles & Spaceships?
Replies: 2
Views: 3152

Re: Collada Export: Vehicles & Spaceships?

1: No, that cheat doesn't work. But you somebody of OGRE export a creature searching its .xml code. Maybe it's the same for Buildings..... 2: You have to use the comand Import If it doesn't work, you can open in Blender, setting File/Import/COLLADA (.dae) http://i1308.photobucket.com/albums/s618/Emd...
by emd
Sat Jan 12, 2013 3:41 pm
Forum: Spore
Topic: BEST MOD CONTEST!!!!
Replies: 19
Views: 19488

Re: BEST MOD CONTEST!!!!

Yes but that's the old post. We have more than 20 parts.
by emd
Wed Jan 09, 2013 9:21 am
Forum: Off Topic
Topic: A LIE!!! (forgottenspore)
Replies: 14
Views: 10229

Re: A LIE!!! (forgottenspore)

Image You make spam of Sporepedia2 xD
That mod is a lie. Probably the videos are edited with photoshop.
by emd
Mon Jan 07, 2013 5:24 am
Forum: Blender & Part Making
Topic: Blender part making studio
Replies: 21
Views: 13583

Re: Blender part making studio

Wow! these parts are amazing. Can we use it for Spore resurrection?
by emd
Sun Jan 06, 2013 4:44 pm
Forum: Spore
Topic: BEST MOD CONTEST!!!!
Replies: 19
Views: 19488

Re: BEST MOD CONTEST!!!!

There is a Beta, but oly fix some bugs of Spore. I have the red graphics and they have the parts and the gameplay, but we didn't create a only one mod already xD
by emd
Sat Jan 05, 2013 9:34 am
Forum: Blender & Part Making
Topic: Blender part making studio
Replies: 21
Views: 13583

Re: Blender part making studio

I will attempt it, of course. I will give ypu an empty texture map of all the parts so you can paint it as you want.
by emd
Fri Jan 04, 2013 10:42 am
Forum: General Discussion
Topic: Sporemaster Fix???
Replies: 11
Views: 5733

Re: Sporemaster Fix???

Th other that I attempt to rename it sys that hashes to 00000000. I put this in the hash and it saves that is saved as animations~
What I have to do?
by emd
Fri Jan 04, 2013 10:22 am
Forum: Mod Request
Topic: SPORE - Adventure Creator Unlimited Complexity Mod
Replies: 14
Views: 8010

Re: SPORE - Adventure Creator Unlimited Complexity Mod

But do you know about this error?
by emd
Fri Jan 04, 2013 4:52 am
Forum: Spore
Topic: BEST MOD CONTEST!!!!
Replies: 19
Views: 19488

Re: BEST MOD CONTEST!!!!

The first version of Spore Resurrction it's finished, i we can e will atempt to finish before february.
Sporepedia2.com and Spore resurrction will win Image
by emd
Fri Jan 04, 2013 4:14 am
Forum: Mod Request
Topic: SPORE - Adventure Creator Unlimited Complexity Mod
Replies: 14
Views: 8010

Re: SPORE - Adventure Creator Unlimited Complexity Mod

I have an error unpacking Spore_EP1_Data, so I can't find the complexity limit.
Image
by emd
Thu Jan 03, 2013 4:44 am
Forum: Mod Request
Topic: SPORE - Adventure Creator Unlimited Complexity Mod
Replies: 14
Views: 8010

Re: SPORE - Adventure Creator Unlimited Complexity Mod

If you never see the complexity limit in Spore_EP1_Data.package, the alternative option it's getting out complexity on the parts that you can put in the adventure. At least in the criature editor, this line is for the omplexity that add: http://img337.imageshack.us/img337/7858/sinttulo9c.png "M...
by emd
Wed Jan 02, 2013 6:38 am
Forum: General Discussion
Topic: Sporemaster Fix???
Replies: 11
Views: 5733

Re: Sporemaster Fix???

I made it, but I can put Save as alias:
http://i1308.photobucket.com/albums/s61 ... 74468e.jpg
Please, can you made some images or a video? :D
by emd
Mon Dec 31, 2012 5:07 am
Forum: Blender & Part Making
Topic: Blender part making studio
Replies: 21
Views: 13583

Re: Blender part making studio

Okay, but it isn't necessary convert it in .obj no?
Do you want that I made the UV map too?
PD: I can pack criatures into mesh.xml, too.
by emd
Mon Dec 31, 2012 4:59 am
Forum: Blender & Part Making
Topic: Blender part making studio
Replies: 1
Views: 3750

Re: Blender part making studio

Yes, of course.
PD: It seems that the post has send two times, please fuse that post with the other.

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