Search found 585 matches

by emd
Wed Apr 10, 2013 8:29 am
Forum: Mod Help
Topic: Help with a mod
Replies: 5
Views: 3133

Re: Help with a mod

I installed them and there isn't any change. Don't worry for it, it's only a joke, that mods doesn't work.
by emd
Tue Apr 09, 2013 8:59 am
Forum: Mod Help
Topic: Help with a mod
Replies: 5
Views: 3133

Re: Help with a mod

Zafa mod detected. That's not a true mod, I think. I can unpack any of the .package and it seems that all hve the same size. Probably, there will be the same thing with a changed name from other game.
by emd
Sun Mar 31, 2013 5:35 am
Forum: Davo's Spore Mods
Topic: Remove the EA/Maxis Intro and start on the galaxy screen!
Replies: 18
Views: 22864

Re: Remove the EA/Maxis Intro and start on the galaxy screen

Betterspore has this with a mod xD
by emd
Sat Mar 30, 2013 5:58 am
Forum: Help
Topic: A whitebox glitch >.<
Replies: 10
Views: 5546

Re: A whitebox glitch >.<

GraphicsCache are the creations, not the graphics ._.
Try using a mod that chnges the graphics, like Betterspore or Dark Injection.
by emd
Thu Mar 28, 2013 3:09 pm
Forum: Mod Discussion
Topic: Borealis Grox Release
Replies: 9
Views: 9968

Re: Borealis Grox Release

You can search the models on GraphicsCache.package and put it in the correct folders, maybe it work.
by emd
Thu Mar 21, 2013 11:37 am
Forum: Help
Topic: A whitebox glitch >.<
Replies: 10
Views: 5546

Re: A whitebox glitch >.<

Why you have mods in the Spore Data folder? Erase them, usually they get errors when there are on other folder.
by emd
Wed Mar 20, 2013 9:24 am
Forum: Mod Discussion
Topic: VocalSwap Beta v1.1
Replies: 25
Views: 13317

Re: VocalSwap Beta v1.1

Image
When I open Spore, the palettes don't show. And when I click anywhere, Spore closes.
by emd
Wed Mar 20, 2013 9:22 am
Forum: General Discussion
Topic: Minecrafteitor, the first SporeCraft creture ever created
Replies: 15
Views: 9570

Re: Minecrafteitor, the first SporeCraft creture ever create

It's not finished yet, but I will post a link of it's first version that weekend, probably. :D
by emd
Tue Mar 19, 2013 9:27 am
Forum: Part Mods
Topic: [CUSTOM PART] Stewie Head - Family Guy
Replies: 10
Views: 18689

Re: [CUSTOM PART] Stewie Head - Family Guy

If you do that, the textures will be working already. I recomend texturing before that metod, because it's more easy.
by emd
Tue Mar 19, 2013 9:24 am
Forum: General Discussion
Topic: Pack with offline adventures for cracked spore?
Replies: 4
Views: 4512

Re: Pack with offline adventures for cracked spore?

I can help you, but I see that mention of "cracked" is illegal in this site.
by emd
Mon Mar 18, 2013 9:10 am
Forum: Part Mods
Topic: [CUSTOM PART] Stewie Head - Family Guy
Replies: 10
Views: 18689

Re: [CUSTOM PART] Stewie Head - Family Guy

LOL
One thing, the part seems a little pixeled, use that in Blender:
Image
Play with "Levels", the part will see better.
by emd
Mon Mar 18, 2013 9:07 am
Forum: Help
Topic: Making Custom Parts
Replies: 6
Views: 3226

Re: Making Custom Parts

But that animated are special parts, I don't know any custom part animated. The Dark Injection parts are animated too because they conserve it original format.
by emd
Sun Mar 17, 2013 3:42 am
Forum: Help
Topic: Making Custom Parts
Replies: 6
Views: 3226

Re: Making Custom Parts

I think that in the OGRE Wiki says that the converter can save animation frames, but I don't know if the .xml will save them.
by emd
Fri Mar 15, 2013 9:49 am
Forum: Help
Topic: Making Hardcoded Empires
Replies: 6
Views: 3765

Re: Making Hardcoded Empires

The .raster (or .rast, I don't remember) files are the textures of your creation, I think that there are 3 for all the creation. And the models are .gmdl But I don't know what of the models are of your creation, look on "EditorSaves.package" (search your creation name) for knowing what nam...
by emd
Thu Mar 14, 2013 2:20 pm
Forum: Mod Request
Topic: Much longer body?
Replies: 3
Views: 3083

Re: Much longer body?

If you want a longer tail, use limbs xD
by emd
Wed Mar 13, 2013 9:30 am
Forum: Help
Topic: Making Hardcoded Empires
Replies: 6
Views: 3765

Re: Making Hardcoded Empires

Your creation model and texture are on %appdata%/Roaming/SPORE, in the file "GraphicsCache.package"
Open the file "EditorsSaves.package for know what of the files are of the creature you want.
by emd
Tue Mar 12, 2013 9:49 am
Forum: Help
Topic: Making Hardcoded Empires
Replies: 6
Views: 3765

Re: Making Hardcoded Empires

There is a file that says what means all the values in Spore, I don't remeber where it is, there is a link in a .xhtml file.
by emd
Sun Mar 10, 2013 11:17 am
Forum: Editor Mods
Topic: Adventure Pack V3 is out!!!!!!
Replies: 54
Views: 31236

Re: Adventure Pack V3 is out!!!!!!

That's inposibble, I attempt it and the parts don't have color, until you put it all the texture issues. It will be another file format.
The textures in the props are compresed in the model itself. But SporeMaster makes a empty texture for this.
by emd
Fri Mar 08, 2013 10:03 am
Forum: General Discussion
Topic: Guy Fawkes mask form V for Vendetta
Replies: 6
Views: 4934

Re: Guy Fawkes mask form V for Vendetta

Thanks! That's the only mask in Spore Resurrection at the moment (there are other parts, but)
So if you have parts we will put it :D
by emd
Thu Mar 07, 2013 1:37 pm
Forum: General Discussion
Topic: Minecrafteitor, the first SporeCraft creture ever created
Replies: 15
Views: 9570

Minecrafteitor, the first SporeCraft creture ever created

What is better than Minecraft? Spore :D And what is better than Spore? SporeCraft, the combination of two powerful videogames. But I don't finished SporeCraft yet, so here you have a video of it :D

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