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by Emd4600 [ASR]
Mon Jun 27, 2016 5:24 am
Forum: Mod Help
Topic: Sporemaster: property file has keys our of order
Replies: 6
Views: 911
Gender: Male

Re: Sporemaster: property file has keys our of order

SporeMaster does have a bug with string16s properties, but that's not the cause of your problem. The cause of the second problem is that you're missing the <properties> tag at the beginning of the file.
by Emd4600 [ASR]
Tue Jun 21, 2016 3:21 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 202
Views: 73409
Gender: Male

Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

What features will this have for modding other than custom parts and skins. Will this make new tools and part ability editing easier? Better than spore master? What about UI editing? If so, how will it do this. Any other kinds of features I missing. New tools and part abilities are things you can a...
by Emd4600 [ASR]
Sun Jun 19, 2016 5:23 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 202
Views: 73409
Gender: Male

Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

SporeModder will have support for new skinpaints!!

Image
Image
by Emd4600 [ASR]
Sun Jun 19, 2016 5:21 am
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 432
Views: 88381
Gender: Male

Re: Spore Resurrection: Next Steps

And that's not all. New creature skinpaints in progress too:
Image
Image
by Emd4600 [ASR]
Sun Jun 12, 2016 1:30 pm
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 202
Views: 73409
Gender: Male

Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

UPDATE: Uploaded a newer version which fixes an important bug which caused the model to explode if it had mroe than 4 bones. http://www.mediafire.com/download/eqa5vj89i1nu02m/SporeModder_Blender_Addons_12-06-2016.rar SpoffitMaster, about your problem, you have to include the model in part_models_lod...
by Emd4600 [ASR]
Thu Jun 02, 2016 6:08 am
Forum: Spore
Topic: Requesting Creature animation help...
Replies: 23
Views: 3102
Gender: Male

Re: Requesting Creature animation help...

Sorry, I thought I had sent it, but I actually didn't xD
I've sent it now.
by Emd4600 [ASR]
Sun May 29, 2016 4:42 am
Forum: Spore
Topic: Requesting Creature animation help...
Replies: 23
Views: 3102
Gender: Male

Re: Requesting Creature animation help...

Do you not read my posts ?????????????????????????????????????????????????????????????????????????? You are always the first to jump in, and last to actually have anything useful to say. if you don't know the words, don't sing the song. Either ban me or let someone else answer the questions. 5 post...
by Emd4600 [ASR]
Sat May 07, 2016 3:10 pm
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 202
Views: 73409
Gender: Male

Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Yes, it's already implemented: 1. Add a skeleton and rig it. 2. [url=https://www.youtube.com/watch?v=Gb152Qncn2s]Use the action editor to animate the models (the name of the animation is actually important, look at what other parts use). 3. In the right panel, go to the Scene tab ( http://i.imgur.co...
by Emd4600 [ASR]
Sat May 07, 2016 9:07 am
Forum: Mod Help
Topic: Modding Help?
Replies: 102
Views: 13399
Gender: Male

Re: Modding Help?

Mind you, since the exporter directly exports to .rw4, there's no need to put the file inside a folder named "whatever.rw4". Just put the .rw4 file directly in the editor_models~ folder.
by Emd4600 [ASR]
Thu May 05, 2016 8:01 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 202
Views: 73409
Gender: Male

Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Could you please show me a picture of the error, so I can try to fix it?
by Emd4600 [ASR]
Mon Mar 14, 2016 9:24 am
Forum: DavoOnline.com & Company
Topic: is there a mod to change the size of the avatar gif out put
Replies: 16
Views: 2082
Gender: Male

Re: is there a mod to change the size of the avatar gif out put

Anybody know what this looked like prior to obfuscation??? CHAN R foot   foot      ”% t$ INFO ¸ q POS  ¸ 2 ROT d ¸   È ¸   ð ¸    ¸   @ ¸   h ¸    ¸ s Ž €? €? €? ? €?  €? €? €? €? €?  ˆ¥9 €? €? €? ? €?  €? €? €? €? €?  Ù~v g\½/à4¾DPh= €? š1½{Û=‰Lv½ç...
by Emd4600 [ASR]
Fri Mar 11, 2016 2:05 pm
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 347
Views: 180064
Gender: Male

Re: CamBen Color Pack (AKA Knurlies Mod)

gustuliux wrote:It doesin't show the download link:
Download (v2):

Previous Version (v1):


That's a board's issue, which we're trying to get fixed as soon as possible.
by Emd4600 [ASR]
Wed Feb 24, 2016 2:13 pm
Forum: Spore
Topic: Does anyone still have access to SporeEdit - VERSION 1.8
Replies: 12
Views: 2169
Gender: Male

Re: Does anyone still have access to SporeEdit - VERSION 1.8

SPView doesn't work with folders; actually, you'll only be able to pack something with SpView if you unpacked it with SpView too. About the tildas, don't worry; SporeMaster puts them because it doesn't know the original name and that's just a guess. Why can't you just use SporeMaster to unpack and r...
by Emd4600 [ASR]
Tue Feb 23, 2016 12:58 pm
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 202
Views: 73409
Gender: Male

Re: SporeModder - The new Spore modding tool!! [WIP]

Sorry for the absence of news, but it's not that there's been much to show. I won't say when I plan to release the tool because I know I won't be able to make it before whatever time I say. I don't want to create expectations and false hopes in a date that won't probably be the one. So please, don't...
by Emd4600 [ASR]
Tue Jan 26, 2016 2:03 pm
Forum: Spore
Topic: SR:NS Editor UI Contest
Replies: 29
Views: 4429
Gender: Male

SR:NS Editor UI Contest

If you don't know about Spore Resurrection: Next Steps , you might want to take a look! Welcome to the SRNS Editor UI contest!! At the SRSB, we’ve been facing some difficulties coming up with ideas for our UI now that we can change its structure, so we thought we’d ask you to help us, and what bette...
by Emd4600 [ASR]
Sat Jan 02, 2016 6:26 am
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 432
Views: 88381
Gender: Male

Re: Spore Resurrection: Next Steps

Here you have: http://www.mediafire.com/download/3a3byh8um6r35t5/Spore_Eyes.rar I've included all the textures used, both in .dds and .png formats. I don't really know how specBump textures work. For tintMasks, red channel is the base color, green channel is the coat color and blue channel is the de...
by Emd4600 [ASR]
Thu Dec 31, 2015 12:34 pm
Forum: General Discussion
Topic: Part modeling guidelines?
Replies: 2
Views: 1070
Gender: Male

Re: Part modeling guidelines?

For modelling itself there are no real guidelines, except keeping the polygon count not very high. This isn't a real problem, however, as retopology can be applied if needed. You should try to only use one object per model in creature parts, however. In the rest of models, the use of multiple object...
by Emd4600 [ASR]
Thu Dec 31, 2015 12:14 pm
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 432
Views: 88381
Gender: Male

Re: Spore Resurrection: Next Steps

I've been working on the cell stage. The cell stage is too "cute", so in order to improve it, I made the concept art of some more serious parts. image.jpg I'll use a default model of an eye, and change its texture. The problem is to find such model in the game data, and manage to add it a...

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