Search found 581 matches

Go to advanced search

by Emd4600 [ASR]
Sun Nov 06, 2016 8:18 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 202
Views: 78430
Gender: Male

Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Yes, you must export them as .obj and then import them to Blender. The rest is the same.

Dogizmaster, is there any folder called Projects in your SporeModder folder? If not, a dialog like this should appear (it might be behind all the other windows)
Image
by Emd4600 [ASR]
Sat Nov 05, 2016 6:28 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 202
Views: 78430
Gender: Male

Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Could you please execute SporeModder Launcher.exe from the CMD to see if any error is shown?
by Emd4600 [ASR]
Fri Oct 21, 2016 6:48 am
Forum: Mod Request
Topic: Requesting a SporeModder Skinpaint Tutorial
Replies: 7
Views: 954
Gender: Male

Re: Requesting a SporeModder Skinpaint Tutorial

For skinpaints in specific the textures must be in the 'part_skin_textures~' folder. In the SporeModder thread there's a link to some example projects, one of them adds new skinpaints; you might want to take a look at that to see how it works.
by Emd4600 [ASR]
Tue Oct 18, 2016 7:57 am
Forum: Tutorials
Topic: How to create new Spore part models (animated parts!)
Replies: 29
Views: 3840
Gender: Male

Re: How to create new Spore part models (animated parts!)

Yes, that's weird. be sure the model you are putting in part_models_lod1~ is actually animated.
by Emd4600 [ASR]
Sun Oct 16, 2016 5:28 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 202
Views: 78430
Gender: Male

Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Try running it from the CMD, there should appear an error here.
Anyways, I uploaded a new version yesterday that fixed a bug like that, so you can try that one (if you oepn the launcher it should tell you there's a new update).
by Emd4600 [ASR]
Wed Oct 12, 2016 3:12 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 202
Views: 78430
Gender: Male

Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

What operative system do you use? Windows 10?

As a temporary solution, if you go to "File -> Settings" and change the "Projects path" to a folder of your choice (outside the SporeModder folder), it should work. Keep in mind that all your mods will be stored in that folder.
by Emd4600 [ASR]
Tue Oct 11, 2016 8:12 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 202
Views: 78430
Gender: Male

Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Tapdroid wrote:Downloaded SporeModder-1.0.0-beta.
Does not unpack.
Do you yet have a video example of procedure?


Does it show any errors?
[rob55rod edit: Fixed a typo to clarify that the post was a question]
by Emd4600 [ASR]
Sun Oct 09, 2016 3:24 am
Forum: Tutorials
Topic: How to create new Spore part models (animated parts!)
Replies: 29
Views: 3840
Gender: Male

Re: How to create new Spore part models (animated parts!)

Yes, I think that's what it does. If I remember correctly, at frame 0 the mouth is closed and at frame 30 it's opened. in that case, you can also make it be a more complex animation in which the model does something different at halfway open than fully open... interesting. I assume this means the a...
by Emd4600 [ASR]
Fri Oct 07, 2016 7:56 am
Forum: Tutorials
Topic: How to create new Spore part models (animated parts!)
Replies: 29
Views: 3840
Gender: Male

Re: How to create new Spore part models (animated parts!)

The addons are still very untested so they might have bugs. Could you send me the .blend file for that part so i cant ry to investigate what happens, please?
by Emd4600 [ASR]
Thu Oct 06, 2016 1:06 pm
Forum: Tutorials
Topic: How to create new Spore part models (animated parts!)
Replies: 29
Views: 3840
Gender: Male

Re: How to create new Spore part models (animated parts!)

Just a question on animations, since I'm not seeing any names for "close," am I correct in thinking that for a mouth you would only need the "open mouth" animation for both opening and closing? That is the game doesn't actually play the animation from beginning to end but moves ...
by Emd4600 [ASR]
Tue Oct 04, 2016 8:48 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 202
Views: 78430
Gender: Male

Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Does not work at all for me. Unpack is bugged; creating projects are bugged; references to main spore files are bugged. Editing is impossible, too. FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!! WHY F%$#&NG MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?!?!?!??!??!?!?!?!?!?!!?!??!?!?!?!?!...
by Emd4600 [ASR]
Wed Sep 28, 2016 12:02 pm
Forum: Tutorials
Topic: How to create new Spore part models (animated parts!)
Replies: 29
Views: 3840
Gender: Male

How to create new Spore part models (animated parts!)

Welcome! In this tutorial I will teach you how to export new parts for Spore using SporeModder Blender addons. This method allows us to use the latest version of Blender, create animated parts, building/vehicle parts and other types of models. In this tutorial I will only show you how to use the Ble...
by Emd4600 [ASR]
Mon Aug 15, 2016 2:16 pm
Forum: Editor Mods
Topic: Adventures: Infinite Complexity - 100 points - Extra Size mod!!
Replies: 70
Views: 20184
Gender: Male

Re: Adventures: Infinite Complexity - 100 points - Extra Size mod!!

Do you have Steam Spore? If you don't, then the mod should work. Be sure you only put one of them.
by Emd4600 [ASR]
Wed Aug 10, 2016 11:36 am
Forum: Editor Mods
Topic: Adventures: Infinite Complexity - 100 points - Extra Size mod!!
Replies: 70
Views: 20184
Gender: Male

Re: Adventures: Infinite Complexity - 100 points - Extra Size mod!!

No, but I think you should be able to still put a lot of objects and such without reaching the limit.
by Emd4600 [ASR]
Tue Aug 09, 2016 12:22 pm
Forum: Editor Mods
Topic: Adventures: Infinite Complexity - 100 points - Extra Size mod!!
Replies: 70
Views: 20184
Gender: Male

Re: Adventures: Infinite Complexity - 100 points - Extra Size mod!!

Yes, that's a known bug whose cause is unknown. It seems Spore still keeps some kind of internal complexity limit. But even if the complexity rises, it should take a lot more to get to the limit.

Also, just to be sure, do you have Steam Spore?
by Emd4600 [ASR]
Tue Aug 02, 2016 2:16 pm
Forum: Mod Discussion
Topic: Forgotten Spore lost. I lost. Everyone lost....
Replies: 13
Views: 3672
Gender: Male

Re: Forgotten Spore lost. I lost. Everyone lost....

Taht0s nice, but you should do an specific post for it ;)
by Emd4600 [ASR]
Wed Jul 20, 2016 3:57 am
Forum: Part Mods
Topic: Strange and Beautiful: Unique creature parts!
Replies: 136
Views: 17735
Gender: Male

Re: Strange and Beautiful: Unique creature parts!

Nice mod! BTW, could you please send me the .blend file? The SporeModder addons are still beta and I want to be sure everything worked fine.
by Emd4600 [ASR]
Mon Jul 18, 2016 3:29 am
Forum: Miscellaneous Mods
Topic: Ultimate Graphics Mod. Change the Spore Interface now!
Replies: 15
Views: 16472
Gender: Male

Re: Ultimate Graphics Mod. Change the Spore Interface now!

By that time, Mx3 hadn't discovered how to fully unpack Spore_EP1_Data, so I didn't have access to all files. This thread is really old, though. I haven't worked on the mod in forever, and doubt I'll do so again.

Go to advanced search