Search found 194 matches

by p.d
Fri Jan 04, 2013 8:58 pm
Forum: Mod Request
Topic: Use Your Own Cell in Cell Stage
Replies: 7
Views: 4555

Re: Use Your Own Cell in Cell Stage

...I actually did this once, but I can't remember how! I still have the video though. I think it involved sporehack...
[youtube] http://youtu.be/zZDrQr_0HZQ[/youtube]

I remember now. It was tsearch. But that's a real pain to work with and it's only temporary.
by p.d
Thu Jan 03, 2013 11:54 am
Forum: Mod Request
Topic: SPORE - Adventure Creator Unlimited Complexity Mod
Replies: 14
Views: 8519

Re: SPORE - Adventure Creator Unlimited Complexity Mod

If you never see the complexity limit in Spore_EP1_Data.package, the alternative option it's getting out complexity on the parts that you can put in the adventure. At least in the criature editor, this line is for the omplexity that add: "ModelComplexityScore" I'm pretty sure that in the ...
by p.d
Wed Jan 02, 2013 4:24 pm
Forum: Mod Request
Topic: SPORE - Adventure Creator Unlimited Complexity Mod
Replies: 14
Views: 8519

Re: SPORE - Adventure Creator Unlimited Complexity Mod

jony wrote:You They must not touch the complex the Editors ....
It's like dividing by zero ... /0 = error

if they did it would prove testing desktop ...


...wat
by p.d
Thu Dec 27, 2012 4:26 pm
Forum: » Stage - Space
Topic: 18 Spices!!!
Replies: 9
Views: 7072

Re: 18 Spices!!!

Do the spices vary in rarity and price, or are they all basically the same besides the color?
by p.d
Tue Dec 25, 2012 2:07 pm
Forum: Mod Discussion
Topic: Structure Editor mod WIP showcase
Replies: 11
Views: 5251

Re: Structure Editor mod WIP showcase

So is this like an everything-but-creature editor? With all the vehicle and building types in one place? If so, make sure you change the maximum size of the vehicle parts, because they're rather small compared to the building ones.
by p.d
Wed Dec 12, 2012 11:02 am
Forum: Editor Mods
Topic: Adventure Pack V3 is out!!!!!!
Replies: 54
Views: 31275

Re: Adventure Pack V3 is out!!!!!!

HACKER80 wrote:FOR VERSION V4: http://www.youtube.com/watch?v=l7sohZZEDI4
Steve´s Staff of Life power!!! in Adventure :D


Is there a way to make that into a creature ability effect? because that would be and awesome power to have :D
by p.d
Tue Dec 11, 2012 2:27 pm
Forum: Help
Topic: Unpacking issues
Replies: 6
Views: 3397

Re: Unpacking issues

There are some packages that I've never been able to unpack entirely because of that error. I think it's just my computer though because I know other people have done it successfully. As far as I know, there's no way to fix it. A Have you been able to get them unpacked? Camben was right you know, t...
by p.d
Tue Dec 11, 2012 1:06 pm
Forum: Editor Mods
Topic: Adventure Pack V3 is out!!!!!!
Replies: 54
Views: 31275

Re: Adventure Pack V3 is out!!!!!!

I haven't tried it, but the video looks great *downloads*
by p.d
Sun Dec 09, 2012 8:49 pm
Forum: Help
Topic: Unpacking issues
Replies: 6
Views: 3397

Re: Unpacking issues

There are some packages that I've never been able to unpack entirely because of that error. I think it's just my computer though because I know other people have done it successfully. As far as I know, there's no way to fix it.
by p.d
Fri Nov 23, 2012 12:53 pm
Forum: Editor Mods
Topic: AdventureProps v4 Released!
Replies: 123
Views: 82827

Re: AdventureProps is Here!

camben wrote: Since that part of the files said what the model was, I have no way of knowing when or if the models were deleted.


My best guess would be that It was some of the untextured tribe objects that can be seen in the spore_graphics package. (Like that fishing pole stand, etc.)
by p.d
Sat Nov 03, 2012 4:50 pm
Forum: Editor Mods
Topic: AdventureProps v4 Released!
Replies: 123
Views: 82827

Re: AdventureProps is Here!

camben wrote:Nice! I want to get the city walls in for the next version now.


ohgodyes!

---
Here's another idea: could you put some of the darkspore weapons as holdable items? I always hated how there was only a single gun and two swords in the props.
by p.d
Thu Nov 01, 2012 6:13 am
Forum: Editor Mods
Topic: AdventureProps v4 Released!
Replies: 123
Views: 82827

Re: AdventureProps is Here!

One comment though: I don't know if you can do this, but I'd recommend making the wooden mace a handheld object instead of a static ornament.
by p.d
Wed Oct 31, 2012 8:43 am
Forum: Editor Mods
Topic: AdventureProps v4 Released!
Replies: 123
Views: 82827

Re: AdventureProps is Here!

Dude, this is sweet! You even got the textures to work! I especially love the spaceship interior :D
by p.d
Wed Oct 03, 2012 8:33 am
Forum: Mod Help
Topic: Captain parts animation IDs
Replies: 3
Views: 2514

Re: Captain parts animation IDs

Eh, that doesn't really help. There's only 2 pages an neither one has what I'm looking for. Also, I have no idea how to use the hexadecimals.
by p.d
Tue Oct 02, 2012 1:43 pm
Forum: Mod Help
Topic: Captain parts animation IDs
Replies: 3
Views: 2514

Captain parts animation IDs

Changing the animations for the creature weapons is really easy, I do it all the time. But I can't figure out where to find the animation ids for the captain parts. I would like to be able to change those or use the animations on some creature weapons (ex. use the mindmeld animation with to make a p...
by p.d
Sun Sep 30, 2012 7:07 pm
Forum: Modding
Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Replies: 3017
Views: 1822720

Re: Dark Injection v8 How to get Darkspore parts into Spore.

How do I get this to work with the cell and creature stages? Im not a fan of galactic adventures, but even when I don't use any of the mods parts ALL animation is gone. Eating, digging up bones, and other creatures just freeze and continue to blink after death. I've had that happen too. It has noth...
by p.d
Tue Jul 31, 2012 2:00 pm
Forum: General Discussion
Topic: Funny pictures comics and etc about spore!
Replies: 4
Views: 3887

Re: Funny pictures comics and etc about spore!

I made this when the creature creator first came out. I think it's the only reason most people bothered to subscribe to my channel.

by p.d
Mon Jul 09, 2012 1:01 pm
Forum: Modding
Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Replies: 3017
Views: 1822720

Re: Dark Injection v7.0.5 How to get Darkspore parts into Sp

Has anyone thought about making a healing weapon? I was thinking of using the same code as the healing rods from the tribal stage. I looked into doing this once myself, but didn't get very far.
by p.d
Mon Jul 02, 2012 11:15 am
Forum: Modding
Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Replies: 3017
Views: 1822720

Re: Dark Injection v7.0.5 How to get Darkspore parts into Sp

Anyway, someone asked awhile back if there was a way we could have the normal parts from core spore(including exo limbs and C&C parts) and have a new section for the dark injection versions. Just bumping that thought up in case it could be an efficient way to retain the colorizaton of previous ...

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