Search found 191 matches

by p.d
Thu Dec 27, 2012 4:26 pm
Forum: » Stage - Space
Topic: 18 Spices!!!
Replies: 8
Views: 5911

Re: 18 Spices!!!

Do the spices vary in rarity and price, or are they all basically the same besides the color?
by p.d
Tue Dec 25, 2012 2:07 pm
Forum: Mod Discussion
Topic: Structure Editor mod WIP showcase
Replies: 11
Views: 4497

Re: Structure Editor mod WIP showcase

So is this like an everything-but-creature editor? With all the vehicle and building types in one place? If so, make sure you change the maximum size of the vehicle parts, because they're rather small compared to the building ones.
by p.d
Wed Dec 12, 2012 11:02 am
Forum: Editor Mods
Topic: Adventure Pack V3 is out!!!!!!
Replies: 54
Views: 28051

Re: Adventure Pack V3 is out!!!!!!

HACKER80 wrote:FOR VERSION V4: http://www.youtube.com/watch?v=l7sohZZEDI4
Steve´s Staff of Life power!!! in Adventure :D


Is there a way to make that into a creature ability effect? because that would be and awesome power to have :D
by p.d
Tue Dec 11, 2012 2:27 pm
Forum: Help
Topic: Unpacking issues
Replies: 6
Views: 2846

Re: Unpacking issues

There are some packages that I've never been able to unpack entirely because of that error. I think it's just my computer though because I know other people have done it successfully. As far as I know, there's no way to fix it. A Have you been able to get them unpacked? Camben was right you know, t...
by p.d
Tue Dec 11, 2012 1:06 pm
Forum: Editor Mods
Topic: Adventure Pack V3 is out!!!!!!
Replies: 54
Views: 28051

Re: Adventure Pack V3 is out!!!!!!

I haven't tried it, but the video looks great *downloads*
by p.d
Sun Dec 09, 2012 8:49 pm
Forum: Help
Topic: Unpacking issues
Replies: 6
Views: 2846

Re: Unpacking issues

There are some packages that I've never been able to unpack entirely because of that error. I think it's just my computer though because I know other people have done it successfully. As far as I know, there's no way to fix it.
by p.d
Fri Nov 23, 2012 12:53 pm
Forum: Editor Mods
Topic: AdventureProps v4 Released!
Replies: 123
Views: 71964

Re: AdventureProps is Here!

camben wrote: Since that part of the files said what the model was, I have no way of knowing when or if the models were deleted.


My best guess would be that It was some of the untextured tribe objects that can be seen in the spore_graphics package. (Like that fishing pole stand, etc.)
by p.d
Sat Nov 03, 2012 4:50 pm
Forum: Editor Mods
Topic: AdventureProps v4 Released!
Replies: 123
Views: 71964

Re: AdventureProps is Here!

camben wrote:Nice! I want to get the city walls in for the next version now.


ohgodyes!

---
Here's another idea: could you put some of the darkspore weapons as holdable items? I always hated how there was only a single gun and two swords in the props.
by p.d
Thu Nov 01, 2012 6:13 am
Forum: Editor Mods
Topic: AdventureProps v4 Released!
Replies: 123
Views: 71964

Re: AdventureProps is Here!

One comment though: I don't know if you can do this, but I'd recommend making the wooden mace a handheld object instead of a static ornament.
by p.d
Wed Oct 31, 2012 8:43 am
Forum: Editor Mods
Topic: AdventureProps v4 Released!
Replies: 123
Views: 71964

Re: AdventureProps is Here!

Dude, this is sweet! You even got the textures to work! I especially love the spaceship interior :D
by p.d
Wed Oct 03, 2012 8:33 am
Forum: Mod Help
Topic: Captain parts animation IDs
Replies: 3
Views: 2129

Re: Captain parts animation IDs

Eh, that doesn't really help. There's only 2 pages an neither one has what I'm looking for. Also, I have no idea how to use the hexadecimals.
by p.d
Tue Oct 02, 2012 1:43 pm
Forum: Mod Help
Topic: Captain parts animation IDs
Replies: 3
Views: 2129

Captain parts animation IDs

Changing the animations for the creature weapons is really easy, I do it all the time. But I can't figure out where to find the animation ids for the captain parts. I would like to be able to change those or use the animations on some creature weapons (ex. use the mindmeld animation with to make a p...
by p.d
Sun Sep 30, 2012 7:07 pm
Forum: Modding
Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Replies: 3009
Views: 1625568

Re: Dark Injection v8 How to get Darkspore parts into Spore.

How do I get this to work with the cell and creature stages? Im not a fan of galactic adventures, but even when I don't use any of the mods parts ALL animation is gone. Eating, digging up bones, and other creatures just freeze and continue to blink after death. I've had that happen too. It has noth...
by p.d
Tue Jul 31, 2012 2:00 pm
Forum: General Discussion
Topic: Funny pictures comics and etc about spore!
Replies: 4
Views: 3343

Re: Funny pictures comics and etc about spore!

I made this when the creature creator first came out. I think it's the only reason most people bothered to subscribe to my channel.

by p.d
Mon Jul 09, 2012 1:01 pm
Forum: Modding
Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Replies: 3009
Views: 1625568

Re: Dark Injection v7.0.5 How to get Darkspore parts into Sp

Has anyone thought about making a healing weapon? I was thinking of using the same code as the healing rods from the tribal stage. I looked into doing this once myself, but didn't get very far.
by p.d
Mon Jul 02, 2012 11:15 am
Forum: Modding
Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
Replies: 3009
Views: 1625568

Re: Dark Injection v7.0.5 How to get Darkspore parts into Sp

Anyway, someone asked awhile back if there was a way we could have the normal parts from core spore(including exo limbs and C&C parts) and have a new section for the dark injection versions. Just bumping that thought up in case it could be an efficient way to retain the colorizaton of previous ...
by p.d
Wed Jun 13, 2012 12:05 pm
Forum: Editor Mods
Topic: Davo's Flora Editor
Replies: 84
Views: 87976

Re: Davo's Flora Editor

Davo, any chance of you adding the DI plant-like creature parts to this editor?
by p.d
Wed Jun 06, 2012 11:49 am
Forum: Editor Mods
Topic: All FX Tab for Creature Editor!
Replies: 15
Views: 25543

Re: All FX Tab for Creature Editor!

grandrice wrote:wasn't that already included in DI?


It was, but this is just a stand-alone mod for those not using the latest version (like me) or not using DI at all.
by p.d
Tue Jun 05, 2012 8:36 am
Forum: Editor Mods
Topic: All FX Tab for Creature Editor!
Replies: 15
Views: 25543

Re: All FX Tab for Creature Editor!

omg thank you! I was going to make this myself from the latest DI mod but I encountered some problems and never bothered to finish it.

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