Search found 4 matches
- Sun Mar 18, 2012 4:41 pm
- Forum: Mod Ideas
- Topic: Request for No Ecodistasters
- Replies: 5
- Views: 4912
Re: Request for No Ecodistasters
Thank you. I'll try it out.
- Sun Mar 18, 2012 1:48 am
- Forum: Mod Ideas
- Topic: Request for No Ecodistasters
- Replies: 5
- Views: 4912
Re: Request for No Ecodistasters
I've looked, yes. There is a no hazards, but it doesn't work on GA, and no hazards refers to only the geysers and meteors that permeate T0 planets. A lot of the mods salvaged from Sporedum don't seem to work on GA. Which is sad, because there were once a lot of good mods there. I found a way people ...
- Sat Mar 17, 2012 7:46 pm
- Forum: Mod Ideas
- Topic: Request for No Ecodistasters
- Replies: 5
- Views: 4912
Request for No Ecodistasters
Exactly what it says in the title. The ecodisasters are so annoying. I'm trying to make it to the center of the galaxy and do battle with the Grox D< I don't have time to navigate all the way back to whatever planet is having a tantrum and babysit. I don't care about the pirates. I just want the eco...
- Fri Mar 16, 2012 5:54 pm
- Forum: Editor Mods
- Topic: Unlimited Complexity | Boundless Creature Editor
- Replies: 206
- Views: 501012
Re: UNLIMITED COMPLEXITY & BOUNDLESS CREATURE EDITOR
Does this Unlimited Complexity mod apply only to creatures? Can you make one for vehicles, as well? I'd love to be able to use all my overly complex ships. It's going to take me a while to finish downloading the files I need to use DarkInjections. But I do see that one of its features is greatly red...