Search found 140 matches

Go to advanced search

by Snaid1
Wed Jun 13, 2018 11:30 am
Forum: Mod Request
Topic: All editors fused into one, grox empire color in space stage
Replies: 5
Views: 506
Gender: None specified

Re: All editors fused into one, grox empire color in space stage

There are a couple of mods/workarounds that might work for what you want to do. I have a mod request (IDK if easy or not) to add all tabs from other editors (spaceship editor, tribe editor etc.) into one editor, i think tbe best it would be to creature editor. Dark Injection adds all the parts from ...
by Snaid1
Fri Jun 08, 2018 8:08 am
Forum: Mod Discussion
Topic: Trying to find the Space is Fun mod. EDIT: FOUND
Replies: 5
Views: 325
Gender: None specified

Re: Trying to find the Space is Fun mod.

I think I had that mod once upon a time, unfortunately I don't have it now either, It wasn't necessary for me after I got Galactic Adventures. GA reduces the number of eco-disasters and raids as well.
by Snaid1
Wed Jun 06, 2018 9:01 am
Forum: [WIP] Work In Progress
Topic: Himeric Engine [Partmod][BETA]
Replies: 101
Views: 36299
Gender: None specified

Re: Himeric Engine [Partmod][BETA]

Rob55Rod has a working link on page 5 of this thread. The reason you didn't receive a response sooner is probably because the response is the sames as the last person who asked about broken links i can't download the beta help plz!! No. Read the thread . I already uploaded a mirror, which has been r...
by Snaid1
Mon May 07, 2018 8:35 am
Forum: Part Mods
Topic: Strange And Beautiful by Peridot [Reupload]
Replies: 7
Views: 1143
Gender: None specified

Re: Strange And Beautiful by Peridot [Reupload]

It looks like I had missed his last update. Thanks for this!
by Snaid1
Tue Jan 16, 2018 10:11 am
Forum: » Stage - Space
Topic: Productive Homeworld
Replies: 3
Views: 1259
Gender: None specified

Re: Productive Homeworld

I haven't tested this yet but assuming this works it will be one of my favorite mods! I don't think it's that OP since I typically would end up conquering/purchasing the homeworlds of other species just for this effect. This will just help me get there a little it sooner.
by Snaid1
Wed Jan 10, 2018 3:50 pm
Forum: Editor Mods
Topic: Project Bacterioid.
Replies: 7
Views: 1508
Gender: None specified

Re: Project Bacterioid.

does this include the hidden cell parts?
by Snaid1
Mon Dec 18, 2017 10:16 am
Forum: [WIP] Work In Progress
Topic: Himeric Engine [Partmod][BETA]
Replies: 101
Views: 36299
Gender: None specified

Re: Himeric Engine [Partmod][BETA]

pipsqueak0229 wrote:hey if any one has the download can i please have it because the download isent working
thank you


Rob55Rod posted a reupload awhile back that still seems to be working.

rob55rod wrote:Welp, here's a reupload of the last released version of the mod.
by Snaid1
Mon Dec 11, 2017 11:04 pm
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 35
Views: 6067
Gender: None specified

Re: Spore ModAPI

A quick question for you, does this give enough access to Spore's code that a mod to allow you to get custom category parts in the creature stage is now theoretically possible? That never required the ModAPI, just some research into how previous mods pulled it off. O.o I didn't know any other mods ...
by Snaid1
Tue Nov 21, 2017 11:24 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 35
Views: 6067
Gender: None specified

Re: Spore ModAPI

Fantastic Work EMD! I will definitely play around with this when I get the chance!
A quick question for you, does this give enough access to Spore's code that a mod to allow you to get custom category parts in the creature stage is now theoretically possible?
by Snaid1
Tue Nov 21, 2017 11:16 am
Forum: Part Mods
Topic: Dark Injection 9.r dev log (OPEN BETA)
Replies: 400
Views: 131977
Gender: None specified

Re: Dark Injection 9.r dev log (OPEN BETA)

Looks Awesome! Quick Question: is it possible to have the new layout while keeping the classic interface look? Mainly I like the map being in the upper right corner but I also like the look of classic spore.
by Snaid1
Sun Nov 12, 2017 2:06 pm
Forum: Off Topic
Topic: Hello from the USA :)
Replies: 6
Views: 1429
Gender: None specified

Re: Hello from the USA :)

Welcome to the community!

Wow, long time lurker is right! first post and 5 years of membership!
by Snaid1
Wed Nov 08, 2017 5:54 pm
Forum: Part Mods
Topic: Dark Injection 9.r dev log (OPEN BETA)
Replies: 400
Views: 131977
Gender: None specified

Re: Dark Injection 9.r dev log (OPEN BETA)

I think the PMs went to everyone for some reason. I think I got those while back too. While I'm not part of the DI development team I would imagine the next update probably not being for awhile. The last update was towards the beginning of August and I'm pretty sure that was the first update this ye...
by Snaid1
Wed Nov 08, 2017 5:51 pm
Forum: Help
Topic: What does the "GAprop" tag do?
Replies: 2
Views: 750
Gender: None specified

Re: What does the "GAprop" tag do?

pretty much. If i remember right, it makes it so the creation will not be used to pollinate your universe. I'm pretty sure that's why they used to say to use it when using Davo's floral editor since those would crash the game if they came out.
by Snaid1
Tue Sep 26, 2017 3:48 pm
Forum: Off Topic
Topic: Remember me?
Replies: 3
Views: 1035
Gender: None specified

Re: Remember me?

Welcome Back GB!
by Snaid1
Tue Sep 26, 2017 1:39 pm
Forum: Mod Request
Topic: A few requests for DI and base Primal Stage.
Replies: 5
Views: 1035
Gender: None specified

Re: A few requests for DI and base Primal Stage.

For the Dark Injection mod I have run out of bone and creature Alphas. I had this same problem, but my way around it was to download the Graveyard mod (I think it was in the sporedum archives...). That mod adds TONS of large bones around every nest and I end up running out of parts before running o...
by Snaid1
Wed Aug 30, 2017 9:45 am
Forum: Mod Request
Topic: More Cities and more spice
Replies: 5
Views: 1146
Gender: None specified

Re: More Cities and more spice

These actually sounds pretty cool. can you post links to where you found the mods/download links if you made them yourself? I've seen the cities one before but I can't find it currently, and I've never seen a working mod to up spice storage capacity.
by Snaid1
Mon Aug 28, 2017 11:26 am
Forum: Part Mods
Topic: Invidia (Colorful parts)
Replies: 5
Views: 5183
Gender: None specified

Re: Invidia (Colorful parts)

Looks like nobody's responded in a few days. I've got this mod downloaded, Here is a download link that should work for you.

https://mega.nz/#!21shwYjI!vIKftiBV7quv ... vAhuE7jhIE
by Snaid1
Thu Jul 27, 2017 8:53 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 35
Views: 6067
Gender: None specified

Re: Spore ModAPI

This works great for me and I love the idea! I do have a quick question about the developer kit. the README says to pick the version of spore you are compiling for, which one should I pick for Origin spore?
by Snaid1
Wed Jul 26, 2017 1:49 pm
Forum: Part Mods
Topic: dead
Replies: 156
Views: 36856
Gender: None specified

Re: Strange and Beautiful: Unique creature parts!

paranoid_modder wrote:do these parts work with origin spore?

They do for me. although the preview icons are mostly not there, the parts work fine.
by Snaid1
Sat Jul 22, 2017 7:26 pm
Forum: Part Mods
Topic: Dark Injection 9.r dev log (OPEN BETA)
Replies: 400
Views: 131977
Gender: None specified

Re: Dark Injection 9.r dev log (OPEN BETA)

The Installer looks Awesome!

As a side note is it possible to get in on the private beta listed on the Installer?

Go to advanced search