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by Snaid1
Mon Dec 11, 2017 11:04 pm
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 33
Views: 3173
Gender: None specified

Re: Spore ModAPI

A quick question for you, does this give enough access to Spore's code that a mod to allow you to get custom category parts in the creature stage is now theoretically possible? That never required the ModAPI, just some research into how previous mods pulled it off. O.o I didn't know any other mods ...
by Snaid1
Tue Nov 21, 2017 11:24 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 33
Views: 3173
Gender: None specified

Re: Spore ModAPI

Fantastic Work EMD! I will definitely play around with this when I get the chance!
A quick question for you, does this give enough access to Spore's code that a mod to allow you to get custom category parts in the creature stage is now theoretically possible?
by Snaid1
Tue Nov 21, 2017 11:16 am
Forum: Part Mods
Topic: Dark Injection 9.r dev log (OPEN BETA)
Replies: 376
Views: 101610
Gender: None specified

Re: Dark Injection 9.r dev log (OPEN BETA)

Looks Awesome! Quick Question: is it possible to have the new layout while keeping the classic interface look? Mainly I like the map being in the upper right corner but I also like the look of classic spore.
by Snaid1
Sun Nov 12, 2017 2:06 pm
Forum: Off Topic
Topic: Hello from the USA :)
Replies: 4
Views: 395
Gender: None specified

Re: Hello from the USA :)

Welcome to the community!

Wow, long time lurker is right! first post and 5 years of membership!
by Snaid1
Wed Nov 08, 2017 5:54 pm
Forum: Part Mods
Topic: Dark Injection 9.r dev log (OPEN BETA)
Replies: 376
Views: 101610
Gender: None specified

Re: Dark Injection 9.r dev log (OPEN BETA)

I think the PMs went to everyone for some reason. I think I got those while back too. While I'm not part of the DI development team I would imagine the next update probably not being for awhile. The last update was towards the beginning of August and I'm pretty sure that was the first update this ye...
by Snaid1
Wed Nov 08, 2017 5:51 pm
Forum: Help
Topic: What does the "GAprop" tag do?
Replies: 2
Views: 261
Gender: None specified

Re: What does the "GAprop" tag do?

pretty much. If i remember right, it makes it so the creation will not be used to pollinate your universe. I'm pretty sure that's why they used to say to use it when using Davo's floral editor since those would crash the game if they came out.
by Snaid1
Tue Sep 26, 2017 3:48 pm
Forum: Off Topic
Topic: Remember me?
Replies: 3
Views: 411
Gender: None specified

Re: Remember me?

Welcome Back GB!
by Snaid1
Tue Sep 26, 2017 1:39 pm
Forum: Mod Request
Topic: A few requests for DI and base Primal Stage.
Replies: 5
Views: 588
Gender: None specified

Re: A few requests for DI and base Primal Stage.

For the Dark Injection mod I have run out of bone and creature Alphas. I had this same problem, but my way around it was to download the Graveyard mod (I think it was in the sporedum archives...). That mod adds TONS of large bones around every nest and I end up running out of parts before running o...
by Snaid1
Wed Aug 30, 2017 9:45 am
Forum: Mod Request
Topic: More Cities and more spice
Replies: 5
Views: 695
Gender: None specified

Re: More Cities and more spice

These actually sounds pretty cool. can you post links to where you found the mods/download links if you made them yourself? I've seen the cities one before but I can't find it currently, and I've never seen a working mod to up spice storage capacity.
by Snaid1
Mon Aug 28, 2017 11:26 am
Forum: Part Mods
Topic: Invidia (Colorful parts)
Replies: 5
Views: 4152
Gender: None specified

Re: Invidia (Colorful parts)

Looks like nobody's responded in a few days. I've got this mod downloaded, Here is a download link that should work for you.

https://mega.nz/#!21shwYjI!vIKftiBV7quv ... vAhuE7jhIE
by Snaid1
Thu Jul 27, 2017 8:53 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 33
Views: 3173
Gender: None specified

Re: Spore ModAPI

This works great for me and I love the idea! I do have a quick question about the developer kit. the README says to pick the version of spore you are compiling for, which one should I pick for Origin spore?
by Snaid1
Wed Jul 26, 2017 1:49 pm
Forum: Part Mods
Topic: Strange and Beautiful: Unique creature parts!
Replies: 151
Views: 24530
Gender: None specified

Re: Strange and Beautiful: Unique creature parts!

paranoid_modder wrote:do these parts work with origin spore?

They do for me. although the preview icons are mostly not there, the parts work fine.
by Snaid1
Sat Jul 22, 2017 7:26 pm
Forum: Part Mods
Topic: Dark Injection 9.r dev log (OPEN BETA)
Replies: 376
Views: 101610
Gender: None specified

Re: Dark Injection 9.r dev log (OPEN BETA)

The Installer looks Awesome!

As a side note is it possible to get in on the private beta listed on the Installer?
by Snaid1
Wed Jul 19, 2017 11:02 am
Forum: Mod Request
Topic: CC demo run in full game?
Replies: 2
Views: 566
Gender: None specified

Re: CC demo run in full game?

I feel like this has been asked before but I can't seem to find a thread specifically about the run animation from the creature creator. I don't know what would need to change, but I would imagine it would be a matter of finding where the run animation is in the creature creator and in GA and making...
by Snaid1
Mon May 15, 2017 2:37 pm
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 365
Views: 208837
Gender: None specified

Re: CamBen Color Pack (AKA Knurlies Mod)

I'm pretty sure the parts are only available in the creature creator. Unless someone knows something I don't, the parts from custom tabs can't be unlocked during regular gameplay, Just the new parts in tabs that are already in the base game. I get around it by creating my creature in the creature cr...
by Snaid1
Sun Apr 23, 2017 2:17 pm
Forum: Miscellaneous Mods
Topic: Galaxy Games Studios Mod Pack
Replies: 3
Views: 1261
Gender: None specified

Re: Galaxy Games Studios Mod Pack

Wow, that's a lot of mods. could you add the mod titles before the download links? I was trying to look at them and I don't know if I missed any when scrolling the page...

also do you know if any of these have issues with the new spore client?
by Snaid1
Mon Mar 27, 2017 3:58 pm
Forum: Mod Discussion
Topic: New Client & Broken Mods
Replies: 93
Views: 14318
Gender: None specified

Re: New Client & Broken Mods

I need to test in depth to check what else isn't working, but a mod not mentioned yet that's not working for me is the CB Spine Tweaker mod. Edit Update: I'm only going to include mods not listed in the first post: mostly working: Graveyard (no longer spawns bones around starting nest, otherwise wor...
by Snaid1
Mon Mar 27, 2017 3:49 pm
Forum: Mod Help
Topic: The Ultimate Data Folder guide.
Replies: 8
Views: 2599
Gender: None specified

Re: The Ultimate Data Folder guide.

As of today the Spore: Creepy and cute no longer appears in my origin, but it installs along with the regular game on a reinstall. the new Data folder for Spore C&C for me is:

\Spore\BP1Data

I imagine others with the origin install can confirm this change.
by Snaid1
Tue Jul 19, 2016 11:11 am
Forum: » Stage - Space
Topic: Infinite Colony Incredi-Pak Mod and Anti-Piss Off Planet Buster
Replies: 3
Views: 4328
Gender: None specified

Re: Infinite Colony Incredi-Pak Mod and Anti-Piss Off Planet Buster

there is one for the colony incredi-pack. I've got it somewhere and I'm pretty sure I got it from the Sporedum archive here. http://www.davoonline.com/download/ I think it's the one titled 81217-unlimitedcolonypacks... but I'm not sure. I don't think it changes the recharge time but it does grant yo...
by Snaid1
Sun Jun 19, 2016 12:01 pm
Forum: DavoOnline.com & Company
Topic: Website Problems
Replies: 7
Views: 2094
Gender: None specified

Re: Website Problems

ok, so my problems got worse and I haven't been able to access the site for about a week and a half. found out it was because my virus scanner was detecting malicious code in the javascript on this site. I turned off javascript and everything is working great! just wanted to post findings in case an...

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