Search found 8 matches
Search found 8 matches • Page 1 of 1
I would do this myself if Spore's modding scene was anything like the Sims 3's, since I have more experience with the latter. Maybe when Sporemodder is released it'll make this endeavor easier.
The more I think about this idea, the more plausible it seems. Theoretically it would work like how beaks and insectoid mouths change their voices in the Tribal stage or in adventures. The creature voices for these voice parts would be silent while in adventures they would use their respective arche...
Thanks for mentioning this. I have already changed this on my file. You will see this change in my next update post (I'm excited, there's so many changes!) While I'm at it, is there anything else you like/dislike? There's not much that I can say about this mod yet, as I am still exploring its featu...
I don't really like the fact that the main file replaces colony walls with Grox walls; kinda degrades the uniqueness of the Grox. Maybe you could merge it with one of the Grox expansions or create a new component?
Alright, so a while ago I was messing around with the flora editor. At one point I accidentally saved a plant without tagging it with "gaprop," meaning it will pollinate and potentially cause a crash with the Staff of Life. I tried deleting it (both in-game and in my Spore Creations folder...
So, a few days ago I decided to travel around in the space stage and listen to various archetypes' voices. I then thought how useful these voices would be for adventures. Is it possible to apply the archetype voices to creature parts, like how Dark Injection does it? If so, would it even be observab...
- Sat Mar 05, 2016 7:51 pm
- Forum: Part Mods
- Topic: Dark Injection 9.r dev log (OPEN BETA)
- Replies: 419
- Views: 207886
This is all I get with this mod. Trying to open the details crashes the game. All other tabs open the panel the tab to their left should open. Davo's V9 works just fine. I have no other mods. Is there a solution for this?