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by rob55rod
Tue Aug 14, 2018 5:31 am
Forum: Part Mods
Topic: Dark Injection 9.r dev log (OPEN BETA)
Replies: 402
Views: 138480

Re: Dark Injection 9.r dev log (OPEN BETA)

by rob55rod
Mon Aug 13, 2018 4:41 am
Forum: Mod Request
Topic: Grox Archetype
Replies: 17
Views: 4962

Re: Grox Archetype

well actually there is a way to add new cheats but i saw it in another mod called space create i have it to when you type in the cheat it gives you all space items so yes you actually can make cheats That's not creating a cheat, that's alttering a cheat which is already in the game. Also you're rep...
by rob55rod
Sat Aug 11, 2018 2:34 pm
Forum: Part Mods
Topic: Dark Injection 9.r dev log (OPEN BETA)
Replies: 402
Views: 138480

Re: Dark Injection 9.r dev log (OPEN BETA)

by rob55rod
Thu Aug 02, 2018 5:09 am
Forum: Modding Documentation
Topic: SPUI Findings
Replies: 0
Views: 139

SPUI Findings

Figured I'd share some of what I've found while digging around in Spore's files for DI and/or Spore's TCRF page. Here's everything I've confirmed thus far: adventureEditorPaletteAudioSlot~ 0x053541ED editorCombatVerbIcon~ 0x05722A76 adventureTerraformPaletteTerrainColors~ 0x09C89EA4 adventureLoadscr...
by rob55rod
Wed Aug 01, 2018 10:25 am
Forum: Spore
Topic: need help with finding the right mods..
Replies: 14
Views: 587

Re: need help with finding the right mods..

i looked, but couldn't see anything where i could turn off the UI. i will try it as you say, thanks. It's among the first two items in the feature list, before all the checkboxes. That's not Dark Injection, that's Spore. yeah it's so annoying we can't get online without origin anymore.. Wrong, all ...
by rob55rod
Tue Jul 31, 2018 1:14 pm
Forum: FAQ, Info, and Help
Topic: Official Dark Injection FAQ! Answers and Fixes!
Replies: 478
Views: 118723

Re: Official Dark Injection FAQ! Answers and Fixes!

ileikspore wrote:I just noticed that i put it in the wrong file...

...as I suspected. So, is everything working now that that's sorted out?
by rob55rod
Mon Jul 30, 2018 5:50 pm
Forum: Spore
Topic: need help with finding the right mods..
Replies: 14
Views: 587

Re: need help with finding the right mods..

it's working, as intended also the unlimited complexity, so nice!.. :mrgreen: but i don't like the UI. in dark injection. i much prefer the original I. ...then turn the UI off. To do so, just run the ModAPI Easy Uninstaller as an Administrator, then click the gear icon next to Dark Injection in the...
by rob55rod
Mon Jul 30, 2018 4:45 am
Forum: Tools & Patches
Topic: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool
Replies: 10
Views: 247

Re: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool

Can't wait for it to come out. In-fact, I'd much rather have this than the new DI version at the moment. No rush though I'll just...assume that was intended as a compliment, rather than a brutally savage roast of epic proportions ._. Coo. So just to make things sure, this one has properly looping m...
by rob55rod
Sun Jul 29, 2018 10:40 am
Forum: DI 9.r suggestions, ideas, and contributions
Topic: Make the DI parts not unlockable in the Creature Stage
Replies: 4
Views: 230

Re: Make the DI parts not unlockable in the Creature Stage

Unfortunately, there doesn't seem to be a way to just make them not be unlockable. That having been said, the Core Part Pages component exists, and therefore can be disabled, which does accomplish the goal of making the parts not be unlockable. None of the other parts are unlockable at all, current...
by rob55rod
Sun Jul 29, 2018 7:00 am
Forum: Tools & Patches
Topic: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool
Replies: 10
Views: 247

Re: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool

(In case anyone was wondering, yes, I updated the screenshots)
by rob55rod
Sat Jul 28, 2018 4:12 pm
Forum: Tools & Patches
Topic: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool
Replies: 10
Views: 247

Re: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool

Flames Kid wrote:Does it convert as well?

Yes, using an integrated version of EALayer3.
by rob55rod
Sat Jul 28, 2018 8:59 am
Forum: Tools & Patches
Topic: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool
Replies: 10
Views: 247

[WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool

So, given all the recent interest in modding in new Adventure music, I've decided to resume on an old, semi-scrapped project of mine: MusiConv, a tool which can be used to quickly and easily create Adventure music mods. https://i.imgur.com/hhp8ZmF.png https://i.imgur.com/qFchuPW.png No downloads are...
by rob55rod
Sat Jul 28, 2018 8:46 am
Forum: Tools & Patches
Topic: Spore SNR Importer (adventure music mod tool)
Replies: 19
Views: 2739

Re: Spore SNR Importer (adventure music mod tool)

the auto translation in Google Chrome seems to be pretty accurate from skimming through it. if not I could try translating it manually for you but I can't guarantee my translation will be any better. Appreciated, but there's really no point at this point in time - I'm working on something that will...
by rob55rod
Sat Jul 28, 2018 8:45 am
Forum: FAQ, Info, and Help
Topic: Official Dark Injection FAQ! Answers and Fixes!
Replies: 478
Views: 118723

Re: Official Dark Injection FAQ! Answers and Fixes!

ileikspore wrote:I added Arenas_RDX9.package and Arenas_Textures.package but my parts still are invisible. Please help!

What is the exact path of the folder you installed them to?
by rob55rod
Fri Jul 27, 2018 4:52 am
Forum: Tools & Patches
Topic: Spore SNR Importer (adventure music mod tool)
Replies: 19
Views: 2739

Re: Spore SNR Importer (adventure music mod tool)

TheUltraCube6723 wrote:
rob55rod wrote:
TheUltraCube6723 wrote:Then what am I supposed to do to convert MP3 to SNR? Use the tutorial in this thread?

Use the tutorial on Sporepedia2.


I tried, but it's in portuguese/spanish, is there a good translation of it?

Spanish. And no, only automated ones, such as the one provided by Google Translate.
by rob55rod
Thu Jul 26, 2018 11:43 am
Forum: DI 9.r suggestions, ideas, and contributions
Topic: Make the DI parts not unlockable in the Creature Stage
Replies: 4
Views: 230

Re: Make the DI parts not unlockable in the Creature Stage

Unfortunately, there doesn't seem to be a way to just make them not be unlockable. That having been said, the Core Part Pages component exists, and therefore can be disabled, which does accomplish the goal of making the parts not be unlockable. None of the other parts are unlockable at all, currentl...
by rob55rod
Thu Jul 26, 2018 11:42 am
Forum: Tools & Patches
Topic: Spore SNR Importer (adventure music mod tool)
Replies: 19
Views: 2739

Re: Spore SNR Importer (adventure music mod tool)

According to Rob55Rod, this mod can convert .mp3 files into .SNR files AND create all of the files needed to compile a Music Mod, correct? I followed the instructions, and it didn't quite work, I need some help. It doesn't handle the conversion from mp3 to SNR, but it does do basically everything a...
by rob55rod
Thu Jul 26, 2018 11:40 am
Forum: DI 9.r Bug Reports
Topic: Sea Vehicle Editor Graphical Bug?
Replies: 8
Views: 814

Re: Sea Vehicle Editor Graphical Bug?

Well disabling everything did nothing (even setting the UI back to core Spore's) but I think I may have found the issue. After re-enabling everything, out of curiosity I tried deleting just the !!!!!2017_DI_9_r_Beta2-1-6_zzFoundation_LC package and that seemed to fix it. Granted it also removes a l...
by rob55rod
Wed Jul 25, 2018 9:14 am
Forum: DI 9.r Bug Reports
Topic: On the Topic of Textures
Replies: 3
Views: 210

Re: On the Topic of Textures

Not sure what's up with those two Darkspore parts...I'll have to investigate. If you could provide a PNG of a creature which has the orange bleed-in, that would help. Will do sometime tomorrow! :) Appreciated. As for the Core Spore part textures...you installed the mod incorrectly. Just use the Ins...
by rob55rod
Wed Jul 25, 2018 9:14 am
Forum: Tools & Patches
Topic: Spore SNR Importer (adventure music mod tool)
Replies: 19
Views: 2739

Re: Spore SNR Importer (adventure music mod tool)

According to Rob55Rod, this mod can convert .mp3 files into .SNR files AND create all of the files needed to compile a Music Mod, correct? I followed the instructions, and it didn't quite work, I need some help. It doesn't handle the conversion from mp3 to SNR, but it does do basically everything a...

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