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by rob55rod
Mon May 14, 2018 11:07 am
Forum: Miscellaneous Mods
Topic: No Joker Badge
Replies: 14
Views: 9540
Gender: Male

Re: No Joker Badge

it is not working, i put it in a the data folder and it does not work. i have tried it on an old save and i started a new space stage save and it does not work. pls hlep i rrly want to use the setconsequencetrait cheat without getting joker Do you have Galactic Adventures? If you do, you have proba...
by rob55rod
Thu May 10, 2018 9:18 am
Forum: Editor Mods
Topic: PLANET EDITOR MOD FOUND!
Replies: 6
Views: 441
Gender: Male

Re: PLANET EDITOR MOD FOUND!

...this is one of those moments where I feel the need to point out that it'd be great if antivirus companies would just be clear that their products are a warning system, not an all-knowing oracle, and that they flag what might be a threat, not just what is a threat ._.
by rob55rod
Tue May 01, 2018 11:15 am
Forum: DI 9.r Bug Reports
Topic: dark injection, command colladaexport not recognized
Replies: 1
Views: 196
Gender: Male

Re: dark injection, command colladaexport not recognized

I've heard some people claim that the ColladaExport cheat doesn't work if the game is not in English. This is not a Dark Injection-related issue. You can override the game's set language and force it to English by running it with this command-line option: -locale:en-us Let me know if that helps ^-^
by rob55rod
Fri Apr 20, 2018 9:43 am
Forum: » Stage - Creature
Topic: Epic Everything
Replies: 17
Views: 21055
Gender: Male

Re: Epic Everything

Xanderdp9 wrote:Also what's GA stands for? I'm a weeb with computers...

GA stands for Galactic Adventures.
by rob55rod
Thu Apr 12, 2018 4:41 am
Forum: Welcome to DavoOnline Forums
Topic: Hello DavoOnline Forums!
Replies: 2
Views: 220
Gender: Male

Re: Hello DavoOnline Forums!

Welcome aboard! :D
by rob55rod
Wed Mar 28, 2018 8:23 am
Forum: Editor Mods
Topic: DVD's Building Base Rotation
Replies: 17
Views: 10177
Gender: Male

Re: DVD's Building Base Rotation

My game crashes whenever I try loading/editing an existing building... Any suggestions on how to fix it? PS: Doors seem to crash the game aswell I'm having his problem as well, ever since I've had this mod. It'll even crash when just wanting to view a building or when entering a stage with building...
by rob55rod
Wed Mar 28, 2018 8:21 am
Forum: Part Mods
Topic: Dinosaur Parts Mod v1.1
Replies: 9
Views: 2443
Gender: Male

Re: Dinosaur Parts Mod

Yeah, those look great.

Also, even if you aren't animating them now, I'd recommend building the models so that you can later on - you never know what improvements Emd may be able to make in the future...
by rob55rod
Fri Mar 23, 2018 12:50 pm
Forum: Part Mods
Topic: Dark Injection 9.r dev log (OPEN BETA)
Replies: 400
Views: 128208
Gender: Male

Re: Dark Injection 9.r dev log (OPEN BETA)

Anywaves...
Image
The Create Menu is finally starting to become something I'm actually happy with. Thoughts?
by rob55rod
Fri Mar 23, 2018 9:25 am
Forum: Part Mods
Topic: Dark Injection 9.r dev log (OPEN BETA)
Replies: 400
Views: 128208
Gender: Male

Re: Dark Injection 9.r dev log (OPEN BETA)

I thought it may still need to be fixed due to the file crashing my game when put in my creatures folder. It shouldint do that as i created this myself on my old laptop and it did not crash my game. guess its another issue then. Yeah...I'd have to guess you're missing a mod from your old setup or s...
by rob55rod
Wed Mar 21, 2018 7:11 pm
Forum: Part Mods
Topic: Dark Injection 9.r dev log (OPEN BETA)
Replies: 400
Views: 128208
Gender: Male

Re: Dark Injection 9.r dev log (OPEN BETA)

Sersay wrote:There are quite alot but i'll start with likely one of the most complex ones...

That's already a Spore PNG. Why are you trying to run it through the Darkspore Creature Converter?
by rob55rod
Tue Mar 20, 2018 6:35 pm
Forum: Part Mods
Topic: Dark Injection 9.r dev log (OPEN BETA)
Replies: 400
Views: 128208
Gender: Male

Re: Dark Injection 9.r dev log (OPEN BETA)

The download page directed me to a Darkspore creature converter program to apparintly convert old darkspore creatures to Dark injection? However, most creature files I attempt to convert give me the error "Error reading image's creation. Error, too much data in the image." Then pops up wi...
by rob55rod
Tue Mar 20, 2018 10:37 am
Forum: Part Mods
Topic: Dark Injection 9.r dev log (OPEN BETA)
Replies: 400
Views: 128208
Gender: Male

Re: Dark Injection 9.r dev log (OPEN BETA)

by rob55rod
Fri Mar 16, 2018 7:20 pm
Forum: Miscellaneous Mods
Topic: [UPR] Infinite Part Scaling
Replies: 10
Views: 2954
Gender: Male

Re: [UPR] Infinite Part Scaling

Godzilla-Force wrote:Yes I put UPR in there, but either something is overiding it, I don't know what to do.

Did you use the ModAPI Launcher?
by rob55rod
Fri Mar 16, 2018 11:35 am
Forum: Editor Mods
Topic: Aquatic Test Drive Background
Replies: 4
Views: 557
Gender: Male

Re: Aquatic Test Drive Background

DarkEdgeTV wrote:Thank you so much for this :)

No problem ^-^

DarkEdgeTV wrote:And I'm glad it didn't seem to take much time off from your other projects!

It certainly didn't :​OD
by rob55rod
Fri Mar 16, 2018 11:24 am
Forum: Editor Mods
Topic: Aquatic Test Drive Background
Replies: 4
Views: 557
Gender: Male

Aquatic Test Drive Background

https://i.imgur.com/wJOOE4vl.png (click for full-size version) So, I was talking to DarkEdgeTV earlier today, and she happened to mention that having the Early Creature Editor's background as an option in Test Drive mode in the normal Creature Editor would be useful, for showcasing aquatic-looking ...
by rob55rod
Tue Mar 13, 2018 6:10 pm
Forum: Mod Discussion
Topic: Replacing Grox buildings and vehicles
Replies: 4
Views: 464
Gender: Male

Re: Replacing Grox buildings and vehicles

Albalrogue wrote:Well I had an idea as you said that it was in decimal instead of in hexadecimal. So I converted the ID numbers into decimal and tried that (1828235C to 405283676).

Well...yeah...that's what I said... ._.

Albalrogue wrote:Turns out it worked! Thank you for the hint (whether it be intentional or not). :)

Np :​OD
by rob55rod
Tue Mar 13, 2018 12:20 pm
Forum: Mod Discussion
Topic: Replacing Grox buildings and vehicles
Replies: 4
Views: 464
Gender: Male

Re: Replacing Grox buildings and vehicles

Those could very well be hashes. The length and missing # prove nothing, as they're shown in Decimal there, rather than the usual Hexadecimal form.
by rob55rod
Mon Mar 12, 2018 5:33 pm
Forum: Mod Request
Topic: Editor's Camera no collision-unlimited zoom Mod
Replies: 5
Views: 522
Gender: Male

Re: Editor's Camera no collision-unlimited zoom Mod

Oinegue wrote:I thought that some creators who don't use DI like we do might however want to use this kind of mod, so a camera mod would be used by a wider array of creators...

...those creators do realize that they would be able to simply disable all of DI's other features, right?
by rob55rod
Mon Mar 12, 2018 10:35 am
Forum: Mod Request
Topic: Editor's Camera no collision-unlimited zoom Mod
Replies: 5
Views: 522
Gender: Male

Re: Editor's Camera no collision-unlimited zoom Mod

a) Why does this need to be a separate mod...?
b) Why reply to your own thread when you can edit the OP?
by rob55rod
Sun Mar 11, 2018 5:33 am
Forum: Dark Injection
Topic: Dark injections Stiff UI bug
Replies: 1
Views: 398
Gender: Male

Re: Dark injections Stiff UI bug

Are you using a cracked version of Spore and/or any of its expansion packs? Those seem to be extremely prone to those kinds of issues, to the point where it wouldn't entirely surprise me for a mod to basically be the stick that broke the camel's back, if that makes any sense ._.

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