And you just keep on amazing me... I never knew most of this could be added to Spore!
Good work, bro!
Search found 195 matches
- Thu May 10, 2012 9:33 am
- Forum: Modding
- Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
- Replies: 3017
- Views: 2885433
- Mon Feb 13, 2012 9:56 pm
- Forum: Mod Ideas
- Topic: idea for mod
- Replies: 8
- Views: 8442
Re: idea for mod
He wants color coded space weaponry based on the color of your empire in the space stage.Davo wrote:? does not compute
- Fri Jan 20, 2012 7:29 am
- Forum: Mod Ideas
- Topic: Pirate archtype (and maybe more?)
- Replies: 8
- Views: 10047
Re: Pirate archtype (and maybe more?)
I dont know about adding them in, but it is possible to change them. I would assume it would be possible, though. I made a replacement archetype of "elementalist" instead of knight. the superweapon... I'm not good w/ space tools. I don't really have anything to say about the superweapon. ...
- Thu Jan 12, 2012 3:26 pm
- Forum: Mod Ideas
- Topic: Can somone help me make a new stage?
- Replies: 1
- Views: 3926
Re: Can somone help me make a new stage?
Such a thing has been thought about before, but it is an incredibly huge task to try for, and we are honestly not sure it is possible. What do you want to do, exactly? Spill out all your ideas =)
- Fri Jan 06, 2012 9:15 pm
- Forum: Off Topic
- Topic: HomicidalToasterOntehSporums
- Replies: 2
- Views: 12325
- Sat Dec 31, 2011 9:15 am
- Forum: Modding
- Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
- Replies: 3017
- Views: 2885433
Re: Dark Injection v6.0.1 How to get Darkspore parts into Sp
To be honest, cracked games usually don't take to modding well.
- Fri Dec 30, 2011 9:24 pm
- Forum: Mod Help
- Topic: Infinitive complexity meter.........
- Replies: 4
- Views: 9568
Re: Infinitive complexity meter.........
Yeah, infinite complexity mods stopped working after GA.
- Fri Dec 30, 2011 10:37 am
- Forum: Welcome to DavoOnline Forums
- Topic: Hello, everyone!
- Replies: 5
- Views: 12703
Re: Hello, everyone!
And though I'm about a week late, welcome!
- Wed Dec 21, 2011 12:09 pm
- Forum: Mod Ideas
- Topic: Hologram scout mod.......
- Replies: 5
- Views: 7421
Re: Hologram scout mod.......
Yeah, it really sucked that it didn't work out...
- Mon Nov 14, 2011 3:57 pm
- Forum: Discussion
- Topic: SKYRIM RELEASE IN 4 HOURS!
- Replies: 2
- Views: 9176
Re: SKYRIM RELEASE IN 4 HOURS!
inb4nodavofor3weeks
(Skyrim is awesome, by the way)
(Skyrim is awesome, by the way)
- Thu Nov 10, 2011 7:06 am
- Forum: Mod Ideas
- Topic: Grox Replacer Mod
- Replies: 15
- Views: 19153
Re: Grox Replacer Mod
Oh it's possible, but I'm not sure if we've figured it out yet. A member on SporeBase (due to a conflict of two mods) actually had this happen accidentally, so it MUST be possible.
- Mon Nov 07, 2011 7:33 am
- Forum: Help
- Topic: Sporum Trouble
- Replies: 5
- Views: 6997
Re: Sporum Trouble
Very strange. Do you guys think it's possible that EA is going to shut down Sporum, or is this just an isolated incident?
- Mon Nov 07, 2011 7:24 am
- Forum: Mod Ideas
- Topic: davo, why do yo dont..
- Replies: 3
- Views: 4543
Re: davo, why do yo dont..
Sooo, you want a pack of parts? We're not entirely sure what you're looking for here, dude.
- Thu Oct 13, 2011 8:09 am
- Forum: Mod Discussion
- Topic: Modding Help
- Replies: 3
- Views: 5713
Re: Modding Help
Seriously!ThrowSomething wrote:Davo, I nominate Dooweep for some official title, besides 'Recruit', since he's proving how helpful he is in the forum....just my opinion.
- Thu Oct 06, 2011 9:21 pm
- Forum: Welcome to DavoOnline Forums
- Topic: Hi People!
- Replies: 3
- Views: 10195
Re: Hi People!
Welcome to the forum!
Re: How?
That's a big question. The first question you should ask yourself is: What do I want to change in a game?
The second question you should ask is how. And to answer, I say you need to use SporeMaster.
The second question you should ask is how. And to answer, I say you need to use SporeMaster.
- Mon Oct 03, 2011 6:40 pm
- Forum: Editor Mods
- Topic: Dark Injection - Darkspore Parts in Spore
- Replies: 369
- Views: 467380
Re: Dark Injection - Darkspore Parts in Spore
Where do you have your mods installed, and in what order did you install your patches?
Also, please list all the .package files in your Spore_EP1/Data folder.
Also, please list all the .package files in your Spore_EP1/Data folder.
- Sat Oct 01, 2011 9:20 am
- Forum: Mod Ideas
- Topic: REQUEST: All Parts in Some Editors
- Replies: 9
- Views: 8927
Re: REQUEST: All Parts in Some Editors
Actually, you can already do this with a hack.
http://www.sporebase.com/10.html
Unfortunately, it's not infallible, as most creature parts will not show up in other editors, nor can they be easily edited. Still, it's worth a shot!
http://www.sporebase.com/10.html
Unfortunately, it's not infallible, as most creature parts will not show up in other editors, nor can they be easily edited. Still, it's worth a shot!
- Fri Sep 30, 2011 3:45 pm
- Forum: Mod Ideas
- Topic: Make your own parts and homeplanet mod
- Replies: 4
- Views: 6511
Re: Make your own parts and homeplanet mod
First of all, a part creator would have to be a second program, not in the game itself. Second, the part creator would not encompass creating your own model for the part- you'd have to do that yourself. HOWEVER, creating a program with an easy-to-use GUI that spits out the .xml file for the part? Th...
- Fri Sep 30, 2011 8:28 am
- Forum: Mod Ideas
- Topic: Force Save please
- Replies: 17
- Views: 14581
Re: Force Save please
There is a working force save mod, here it is.
I think, anyway. Let me know if you have problems, and I'll try to work it out with you.
I think, anyway. Let me know if you have problems, and I'll try to work it out with you.