Search found 357 matches

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Fri Mar 15, 2024 9:52 am
Forum: General Discussion
Topic: My new spore series.
Replies: 8
Views: 233

Re: My new spore series.

I'd recommend putting the videos on Youtube, rather than Dailymotion, as Youtube is more functional from my experience. It also allows for using the "youtube" BBCode to directly embed the video on the forums, rather than needing to post a link. (...actually, I tried the links here and they...
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Fri Mar 15, 2024 9:48 am
Forum: Dark Injection
Topic: LAUNCHER CRASHING
Replies: 9
Views: 2399

Re: LAUNCHER CRASHING

[snip] hm, I'm still not entirely sure what's going on, but I know for sure that something is stopping the Launcher Kit from working. However, the Spore ModAPI Launcher Kit isn't the only way to use mods, as you can also use the Spore Mod Loader instead: https://github.com/Rosalie241/SporeModLoader...
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Thu Mar 14, 2024 10:12 am
Forum: Dark Injection
Topic: LAUNCHER CRASHING
Replies: 9
Views: 2399

Re: LAUNCHER CRASHING

As I said elsewhere, when I tried to install it, the kit installation loading bar loaded normally at first, but it didn't go all the way, and that's there that the error message '' ModApi.InterimSetup stopped working .'' was displayed afterwards (it was already in English) and that's the only messa...
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Wed Mar 13, 2024 10:17 am
Forum: Dark Injection
Topic: LAUNCHER CRASHING
Replies: 9
Views: 2399

Re: LAUNCHER CRASHING

For the disk version, which folder should the ModAPI be placed in? Maybe then he'll settle down. Assuming you mean there are errors, then it doesn't matter what folder you install the Spore ModAPI Launcher Kit to. It's recommended to keep it in the default install location. [strike]However, since y...
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Mon Mar 11, 2024 10:00 am
Forum: Mod Discussion
Topic: Is it possible to display new/unsupported creation types in the sporepedia?
Replies: 1
Views: 1588

Re: Is it possible to display new/unsupported creation types in the sporepedia?

I know this is a very old thread, but it's actually now possible with the Create-a-Types mod;
https://github.com/VanillaCold/Spore-CustomAssetTypes/
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Sat Mar 09, 2024 3:59 am
Forum: Miscellaneous Mods
Topic: Bad Apple in Spore
Replies: 0
Views: 182

Bad Apple in Spore

If it has a screen, Bad Apple will be played. And Spore is no exception. YbfH5kn9YAk Source code is visible here: https://github.com/VanillaCold/Spore-BadApple There's no download for the mod itself, since it's essentially a proof-of-concept and also causes a memory leak, so it crashes with a video ...
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Mon Mar 04, 2024 11:58 am
Forum: Mod Ideas
Topic: DI genetic modifier test drive
Replies: 1
Views: 181

Re: DI genetic modifier test drive

It exists in the Test Drive in More Editors mod:
https://davoonline.com/phpBB3/viewtopic.php?t=9480
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Mon Mar 04, 2024 8:33 am
Forum: Miscellaneous Mods
Topic: Lucien's Spore Mod Pack
Replies: 3
Views: 394

Re: Lucien's Spore Mod Pack

You shouldn't make modpacks without the consent of the mod authors with Spore, as there's no platform to do so without just redistributing the mod.
In fact, some of these mods are even incompatible with each other - Solar Spore is incompatible with the Wild Herds mod, for instance.
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Thu Feb 29, 2024 12:19 pm
Forum: Editor Mods
Topic: Removed Post
Replies: 7
Views: 638

Re: Dark Injection Parts NO MODAPI

This mod uses parts from other mods - for instance, Valla's Vanilla Parts ... I didn't see this, perhaps because I had already installed this mod, and I think I would have had this page duplicated. Not necessarily. If the palette files are completely copied from the original mod, then there will be...
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Thu Feb 29, 2024 8:47 am
Forum: Help
Topic: I need account help
Replies: 2
Views: 211

Re: I need account help

You must own Spore on your EA account to register on the servers. That is the only way.
GOG itself provides CD keys to do this if you own Spore there, but you said you don't own Spore on your GOG account - therefore, there's no way to login without buying Spore again, preferably on GOG.
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Wed Feb 28, 2024 8:50 am
Forum: Editor Mods
Topic: Removed Post
Replies: 7
Views: 638

Re: Dark Injection Parts NO MODAPI

This mod uses parts from other mods - for instance, Valla's Vanilla Parts - without permission from the original authors. Henceforth, I've removed the download link at the request of the actual authors. While it's fine for Darkspore's parts to be added to the game by another mod, since they were mad...
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Sun Feb 25, 2024 8:55 am
Forum: Editor Mods
Topic: Removed Post
Replies: 7
Views: 638

Re: Dark Injection Parts NO MODAPI

I'm not sure why this needs to exist, to be honest. The Spore ModAPI Launcher Kit works with all non-cracked copies of Spore, so there isn't really any reason not to use it.
by
Thu Feb 22, 2024 5:53 am
Forum: Extensions
Topic: Fixed Genetic Modifier [DI Extension]
Replies: 7
Views: 12243

Re: Fixed Genetic Modifier [DI Extension]

Fixed the link; apologies for the inconvenience.
Lucienspore wrote: Tue Feb 20, 2024 7:14 pm THE LINK NO WORK AAAAAAAAAAAAAAAAAAAAAAAAAAAAa
...you don't need to speak in full caps, though, or to pretend to be screaming.
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Sat Feb 17, 2024 10:47 am
Forum: [WIP] Work In Progress
Topic: Solar Spore 0.5a
Replies: 41
Views: 57550

Re: Solar Spore 0.5a

Been a while since the last progress update. I'm still working on archetype tools and, in doing so, I've decided to make a system for status effects so that these tools can work better.
This video showcases two simple ones I coded recently:
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Sat Feb 17, 2024 10:26 am
Forum: Editor Mods
Topic: Spore Free Build Mode
Replies: 3
Views: 1088

Re: Spore Free Build Mode

How is it bossible? I put 1,000,000 maximum complexity and also the DNA. However, the change from the "gui" lacks indicators is intentional There is not one single complexity limit, but several - including a block/part limit, and I think a bone limit.
by
Wed Feb 14, 2024 10:29 am
Forum: Tutorials
Topic: SPORE Part mod Template!
Replies: 8
Views: 10762

Re: SPORE Part mod Template!

SPOREMODDER DOES NOT WORK CONVERSATION OVER ...as someone who mods Spore on the regular, Sporemodder FX does in fact work. What is the problem you're having with it? If it says it requrires a certain Java runtime environment, then you need to get OpenJDK; you can get Microsoft's version here: https...
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Mon Feb 12, 2024 11:51 am
Forum: [WIP] Work In Progress
Topic: [WIP] Flora Editor Reconstruction [v1.0.3]
Replies: 20
Views: 3953

Re: [WIP] Flora Editor Reconstruction [v1.0.3]

To make plants work properly, you need to change Spore's files to allow it to compile shaders during runtime - the render shaders for flora are not pre-compiled. So, to do that; first, add this to Properties.txt in the Galactic Adventures Config folder (in the GA Data folder, or DataEP1 for Steam/GO...
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Sat Feb 10, 2024 5:44 pm
Forum: Tutorials
Topic: SPORE Part mod Template!
Replies: 8
Views: 10762

Re: SPORE Part mod Template!

Lucienspore wrote: Sat Feb 10, 2024 5:30 pm It says i do not have permission to view the files :|
Not sure what's happening there, but this template is for outdated modding tools anyway.
I'd recommend instead looking at the wiki for Sporemodder FX, the current package modding tool;
https://github.com/emd4600/SporeModder-FX/wiki
by
Fri Jan 26, 2024 4:58 pm
Forum: Mod Discussion
Topic: Paranoids mod recommendation list! [UPDATED 19/11/2023]
Replies: 39
Views: 133046

Re: Paranoids mod recommendation list! [UPDATED 19/11/2023]

Did anyone create a mod, that lowers the complexity-points of every part to 1? Because i wonder, that different eyes have different complexity-points, while they else differ only in their look, but have all the same eye-sight-stat. At that point, just use an infinite complextiy mod. The complexity ...
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Fri Jan 26, 2024 10:03 am
Forum: Mod Discussion
Topic: Paranoids mod recommendation list! [UPDATED 19/11/2023]
Replies: 39
Views: 133046

Re: Paranoids mod recommendation list! [UPDATED 19/11/2023]

I don't have the ModAPI, but if it helps, the mod can work without it. The '' expanded_vanila_party '' mod includes it too ;). But is not compatible with Dark Injection. The mod doesn't work fully without the Spore ModAPI Launcher Kit. It will only affect the player's own offline adventures, and no...

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