Search found 17 matches

by TheChosen1GroxPL
Wed Aug 26, 2020 8:10 am
Forum: Miscellaneous Mods
Topic: [GA] Improved Scientist and Ecologist tools + Recipe for Immortality
Replies: 2
Views: 125

Re: [GA] Improved Scientist and Ecologist tools + Recipe for Immortality

The same wishes as with the previous mod for power off and the rate of fire of the captain's fragments. I would like an additional option on the fanatic's shield - when energy is consumed very slowly, but the character can be killed in the end, but with rather great difficulty. Unfortunately I can'...
by TheChosen1GroxPL
Wed Aug 26, 2020 4:58 am
Forum: Miscellaneous Mods
Topic: [GA] Improved Scientist and Ecologist tools + Recipe for Immortality
Replies: 2
Views: 125

[GA] Improved Scientist and Ecologist tools + Recipe for Immortality

This mod increases efficiency of Scientist and/or Ecologist tools. It depends which mod tier you pick! Also there's an additional mod - Recipe for Immortality - if you put Power shield to your creature, it will be completely invulnerable to ANY damage [Even DOT] from non-modded attacks* in Galactic ...
by TheChosen1GroxPL
Tue Aug 25, 2020 2:30 pm
Forum: » Stage - Creature
Topic: Useable GA abilities in Creature Stage
Replies: 0
Views: 128

Useable GA abilities in Creature Stage

This mod will allow your creature with captain parts to use its full potential in creature stage (some abilities were changed) -Shaman's Mind Melder and Freeze deal damage (50 and 30 respectively) -Warrior, Bard and Trader tools don't use energy at all (Possibility to use Trader's tools abilities) -...
by TheChosen1GroxPL
Mon Aug 24, 2020 2:06 pm
Forum: Miscellaneous Mods
Topic: [GA] No energy drainage for Captain tools
Replies: 1
Views: 144

[GA] No energy drainage for Captain tools

Are you totally tired of energy running dry fast if you are using warrior tools? Then, with that mod you don't have to worry about it. Moreover, the cooldown of Warrior tools are reduced to 0.5 seconds and you can regenerate energy really quickly and absorb a lot of damage if you have Zealot's power...
by TheChosen1GroxPL
Thu Feb 07, 2019 11:00 am
Forum: » Stage - Space
Topic: Spore The Almighty Archetype Mod 2019
Replies: 5
Views: 7714

Spore The Almighty Archetype Mod 2019

This mod allows you to play with the MIGHTIEST archetype ever, which replaces Wanderer's archetype. It has no unique superpower, but it has an unique thing - it has EVERY passive consequence ability from pre-Space stages (so you don't have to do evolution run :P) Also: -The Almighty archetype has F...
by TheChosen1GroxPL
Fri Dec 14, 2018 11:49 am
Forum: » Stage - Space
Topic: Spore - Grox Archetype Mod 2018 (1.4)
Replies: 14
Views: 15352

Re: Spore - Grox Archetype Mod 2018

I like this mod a lot, but i notice there are some issues: 1. the grox animations are for all empires inastead of just yours. 2. the wall replacement doesnt work. i still only have the default wall. Ad.1 There's no other known way to fix that (Well, if you download those chat animations, you'll see...
by TheChosen1GroxPL
Sat Dec 08, 2018 12:32 pm
Forum: » Stage - Creature
Topic: Epic Play Redux + Epic's Fury
Replies: 2
Views: 5184

Epic Play Redux + Epic's Fury

This mod adds the following features -Play as an epic creature which deals 100x more damage and has 1000x more HP -30'000 creatures to kill to cause their extinction (it doesn't apply to one kind of species). You won't be bored by doing a massacre on them >:3 -Creature overhaul! - a lot of creature...
by TheChosen1GroxPL
Thu Oct 25, 2018 3:11 am
Forum: » Stage - Space
Topic: OzimekPL's Better Mechanics Mod
Replies: 5
Views: 7683

Re: OzimekPL's Better Mechanics Mod

There's a one thing about applying changes to Grox Empire size - You need to restart the Galaxy (erase all saves)
by TheChosen1GroxPL
Sat Oct 06, 2018 12:53 pm
Forum: » Stage - Space
Topic: Religious Weapons in space stage
Replies: 0
Views: 3929

Religious Weapons in space stage

This mod replaces conventional space weapons with religious (acoustic) weapons Files religious_weapons_in_social.package - This mod moves modified weapons to socializing tools section (WARNING! YOU NEED TO MAKE A BRAND NEW GAME, OTHERWISE, YOU WON'T SEE THEM IF YOU BOUGHT OTHER SOCIALIZING TOOLS THE...
by TheChosen1GroxPL
Wed Oct 03, 2018 1:22 pm
Forum: » Stage - Creature
Topic: Religious sing replaces Spit level 5
Replies: 3
Views: 6252

Re: Religious sing replaces Spit level 5

PessimisticSharkie wrote:Thank you Xorgius, very cool!
Heh, no problem dude ^^
by TheChosen1GroxPL
Mon Sep 24, 2018 1:24 pm
Forum: » Stage - Creature
Topic: Religious sing replaces Spit level 5
Replies: 3
Views: 6252

Religious sing replaces Spit level 5

This mod changes Spit into more deadly ability: Relgious Sing. It can harm other creatures nearby. It doesn't require energy

Damage: 60
Damaging radius: Small
Additional effects: none

Download:
religious_sing_of_doom.package
(4.67 KiB) Downloaded 220 times
by TheChosen1GroxPL
Mon Sep 17, 2018 12:55 pm
Forum: Tutorials
Topic: [Tutorial] How to create a new archetype mod
Replies: 1
Views: 4252

[Tutorial] How to create a new archetype mod

Archetype creating Tutorial This guide is separated into chapters: 1. Introduction 2. Tools required for (changing) adding new archetypes 3. First steps 4.1. Changing archetype colour 4.2. Additional info 5. Changing archetype description 6. Changing archetype icon 7. "Adding" new consequence abili...
by TheChosen1GroxPL
Sat Sep 15, 2018 5:35 am
Forum: Miscellaneous Mods
Topic: Epics use only explosive variant of Stomp
Replies: 0
Views: 4149

Epics use only explosive variant of Stomp

This mod makes epics use only explosive variant of stomp -Works in Creature and Tribal stages -Compatible with EpicPlay mod Known issues: - Currently unknown Screenshots: https://cdn.discordapp.com/attachments/368198218632396814/490485572234641408/20180915132249_1.jpg https://cdn.discordapp.com/atta...
by TheChosen1GroxPL
Thu Sep 06, 2018 9:24 am
Forum: Mod Request
Topic: Archetype voice for player empires
Replies: 1
Views: 3137

Re: Archetype voice for player empires

There's a mod already which changes your empire's voice to desired archetype's one.

Here's the link to thread: http://davoonline.com/phpBB3/viewtopic.php?f=123&t=6568 (The mod itself is not by me)

Hopefully you'll enjoy it :3
by TheChosen1GroxPL
Sat Aug 25, 2018 10:01 am
Forum: » Stage - Space
Topic: Voice Replacements for your Empire
Replies: 5
Views: 9563

Re: Voice Replacements for your Empire

Ooooo... I like that mod. I always wanted to play as an empire with non-Grox voice.

Great Job ^^ :D
by TheChosen1GroxPL
Fri Aug 24, 2018 3:11 am
Forum: » Stage - Space
Topic: Spore - Grox Archetype Mod 2018 (1.4)
Replies: 14
Views: 15352

Spore - Grox Archetype Mod 2018 (1.4)

https://cdn.discordapp.com/attachments/504038652561850379/523190602444308490/Grox_Archetype_teaser_shrink.png https://cdn.discordapp.com/attachments/504038652561850379/523191323122204685/Grox_Archetype_2018_Icon_small.png This mod offers brand new things which in previous Grox Archetype mods didn't...
by TheChosen1GroxPL
Wed Aug 22, 2018 1:35 pm
Forum: » Stage - Creature
Topic: 9000 creatures to Extinction!
Replies: 5
Views: 9333

9000 creatures to Extinction!

Tired of quick extinction of species in Creature Stage? Then, this mod will increase the amount to kill creatures to cause extinction DRASTICALLY .... up to 9000. This mod is awesome with Creature overhaul mod, so you can kill ENTIRE nests without worrying about immediate wipe out of target species....

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