Search found 23 matches
- Sat Mar 17, 2018 5:04 am
- Forum: » Stage - Space
- Topic: 100 Planets mod V2!!!!
- Replies: 10
- Views: 25541
Re: 100 Planets mod V2!!!!
Also does this work with the new client, or will I have to recompile it with SporeModder?
- Sat Mar 17, 2018 5:00 am
- Forum: » Stage - Space
- Topic: 100 Planets mod V2!!!!
- Replies: 10
- Views: 25541
- Sat Mar 17, 2018 4:55 am
- Forum: Mod Ideas
- Topic: Aquatic Parts
- Replies: 23
- Views: 32805
Re: Aquatic Parts
Not sure, but providing an image large enough to see any of the parts in adequate detail might increase your odds :lol: Here's one I found: http://vignette3.wikia.nocookie.net/spore/images/b/be/Spore_Expansion_Parts.jpg/revision/latest/scale-to-width-down/1280?cb=20120328221439&path-prefix=es ....
- Sat Mar 17, 2018 4:48 am
- Forum: Mod Ideas
- Topic: Full color on creatures while editing
- Replies: 1
- Views: 3987
Re: Full color on creatures while editing
So basically part of the building/vehicle editor paint system for creatures and cells?
That sounds really cool.
It would probably be a ModAPI mod, because there's got to be a reason why modders haven't done this before.
That sounds really cool.
It would probably be a ModAPI mod, because there's got to be a reason why modders haven't done this before.
- Sat Mar 17, 2018 4:45 am
- Forum: Miscellaneous Mods
- Topic: [UPE] Infinite Part Scaling
- Replies: 40
- Views: 110691
Re: [UPR] Infinite Part Scaling
Put the .dll file for the universal prop replacement mod in the ModAPI folder. (the folder in which the ModAPI is present)
- Fri Mar 16, 2018 11:33 am
- Forum: Editor Mods
- Topic: Aquatic Test Drive Background
- Replies: 5
- Views: 11751
- Mon Feb 19, 2018 4:36 am
- Forum: Part Mods
- Topic: INTEGRATED INTEGUMENT v1.1 - The Fur Mod
- Replies: 25
- Views: 76715
Re: INTEGRATED INTEGUMENT v1.1 - The Fur Mod
Awesome!
Time to get the updated version.
Time to get the updated version.
- Tue Feb 13, 2018 7:32 am
- Forum: Tutorials
- Topic: SPORE Part mod Template!
- Replies: 8
- Views: 11069
Re: SPORE Part mod Template!
Thank you.
This will be really useful.
This will be really useful.
- Tue Feb 13, 2018 5:40 am
- Forum: Dark Injection
- Topic: How to install patch for spore from origin?
- Replies: 8
- Views: 15799
Re: How to install patch for spore from origin?
Before many mods didn't work on steamspore because the game prioritised the packages differently. The new client that came turned originspore into steamspore in that regard and we then found a fix which worked for all versions so now in theory there isn't much of a difference BUT there may and may ...
- Mon Feb 12, 2018 9:41 am
- Forum: » Stage - Space
- Topic: Interstellar Industries
- Replies: 20
- Views: 43223
Re: Interstellar Industries
Awesome!
I'll download this mod!
I'll download this mod!
- Mon Feb 12, 2018 9:35 am
- Forum: Dark Injection
- Topic: How to install patch for spore from origin?
- Replies: 8
- Views: 15799
Re: How to install patch for spore from origin?
Why did you uninstall the Steam version?
The origin version is no longer better for modding, and Steam itself is better.
Uninstall the useless Origin version of Spore, and install the Steam version of Spore.
The origin version is no longer better for modding, and Steam itself is better.
Uninstall the useless Origin version of Spore, and install the Steam version of Spore.
- Sun Feb 11, 2018 11:35 am
- Forum: » Stage - Space
- Topic: SpaceEconomyPlus - useful space economy tweaks bundle
- Replies: 1
- Views: 6434
Re: SpaceEconomyPlus - useful space economy tweaks bundle
Cool. If only I still used the space stage...
- Sat Feb 10, 2018 5:05 pm
- Forum: [WIP] Work In Progress
- Topic: [PRE-ALPHA RELEASE] Branching Evolution
- Replies: 68
- Views: 177215
Re: [PRE-ALPHA RELEASE] Branching Evolution
A few more plants, the PNGs are glitchy.
- Sat Feb 10, 2018 5:03 pm
- Forum: [WIP] Work In Progress
- Topic: [PRE-ALPHA RELEASE] Branching Evolution
- Replies: 68
- Views: 177215
Re: [PRE-ALPHA RELEASE] Branching Evolution
The custom plants (probably) weren't selected for use when the SoL was used by David.rob55rod wrote:Oh...odd... ._____.ThatDemonDavid wrote: Obviously, but these creations were not tagged with gaprop. In fact, they spawned on my homeworld.
- Sat Feb 10, 2018 1:13 pm
- Forum: Miscellaneous Mods
- Topic: [MOD API] Universal Property Enhancer
- Replies: 36
- Views: 95968
Re: [MOD API] Universal Property Replacement
This is REALLY cool.
I'm currently using this with your infinite part scaling mod, and it's great!
I CAN NOW MAKE MOUTH CELLS!
I'm currently using this with your infinite part scaling mod, and it's great!
I CAN NOW MAKE MOUTH CELLS!
- Sat Feb 10, 2018 10:44 am
- Forum: [WIP] Work In Progress
- Topic: [PRE-ALPHA RELEASE] Branching Evolution
- Replies: 68
- Views: 177215
Re: [PRE-ALPHA RELEASE] Branching Evolution
I made 6 plants! Here they are: https://cdn.discordapp.com/attachments/368207780630495234/411866051328868352/Spore_2018-02-10_12-48-33.png https://cdn.discordapp.com/attachments/368207780630495234/411866056748171275/Spore_2018-02-10_12-48-38.png https://cdn.discordapp.com/attachments/368207780630495...
- Mon Jan 29, 2018 10:23 am
- Forum: » Stage - Space
- Topic: FTL Drive
- Replies: 4
- Views: 11458
Re: FTL Drive
Awesome!
I'm going to use the OP SporeDrive version.
I'm going to use the OP SporeDrive version.
- Wed Jan 10, 2018 4:30 pm
- Forum: Editor Mods
- Topic: Project: Bacterioid
- Replies: 64
- Views: 111156
Re: Project Bacterioid.
All cell editors are replaced with the hidden one, and that also gives you the hidden parts.
Nobody can add the hidden parts to the Cell Stage, unless you use the evoadvantage mod.
Nobody can add the hidden parts to the Cell Stage, unless you use the evoadvantage mod.
- Tue Jan 09, 2018 7:13 am
- Forum: Mod Ideas
- Topic: Grox Archetype mod
- Replies: 3
- Views: 6807
Re: Grox Archetype mod
The thing is, those mods don't give the archetype a superweapon.
I want the mod to have a superweapon, and not just the background/voice.
I want the mod to have a superweapon, and not just the background/voice.
- Sun Jan 07, 2018 4:21 pm
- Forum: Davo's Mods
- Topic: Remove the EA/Maxis Intro and start on the galaxy screen!
- Replies: 19
- Views: 45241
Re: Remove the EA/Maxis Intro and start on the galaxy screen!
Thank you for this.
This will really help me.
(Also, I know that I'm sort-of necroing the thread.)
This will really help me.
(Also, I know that I'm sort-of necroing the thread.)