Search found 14 matches

by Sharples65
Wed Jul 24, 2019 1:52 am
Forum: Mod Request
Topic: Mod to increase character limitation in goal texts.
Replies: 2
Views: 486

Re: Mod to increase character limitation in goal texts.

I think I recall a discussion on this over on Discord, where it was determined that increasing the limit is impossible as the current limit has something to do with how the data is managed? I don't know how to explain it exactly. I'm hoping someone else here knows what I'm talking about! Yeah, some...
by Sharples65
Mon Jul 22, 2019 5:45 am
Forum: Mod Request
Topic: Mod to increase character limitation in goal texts.
Replies: 2
Views: 486

Mod to increase character limitation in goal texts.

In GA, you can add a goal text to your adventure. Over a hundred and fifty of my adventures use goal texts frequently to explain a lot of the lore going on, but it's often very difficult to do this and combine it with other interesting sequences within the adventure, leading to me making another act...
by Sharples65
Wed May 08, 2019 12:40 am
Forum: Mod Request
Topic: Outer Arm/Leg ball missing from Foot & Arm Rotation mods.
Replies: 0
Views: 619

Outer Arm/Leg ball missing from Foot & Arm Rotation mods.

Hey everyone. I use rotation mods consistently for creature gating in adventures. Unfortunately, the outer ball part of the arms and legs seem to be missing after they've been edited once. This is a problem as you'd have to get a new set of legs, removing the old ones and then placing everything bac...
by Sharples65
Wed Sep 05, 2018 11:58 pm
Forum: Mod Request
Topic: Collada Export Buildings & Vehicles?
Replies: 2
Views: 1588

Re: Collada Export Buildings & Vehicles?

rob55rod wrote:No need, the SporeModder Blender addon can already achieve the same effect.


Holy crap! It can?

I'm going to test this.
by Sharples65
Mon Sep 03, 2018 4:23 pm
Forum: Mod Request
Topic: Collada Export Buildings & Vehicles?
Replies: 2
Views: 1588

Collada Export Buildings & Vehicles?

Would such actually be possible? I use Blender for creatures which works pretty well and the textures show up through FBX Converting. But there doesn't seem to be a way to get buildings and vehicles to be exported into .dae using the Collada Export cheat, it would be nice if somebody could create a ...
by Sharples65
Fri Jul 20, 2018 3:29 pm
Forum: Mod Discussion
Topic: Maximum limit on GA music?
Replies: 3
Views: 2584

Re: Maximum limit on GA music?

rob55rod wrote:I don't know there to be a limit. If there is one, I'd be surprised if it was best measured in a unit as small as hours.


Thanks, I'll keep this in mind. You wouldn't happen to have the tutorial on how to input music files, would you?
by Sharples65
Thu Jul 19, 2018 10:37 pm
Forum: Mod Discussion
Topic: Maximum limit on GA music?
Replies: 3
Views: 2584

Maximum limit on GA music?

I was thinking of modding some music into GA for one of my series and I was wondering if there is a maximum limit on how long a song can be? I know modded songs in GA don't loop which is why I am considering just coping the song again (in the same song file of course)
by Sharples65
Sun Jun 03, 2018 1:53 pm
Forum: Mod Request
Topic: Spore GA: Angled Camera
Replies: 0
Views: 1124

Spore GA: Angled Camera

It is possible to rotate the camera in GA on the X, Y and Z axis, but you can't really angle the camera to be slanted. The only way around this is to use Teleporters while pausing, which is mostly trial and error. Would appreciate a mod for making cover art with. Basically, something like this: http...
by Sharples65
Wed Mar 28, 2018 2:57 am
Forum: Mod Discussion
Topic: Spine Rotation Mod?
Replies: 5
Views: 3551

Re: Spine Rotation Mod?

wan2bepro wrote:Oh man, I just started to get into these mods, as soon as I get near the point of achieving what you want, I will let you know. Man, are you by any chance sharpless from project multispore? :D


Yeah, that's me, although I'm too busy to actually continue playing it.
by Sharples65
Tue Mar 27, 2018 3:25 pm
Forum: Mod Discussion
Topic: Spine Rotation Mod?
Replies: 5
Views: 3551

Re: Spine Rotation Mod?

You tried expanding the spines to their max and just connect them physically by draggin them towards eachother? I can imagine you would be able to create a proper round shape, though probably the walking wouldn't be the way you want it... :? Yeah, I've already tried that. And no lol, I don't want t...
by Sharples65
Mon Mar 26, 2018 1:05 pm
Forum: Mod Discussion
Topic: Spine Rotation Mod?
Replies: 5
Views: 3551

Spine Rotation Mod?

Does one exist? I've been trying to look for one with no such luck. Instead of having the spine fixed to the middle, it would be great if you could move it to either the left or to the right, this is only so I can disguise creatures as gates, trying to add heads onto limbs leaves a really ugly ball ...
by Sharples65
Tue Jan 23, 2018 4:14 pm
Forum: Mod Discussion
Topic: Spore's Texture.
Replies: 1
Views: 2731

Spore's Texture.

I've been digging around on the Sporum and the configuation files to see if I can find a fix to the muddy creatures in-game and in the adventure editor, couldn't. In the editor they look beautiful. Then I found some information from MaxisAndrew back in 2008, they state that this was intentional: Wha...
by Sharples65
Sat Nov 18, 2017 7:21 pm
Forum: Editor Mods
Topic: Free Hand/Foot Placement
Replies: 29
Views: 34039

Re: Foot Rotation

Excuse me for the old bump, but can we get this mod looked back into? It's a really great mod but has two bugs that could do with fixing. I want to use this mod for adventures, since you can still share them to Spore.com, I use the creatures as a gates to make poses. Like this one: https://i.imgur.c...

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