Search found 6 matches
- Fri Oct 20, 2017 10:20 am
- Forum: Mod Discussion
- Topic: Adding Content to Mod (Using SporeMaster)
- Replies: 7
- Views: 11164
Re: Adding Content to Mod (Using SporeMaster)
Now that I think of it, a mod that allows me to pick up spice just by going to the solar system would be great, not actually have to go to each planet there, is there one for this? Or is this also something else that would be for the ModAPI?
- Fri Oct 20, 2017 10:09 am
- Forum: Mod Discussion
- Topic: Adding Content to Mod (Using SporeMaster)
- Replies: 7
- Views: 11164
Re: Adding Content to Mod (Using SporeMaster)
Are there going to be any example mods put out on how the ModAPI can be used? Something I can take apart and look at. Like the one that added that magic, is that available somewhere? I am not sure what I would even want to do in Spore yet that would use the ModAPI. I would need suggestions as of now...
- Thu Oct 19, 2017 7:10 am
- Forum: Mod Discussion
- Topic: Adding Content to Mod (Using SporeMaster)
- Replies: 7
- Views: 11164
Re: Adding Content to Mod (Using SporeMaster)
Perfect! Now I understand this... Thanks for much for the help! (Also why are you still using SporeMaster?) (...also...16 years of programming experience, you say? 'cause if any of those years involve C++, then this may be of interest: https://sporemodder.wordpress.com/spore-modapi/ ) Is there somet...
- Wed Oct 18, 2017 3:59 pm
- Forum: Mod Discussion
- Topic: Adding Content to Mod (Using SporeMaster)
- Replies: 7
- Views: 11164
Adding Content to Mod (Using SporeMaster)
So, I know how to edit a mod, and even edit already existing xml files in the base game (I have been programming for over 16 years now, anything from html to java and python, so figuring out the basic is easy), but, what I don't know about is 2 files I see when I unpack a mod, "names.txt" ...
- Tue Oct 17, 2017 2:25 am
- Forum: Mod Ideas
- Topic: Any working Cargo Expander mods?
- Replies: 5
- Views: 9554
Re: Any working Cargo Expander mods?
Well, I was able to lower the requirements to only require the badges of Merchant Level 4 OR Collector Level 4 Badges for Cargo 4 and Merchant Level 5 OR Collector Level 5 Badges for Cargo 5, You don't need both Collector and Merchant Bages, just one or the other, I think it would take someone way t...
- Tue Oct 17, 2017 1:37 am
- Forum: Mod Ideas
- Topic: Any working Cargo Expander mods?
- Replies: 5
- Views: 9554
Re: Any working Cargo Expander mods?
Did you get any to work? I tried the first two with no luck (probably because I had an already existing game that I tested it on). The uber one said it worked with games saves, and he was right, but it only added five for cargo stage 4, I was hoping for a few more, going to do some editing to see if...