Search found 10 matches

by uncle bourbon
Fri May 19, 2017 2:30 pm
Forum: General Discussion
Topic: deciphering spore code
Replies: 9
Views: 12696

Re: deciphering spore code

i think the modding community is far ahead of where you are at. we have sifted thru those file over and over. you should not give up researching but maybe look online for better developments on what other modders have discovered. look up the level editor mod for starts. this game is 9 years old and...
by uncle bourbon
Thu May 18, 2017 3:17 pm
Forum: General Discussion
Topic: deciphering spore code
Replies: 9
Views: 12696

Re: deciphering spore code

in the spore_game.package file, the file gametuning contains many things that control rates and values that affect the space stage
by uncle bourbon
Thu May 18, 2017 2:38 pm
Forum: General Discussion
Topic: deciphering spore code
Replies: 9
Views: 12696

Re: deciphering spore code

anything in the spore_game.package under planetscripts has to do with terrain
by uncle bourbon
Fri May 12, 2017 8:35 am
Forum: General Discussion
Topic: deciphering spore code
Replies: 9
Views: 12696

Re: deciphering spore code

found the reason we cant edit the editor files directly, there are three separate parts, ive found two, the first is linked to the others. still searching for the last, me thinks its in the spore_content.package, or maybe its in the hidden file which i can't open due to it being a .@package file
by uncle bourbon
Fri May 12, 2017 8:28 am
Forum: General Discussion
Topic: deciphering spore code
Replies: 9
Views: 12696

Re: deciphering spore code

uncle bourbon wrote:
rob55rod wrote:...what do you mean by "code layout"? And what "script" are you referring to?
scripts, otherwise called coding
and i mean how the prop files an such are interconnected, like finding out what parts are used by the ai
by uncle bourbon
Fri May 12, 2017 8:25 am
Forum: General Discussion
Topic: deciphering spore code
Replies: 9
Views: 12696

Re: deciphering spore code

rob55rod wrote:...what do you mean by "code layout"? And what "script" are you referring to?
scripts, otherwise called coding
by uncle bourbon
Tue May 09, 2017 6:25 am
Forum: General Discussion
Topic: deciphering spore code
Replies: 9
Views: 12696

Re: deciphering spore code

hash names in script are links to another script
by uncle bourbon
Tue May 09, 2017 6:23 am
Forum: General Discussion
Topic: deciphering spore code
Replies: 9
Views: 12696

deciphering spore code

origin spores code layout, post findings and such here
by uncle bourbon
Thu May 04, 2017 5:07 am
Forum: Mod Ideas
Topic: Epics acting as normal creatures!
Replies: 4
Views: 5857

Re: Epics acting as normal creatures!

it is possible, its located in the spore_game.package file. I've tried but i don't have the finesse in the coding language to pull it off.
by uncle bourbon
Thu May 04, 2017 5:00 am
Forum: Mod Ideas
Topic: Grox 100/50 systems mod.
Replies: 1
Views: 3577

Re: Grox 100/50 systems mod.

heh, i killed them all regardless

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