Search found 10 matches
- Fri May 19, 2017 2:30 pm
- Forum: General Discussion
- Topic: deciphering spore code
- Replies: 9
- Views: 12696
Re: deciphering spore code
i think the modding community is far ahead of where you are at. we have sifted thru those file over and over. you should not give up researching but maybe look online for better developments on what other modders have discovered. look up the level editor mod for starts. this game is 9 years old and...
- Thu May 18, 2017 3:17 pm
- Forum: General Discussion
- Topic: deciphering spore code
- Replies: 9
- Views: 12696
Re: deciphering spore code
in the spore_game.package file, the file gametuning contains many things that control rates and values that affect the space stage
- Thu May 18, 2017 2:38 pm
- Forum: General Discussion
- Topic: deciphering spore code
- Replies: 9
- Views: 12696
Re: deciphering spore code
anything in the spore_game.package under planetscripts has to do with terrain
- Fri May 12, 2017 8:35 am
- Forum: General Discussion
- Topic: deciphering spore code
- Replies: 9
- Views: 12696
Re: deciphering spore code
found the reason we cant edit the editor files directly, there are three separate parts, ive found two, the first is linked to the others. still searching for the last, me thinks its in the spore_content.package, or maybe its in the hidden file which i can't open due to it being a .@package file
- Fri May 12, 2017 8:28 am
- Forum: General Discussion
- Topic: deciphering spore code
- Replies: 9
- Views: 12696
Re: deciphering spore code
and i mean how the prop files an such are interconnected, like finding out what parts are used by the aiuncle bourbon wrote:scripts, otherwise called codingrob55rod wrote:...what do you mean by "code layout"? And what "script" are you referring to?
- Fri May 12, 2017 8:25 am
- Forum: General Discussion
- Topic: deciphering spore code
- Replies: 9
- Views: 12696
Re: deciphering spore code
scripts, otherwise called codingrob55rod wrote:...what do you mean by "code layout"? And what "script" are you referring to?
- Tue May 09, 2017 6:25 am
- Forum: General Discussion
- Topic: deciphering spore code
- Replies: 9
- Views: 12696
Re: deciphering spore code
hash names in script are links to another script
- Tue May 09, 2017 6:23 am
- Forum: General Discussion
- Topic: deciphering spore code
- Replies: 9
- Views: 12696
deciphering spore code
origin spores code layout, post findings and such here
- Thu May 04, 2017 5:07 am
- Forum: Mod Ideas
- Topic: Epics acting as normal creatures!
- Replies: 4
- Views: 5857
Re: Epics acting as normal creatures!
it is possible, its located in the spore_game.package file. I've tried but i don't have the finesse in the coding language to pull it off.
- Thu May 04, 2017 5:00 am
- Forum: Mod Ideas
- Topic: Grox 100/50 systems mod.
- Replies: 1
- Views: 3577
Re: Grox 100/50 systems mod.
heh, i killed them all regardless