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by Albalrogue
Sun Mar 18, 2018 3:27 pm
Forum: » Stage - Space
Topic: 100 Planets mod V2!!!!
Replies: 8
Views: 7369

Re: 100 Planets mod V2!!!!

A bit too many planets for my taste but hey! Good job!
by Albalrogue
Tue Mar 13, 2018 2:19 pm
Forum: » Stage - Space
Topic: ProfAlba's Grox Replacer
Replies: 1
Views: 768

ProfAlba's Grox Replacer

This mod replaces The Grox as well as their buildings and their vehicles with my versions which you can find here . https://i.imgur.com/X7MgcQs.jpg https://i.imgur.com/eqTQcTY.jpg You will need to reset your galaxy in order for it to take effect so backup your "pollination.package" and you...
by Albalrogue
Tue Mar 13, 2018 1:19 pm
Forum: Mod Discussion
Topic: Replacing Grox buildings and vehicles
Replies: 4
Views: 950

Re: Replacing Grox buildings and vehicles

Well I had an idea as you said that it was in decimal instead of in hexadecimal. So I converted the ID numbers into decimal and tried that (1828235C to 405283676).

Turns out it worked! Thank you for the hint (whether it be intentional or not). :)
by Albalrogue
Tue Mar 13, 2018 1:04 pm
Forum: Mod Discussion
Topic: Replacing Grox buildings and vehicles
Replies: 4
Views: 950

Re: Replacing Grox buildings and vehicles

Ok, I tried putting the ID instead of the numbers and it did nothing, it even revert the grox replacement to the normal grox. I was following these instructions from Forgottenspore : Hey guys I was here to speak with Davo in Private but while I was here I figure Ill help out a little...Anyway to Rep...
by Albalrogue
Tue Mar 13, 2018 9:46 am
Forum: Mod Discussion
Topic: Replacing Grox buildings and vehicles
Replies: 4
Views: 950

Replacing Grox buildings and vehicles

I'm wanting to mod my spore game where the Grox are replaced by my own version, let it be the species, buildings and vehicles. I've managed to replace the grox themselves successfully but I'm struggling with replacing the buildings and vehicles. The only place I could find where the grox buildings a...
by Albalrogue
Fri Mar 09, 2018 5:48 pm
Forum: » Stage - Space
Topic: Better colonies
Replies: 2
Views: 1185

Re: Better colonies

Any feedback would be welcome. The mod works but I haven't play tested it enough to know if it is unbalanced or not.
by Albalrogue
Fri Mar 09, 2018 4:29 pm
Forum: » Stage - Space
Topic: Better colonies
Replies: 2
Views: 1185

Better colonies

Well, I finally made a mod. I was frustrated that colonies on T1 and T2 planets couldn't have all building and turret slots filled. The ecosystem seems stable so how come? So I made a mod that lets you fill your colonies as you would on a T3 planet. You will still only be able to place 1, 2 or 3 col...
by Albalrogue
Fri Mar 09, 2018 11:08 am
Forum: Mod Discussion
Topic: 3 full colonies on t0 planets
Replies: 2
Views: 914

Re: 3 full colonies on t0 planets

Right, I've managed to figure out how to have full colonies on any Tscore (save T0) so all I need to do now is figure out how to do it for T0 planets and get rid of the city number limit.
by Albalrogue
Sun Mar 04, 2018 8:01 am
Forum: Mod Discussion
Topic: 3 full colonies on t0 planets
Replies: 2
Views: 914

3 full colonies on t0 planets

Greetings, I was wondering if anyone knew whether or not it was possible to make a mod that would let you place 3 colonies and put all buildings and turrets on T0 planets. I downloaded a mod called "Terrafreedom" which said it did that and reverse engineer it but it doesn't seem to work pr...
by Albalrogue
Fri Nov 10, 2017 7:30 am
Forum: Mod Discussion
Topic: .crt files
Replies: 0
Views: 776

.crt files

Hello, I'm wanting to replace the Grox in my spore game with a remade version (along with new vehicles and buildings). The thing is that in the "editorsaves" package where the creature is, there are these ".creaturedata" files but no ".crt" files. Am I to assume that th...
by Albalrogue
Fri Nov 03, 2017 4:19 pm
Forum: » Stage - Space
Topic: Productive Homeworld
Replies: 3
Views: 1838

Productive Homeworld

Ever got annoyed that your homeworld produces way less spice than a simple T1 colony? Do you want to have an edge in the spice market from the moment you set sails to space? If you answered yes and yes, then I have the mod for you! Joking aside, I always found that your homeworld is pretty much usel...
by Albalrogue
Thu Nov 02, 2017 5:30 pm
Forum: Mod Discussion
Topic: Modding problems
Replies: 4
Views: 1334

Re: Modding problems

Thanks I'll check it out. :)
by Albalrogue
Tue Oct 31, 2017 6:13 pm
Forum: Creatures
Topic: Maxis Creatures Reimagined
Replies: 6
Views: 1921

Re: Maxis Creatures Reimagined

I just finished remaking "The Grox".

Image

Anyway great creations!

EDIT : Maxis creations are horrible imo and it is always fun to see reimagings of them. :)
by Albalrogue
Tue Oct 31, 2017 1:12 pm
Forum: Mod Discussion
Topic: Modding problems
Replies: 4
Views: 1334

Re: Modding problems

Ah that would explain it since french uses "," as decimals.

Also, I had no idea there was something else than sporemaster...
by Albalrogue
Mon Oct 30, 2017 4:06 pm
Forum: Mod Discussion
Topic: Modding problems
Replies: 4
Views: 1334

Modding problems

Since I have some time now I decided to have another go at modding. The thing is that every time I pack a mod I get this pop-up : https://preview.ibb.co/bRK1wR/Error_sporemaster.png And even though the changes are there when I unpack it, there is no effect ingame. I thought it might be because I'm o...
by Albalrogue
Sun Oct 29, 2017 5:44 pm
Forum: Mod Discussion
Topic: Changing the way parts are positionned in creature editor.
Replies: 1
Views: 828

Changing the way parts are positionned in creature editor.

I remember playing around with sporemaster a few years back and found a way to change the rôle of parts like turning mouths into graspers and graspers into mouths (they also share the same way they animate wich is neat). As I did that, I noticed that the mouths that were now graspers were placed the...
by Albalrogue
Sat Oct 14, 2017 4:02 pm
Forum: Mod Discussion
Topic: Eradicate Flora
Replies: 8
Views: 1846

Re: Eradicate Flora

Yeah I use the anytool on any planet mod and ended up de terraforming. It's not as if homeworld produces much spice anyway.
by Albalrogue
Wed Oct 04, 2017 5:11 am
Forum: Mod Discussion
Topic: Eradicate Flora
Replies: 8
Views: 1846

Eradicate Flora

Hello, I seem to have these peaks that are few and far between where I decide to play Spore. Every time I seem to try out modding and every time I end up frustrated and quit playing all together. That what you get when you try to do too complicated too quickly... However I've started playing again a...
by Albalrogue
Wed Mar 29, 2017 12:40 pm
Forum: Mod Discussion
Topic: Creature stage DNA points
Replies: 3
Views: 1710

Re: Creature stage DNA points

Yeah, that was the inspiration behind the idea, I was going to reverse mod the packege to find where the lines were but couldn't find it (all the links that I found for it seem to be broken). I did manage to find where the dna for food is but cannot figure out what to do for the other stuff.
by Albalrogue
Wed Mar 29, 2017 11:26 am
Forum: Mod Discussion
Topic: Creature stage DNA points
Replies: 3
Views: 1710

Creature stage DNA points

Hello, I've recently started playing spore again and this time around, I am determined to mod spore. However, I am struggling a bit. What I am trying to do is make a mod that gives you DNA point when you eat (fruit 2, meat 5, and eggs 15) and have no DNA points when killing/socialising another creat...

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