Search found 27 matches

by Olyenka
Sun Jun 16, 2019 4:08 pm
Forum: Mod Request
Topic: How to change Player's Space stage voice?
Replies: 4
Views: 2378

Re: How to change Player's Space stage voice?

I'd like to do this for the captain voices with one of the creature voices. The creature voices are much more gender-neutral.
by Olyenka
Sat Jun 15, 2019 7:14 pm
Forum: Mod Request
Topic: Editor "X-Ray Mode"
Replies: 4
Views: 596

Re: Editor "X-Ray Mode"

Snaid1 wrote:When this happens to me I usually just hit undo until the part becomes visible again.

This isn't possible for creatures you've aready saved and exited from.
by Olyenka
Fri Jun 14, 2019 1:21 pm
Forum: Mod Request
Topic: Editor "X-Ray Mode"
Replies: 4
Views: 596

Re: Editor "X-Ray Mode"

bump
by Olyenka
Fri Jun 14, 2019 1:21 pm
Forum: Mod Request
Topic: Editor "X-Ray Mode"
Replies: 4
Views: 596

Re: Editor "X-Ray Mode"

bump
by Olyenka
Fri Jun 14, 2019 1:20 pm
Forum: FAQ, Info, and Help
Topic: Noise Glitch
Replies: 1
Views: 585

Re: Noise Glitch

bump
by Olyenka
Wed May 22, 2019 5:43 am
Forum: » Stage - Space
Topic: AdvancedLife v0.31
Replies: 34
Views: 16811

Re: AdvancedLife v0.31

What is "Precursor"?
by Olyenka
Fri Apr 12, 2019 3:15 pm
Forum: Creatures
Topic: Paranoids Absurdity pack
Replies: 11
Views: 1860

Re: Paranoids Absurdity pack

Have you installed the mods correctly? some might require the spore modAPI in order to function. Also what creatures specifically are you having trouble with? I really just downloaded all the cat creatures for now. "hehe" and "squat" won't download at all. The Halloween Cat is t...
by Olyenka
Fri Apr 12, 2019 10:15 am
Forum: Part Mods
Topic: Project: The Little Box of Horrors
Replies: 7
Views: 3360

Re: Project: The Little Box of Horrors

TGxRedPlayer wrote:Can't use assymetry at all when i have this mod installed


I have the same problem.
by Olyenka
Fri Apr 12, 2019 10:14 am
Forum: Creatures
Topic: Paranoids Absurdity pack
Replies: 11
Views: 1860

Re: Paranoids Absurdity pack

Some of the creatures won't load and the rest aren't showing properly. I downloaded all the mods listed. :( Have you installed the mods correctly? some might require the spore modAPI in order to function. Also what creatures specifically are you having trouble with? I really just downloaded all the...
by Olyenka
Thu Apr 11, 2019 9:49 am
Forum: Creatures
Topic: Paranoids Absurdity pack
Replies: 11
Views: 1860

Re: Paranoids Absurdity pack

Some of the creatures won't load and the rest aren't showing properly. I downloaded all the mods listed. :(


EDIT: Silly me somehow forgot two of them. ^^;
by Olyenka
Wed Mar 20, 2019 2:36 pm
Forum: Mod Request
Topic: Mod for relocating sentient species(and more!)
Replies: 1
Views: 1852

Re: Mod for relocating sentient species(and more!)

This would be cool!
by Olyenka
Sat Mar 16, 2019 3:23 pm
Forum: Mod Request
Topic: Any working Cargo Expander mods?
Replies: 5
Views: 2061

Re: Any working Cargo Expander mods?

This would be awesome!
by Olyenka
Thu Mar 14, 2019 6:50 pm
Forum: Mod Request
Topic: Vehicle Parts As Objects
Replies: 0
Views: 462

Vehicle Parts As Objects

For example, the Overcompensator (the pink gem part that spins). I know you can disguise keys and gates, but there's no way to make a vehicle that doesn't have a body (unless there's a mod for that, which I haven't found yet).

I'd do this myself but I have 0 experience with coding of any kind. ^^;
by Olyenka
Tue Mar 12, 2019 6:34 pm
Forum: Mod Request
Topic: Editor "X-Ray Mode"
Replies: 4
Views: 596

Editor "X-Ray Mode"

Can someone make a mod that adds a mode where you can zoom in/look inside your creature in the editor? "Inside" as in farther than you can currently zoom in, to the point where you can clip through the creature's body. This would be really useful for people like me who keep getting tiny pa...
by Olyenka
Tue Mar 12, 2019 4:29 pm
Forum: » Stage - Creature
Topic: Creature Kidnapper
Replies: 43
Views: 46929

Re: Creature Kidnapper

Fun Fact: If you get this mod to work in adventures, you can pick up allied creatures, too. PS: In case anyone wants to know, I put a copy of the mod file in both GA and Core Spore's folders. I think that's how I got it to work in adventures. EDIT: It stopped working in Adventures for some r...
by Olyenka
Tue Mar 12, 2019 4:19 pm
Forum: Mod Request
Topic: Custom music player (mod suggestion)
Replies: 2
Views: 1312

Re: Custom music player (mod suggestion)

This would be awesome!
by Olyenka
Tue Mar 12, 2019 4:14 pm
Forum: Editor Mods
Topic: Adventure Mega Music Mod - Over 400 new audio tracks (Part 2 with another 400 new songs released!)
Replies: 10
Views: 9125

Re: Adventure Mega Music Mod - Over 400 new audio tracks (Part 2 with another 400 new songs released!)

Is there are way to seperate these? I'd like to use the sound effects, but I could do without most of the music (namely the tracks from Naruto, which I despise).
by Olyenka
Mon Mar 11, 2019 4:28 pm
Forum: » Stage - Creature
Topic: EvoAdvanced: Start with sentient creatures!
Replies: 15
Views: 2352

Re: EvoAdvanced: Start with sentient creatures!

VanillaCold wrote:New update has been released.
All Captain weapons which deal damage are functional in the creature stage.
All Captain social tools are now functional in the Creature Stage.

I couldn't make the others work without causing errors.


Yay! :D Definitely downloading this ASAP!
by Olyenka
Fri Mar 08, 2019 9:31 pm
Forum: » Stage - Creature
Topic: EvoAdvanced: Start with sentient creatures!
Replies: 15
Views: 2352

Re: EvoAdvanced: Start with sentient creatures!

Will Captain weapons and social abilities work in Creatures Stage with this?

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