Search found 30 matches
- Wed Oct 16, 2019 3:30 pm
- Forum: Part Mods
- Topic: Camben Color Pack Addon
- Replies: 1
- Views: 10199
Re: Camben Color Pack Addon
Please take a look at the original post - I've updated the file. Same name but it contains something new!
- Thu Sep 13, 2018 9:52 am
- Forum: Part Mods
- Topic: Camben Color Pack Addon
- Replies: 1
- Views: 10199
Camben Color Pack Addon
This is a simple addition to Camben's Color Pack. The parts added look like the bumps, feathers and hair in the original but they use paint mode colors. There are now solid coat and detail parts. CBAddon.package *If downloaded before October 16th 2019 please re-download - there is a new type of part!!
- Thu Jan 25, 2018 11:47 am
- Forum: Mod Help
- Topic: Static Objects and Shading
- Replies: 0
- Views: 4635
Static Objects and Shading
I have added new props for adventures into Spore, but the lighting is not like the already existing objects. These are brand new models which I exported into .rw4 files, but I don't know if there has to be a certain way to export the objects (from Blender). This is a screenshot of the static objects...
- Tue Apr 04, 2017 6:04 pm
- Forum: Mod Help
- Topic: A bunch of inquiries regarding abilities
- Replies: 7
- Views: 12350
Re: A bunch of inquiries regarding abilities
I came back to say.. I redid my things because it seems you need a template to have an ability. I tried that and I have an ability in which the target is zapped by a lightning bolt from the sky. I wanted to figure out swapping animations but that hasn't exactly worked. I see the tlsa files but takin...
- Tue Apr 04, 2017 2:03 pm
- Forum: [WIP] Work In Progress
- Topic: Bet's Custom Music
- Replies: 24
- Views: 33888
Re: Bet's Custom Music
Hey everyone! I have compiled 16 tracks for the first release of my music mod, grab a link a the bottom of this post! Features music from Pokemon Sun and Moon, PMD2 Remastered, some tracks by Electricmudkip (Emdasche) on YT, PMD remastered, PSMD, YT audio library and Soundcloud! Another thing.. the ...
- Tue Apr 04, 2017 10:19 am
- Forum: Mod Help
- Topic: A bunch of inquiries regarding abilities
- Replies: 7
- Views: 12350
Re: A bunch of inquiries regarding abilities
Can I see the PROP.XML files for the ability and the part? (Also don't include DI files in your mod) I understand that I should make my own files but having a sort of guideline to work on is needed, I think. The part in question's code: <?xml version="1.0" encoding="utf-8"?> <pr...
- Mon Apr 03, 2017 4:36 pm
- Forum: Mod Help
- Topic: A bunch of inquiries regarding abilities
- Replies: 7
- Views: 12350
Re: A bunch of inquiries regarding abilities
EDIT: I was able to find the tlsa files. If I were to have electricity engulf the user when they were charging a target, how would I do that in terms of coding(assuming it's possible)? What about effects on/directed at the target? Edit 2: Wanted to give my stuff a test run for the first time, and I ...
- Mon Apr 03, 2017 9:43 am
- Forum: Mod Help
- Topic: A bunch of inquiries regarding abilities
- Replies: 7
- Views: 12350
A bunch of inquiries regarding abilities
Possible wall of text incoming. I wanted to research making my own abilities/attacks and there are little to no guides on how it's done or what I'll need to do. So I became inspired after playing with Dark Injection abilities, and that inspiration could be used to add my own things, that is if I can...
- Sat Apr 01, 2017 3:10 pm
- Forum: Mod Help
- Topic: Model invisible in game
- Replies: 16
- Views: 14989
Re: Model invisible in game
It didn't appear at all so I went into the xml and did research. The groupid in civicobjects has to be the folder where the model is kept, so I corrected it and.. boom! It appears in game! ...I thought it did match. That's what groupid is - the folder .-. The model when placed is vertical instead o...
- Sat Apr 01, 2017 1:20 pm
- Forum: Mod Help
- Topic: Model invisible in game
- Replies: 16
- Views: 14989
Re: Model invisible in game
It didn't appear at all so I went into the xml and did research. The groupid in civicobjects has to be the folder where the model is kept, so I corrected it and.. boom! It appears in game! A few issues, though. The model when placed is vertical instead of horizontal, and the alpha channel appears an...
- Sat Apr 01, 2017 12:55 pm
- Forum: Mod Help
- Topic: Model invisible in game
- Replies: 16
- Views: 14989
Re: Model invisible in game
Well, would parenting need to come into play? What is parented to what?rob55rod wrote:Yes, it does. The skeleton doesn't have do do anything other than exist, though...LilyValley wrote:Nope, does it need one?rob55rod wrote:Does your model have a skeleton?
For reference, I'm trying to add in a fixed(static) object.
- Sat Apr 01, 2017 12:30 pm
- Forum: Mod Help
- Topic: Model invisible in game
- Replies: 16
- Views: 14989
Re: Model invisible in game
Nope, does it need one?rob55rod wrote:Does your model have a skeleton?
For reference, I'm trying to add in a fixed(static) object.
- Fri Mar 31, 2017 3:15 pm
- Forum: [WIP] Work In Progress
- Topic: Bet's Custom Music
- Replies: 24
- Views: 33888
Re: Bet's Custom Music
As far as I know, it's just one file at a time.
- Fri Mar 31, 2017 2:55 pm
- Forum: [WIP] Work In Progress
- Topic: Bet's Custom Music
- Replies: 24
- Views: 33888
Re: Bet's Custom Music
Just wondering how you even did that? is it possible to use Sporemaster to do that? or do I need to learn how to use Sporemodder? SporeModder has example projects which contains a readme and files for custom music. I think it's possible in SporeMaster, but I did it in Sporemodder just because it's ...
- Fri Mar 31, 2017 12:14 pm
- Forum: Mod Help
- Topic: Model invisible in game
- Replies: 16
- Views: 14989
Re: Model invisible in game
Here's my settings (very quick and messy screenshot edit) :rob55rod wrote:YesLilyValley wrote:Do I post a screenshot?rob55rod wrote:Wait a second...can I see your model's material settings and texture?
- Fri Mar 31, 2017 9:54 am
- Forum: Mod Help
- Topic: Model invisible in game
- Replies: 16
- Views: 14989
Re: Model invisible in game
Do I post a screenshot? I have assigned a texture to the material and I also added a diffuse texture to the rw4 data, so maybe those have conflicted?rob55rod wrote:Wait a second...can I see your model's material settings and texture?
Also, correct me if I'm wrong but do the textures save with the .rw4?
- Fri Mar 31, 2017 8:59 am
- Forum: Mod Help
- Topic: Model invisible in game
- Replies: 16
- Views: 14989
Re: Model invisible in game
Well I see two things that jump out at me so far: 1. In "definitions~", your nounDefinition_ResourceDescription doesn't match the model's name. 2. Your model is not stored in "animations~". I don't know if this actually matters, but that's what I've always done, and it works, so...
- Fri Mar 31, 2017 8:39 am
- Forum: Mod Help
- Topic: Model invisible in game
- Replies: 16
- Views: 14989
Re: Model invisible in game
Would you mind posting your PROP.XML files for the object? I'm not very experienced so I tried to study the files of the game, so in my "civicobjects" folder I have this (it's a dragon statue): <?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent&...
- Thu Mar 30, 2017 3:56 pm
- Forum: [WIP] Work In Progress
- Topic: Bet's Custom Music
- Replies: 24
- Views: 33888
Re: Bet's Custom Music
Just wondering how you even did that? is it possible to use Sporemaster to do that? or do I need to learn how to use Sporemodder? SporeModder has example projects which contains a readme and files for custom music. I think it's possible in SporeMaster, but I did it in Sporemodder just because it's ...
- Thu Mar 30, 2017 3:31 pm
- Forum: Mod Help
- Topic: Model invisible in game
- Replies: 16
- Views: 14989
Model invisible in game
I'm back and I have made an adventure prop appear in the game... well, at least in the lists and UI anyways. I made a static object but when I go to place it there is nothing. I've just started this project today and I am left wondering what has made it invisible.