Search found 4 matches

by Gresh1234
Thu Dec 31, 2015 3:06 pm
Forum: General Discussion
Topic: Part modeling guidelines?
Replies: 2
Views: 2600

Re: Part modeling guidelines?

Well, that's some spooky stuff, but thanks for the information. I'm pretty sure I'll not be the only one who appreciates the effort you put into writing this up.

Sneak peek of what I'm working on right now:

Image
by Gresh1234
Thu Dec 31, 2015 10:22 am
Forum: General Discussion
Topic: Part modeling guidelines?
Replies: 2
Views: 2600

Part modeling guidelines?

Are there any creature/building/vehicle part modeling guidelines/tutorials regarding things like pivot points, poly limits, animations, morph handles and stuff alike? I think it'd be really useful information to share in the forum for contributors to upload models and/or fully fledged mods :roll:.
by Gresh1234
Wed Dec 30, 2015 7:18 am
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 449
Views: 261285

Re: Spore Resurrection: Next Steps

I could also help with vehicle and building part concepts, because I'm kinda decent at technical drawing and stuff.
(por cierto, yo también soy español, sabías que hay un foro de Spore en español? :D)

Nunca lo pensé :o
by Gresh1234
Tue Dec 29, 2015 9:29 pm
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 449
Views: 261285

Re: Spore Resurrection: Next Steps

I could lend a hand in 3D modeling :oops: . I'm not used to organic modeling, because props and weapons are my main field, but it's really worth a shot :) . I could also give morfos some insight into 3D modeling, as I can speak spanish too :P . I'd be really glad if zymoox could help with the the te...

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