Search found 17 matches

by SpoffitMaster
Fri Oct 06, 2017 2:01 pm
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 347
Views: 102582

Re: Spore ModAPI

That is fine I can understand you being under time contrasts, so I am willing to wait until you have time.
by SpoffitMaster
Fri Oct 06, 2017 11:17 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 221
Views: 181925

Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

I am trying to edit the cell editors parts, but every time I import model with the animation into blender the model breaks as you can see below.
thanks in advance.
by SpoffitMaster
Wed Oct 04, 2017 7:04 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 347
Views: 102582

Re: Spore ModAPI

Would it be possible for you to release the work space of an example mod to show how to use the SDK.
Thanks in advance.
by SpoffitMaster
Tue May 17, 2016 12:07 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 221
Views: 181925

Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Yes the model works properly and animates in the correct direction what was happening was that the bones for the top jaw were not attached to the bones for the bottom jaw and that was causing the top part to be removed when spore loaded it. It animates in the editor but it doesn't move outside the e...
by SpoffitMaster
Mon May 16, 2016 2:55 pm
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 221
Views: 181925

Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

I got it working. I had the bones done wrong they weren't properly connected to each other. I also had the head be rotated to fit the bones and when exported it lost that rotation causing the animation to move the wrong way. Thanks for all the help and for such a great tool.
by SpoffitMaster
Mon May 09, 2016 11:51 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 221
Views: 181925

Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

I have tried it at Unk 2s of 1-4 and now only the one of the jaws appears (I think it is the bottom one as it apears to animate slightly).
by SpoffitMaster
Sun May 08, 2016 1:46 pm
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 221
Views: 181925

Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Thanks but that didn't change it very much it just seems to have changed the distorted shape to a different one.
by SpoffitMaster
Sun May 08, 2016 9:46 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 221
Views: 181925

Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

I am still having trouble getting the animation to work. I followed you steps and when I try to place it into the game the model gets weirdly stretched.

Thanks in advanced for any help you may have.
by SpoffitMaster
Sat May 07, 2016 3:15 pm
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 221
Views: 181925

Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Thanks I am really looking forward to making some great parts with this.
by SpoffitMaster
Sat May 07, 2016 2:11 pm
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 221
Views: 181925

Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

Congratulations of your first pre-alpha release it is working great for me. I was wondering whether you have implemented animated parts into it yet and if so how to use said feature.
by SpoffitMaster
Sat Jan 23, 2016 3:05 pm
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 449
Views: 245204

Re: Spore Resurrection: Next Steps

Great.
by SpoffitMaster
Sat Jan 23, 2016 8:02 am
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 449
Views: 245204

Re: Spore Resurrection: Next Steps

I have discovered a small bug in your mod.
If you skip the intro and see your logo the bottom is cut off.
by SpoffitMaster
Fri Jan 22, 2016 12:31 pm
Forum: Mod Help
Topic: Captain outfitter add parts
Replies: 4
Views: 3142

Re: Captain outfitter add parts

I would like someone to teach me how so I could add other parts later. If that is not possible it would be cool if someone could make it for me.
by SpoffitMaster
Thu Jan 21, 2016 1:13 pm
Forum: Mod Help
Topic: Captain outfitter add parts
Replies: 4
Views: 3142

Captain outfitter add parts

I want to add the robot parts into the captain editor (They do not need to be unlock able). Does anyone know how to do this.
by SpoffitMaster
Thu Jan 14, 2016 11:48 am
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 449
Views: 245204

Re: Spore Resurrection: Next Steps

I have two new part models
A poison mushroom
cost:25
Sneak level 1
poison level 1
and A clawed foot
cost 75
strike level 2 unless that is too glitchy
speed 2
by SpoffitMaster
Sat Jan 09, 2016 12:06 pm
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 449
Views: 245204

Re: Spore Resurrection: Next Steps

I have some new part models. The first is mouth model with texture it is rigged and has a closing animation. I would love to see them added and think that you mod is amazing. Edit I think the part should be: a herbivore mouth a 75 cost part add bite level 1 sing level 2 pose level 1 from the top lik...

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