Search found 5 matches
- Wed Mar 15, 2017 12:37 pm
- Forum: DI 9.r suggestions, ideas, and contributions
- Topic: Blood
- Replies: 1
- Views: 5245
Re: Blood
You mean like a blood puddle? I agree that wouldn't be a bad thing to have.
- Tue Jan 24, 2017 9:31 pm
- Forum: DI 9.r Bug Reports
- Topic: Health Capsules do not spawn at all when they are set to Respawn with a timer.
- Replies: 0
- Views: 3432
Health Capsules do not spawn at all when they are set to Respawn with a timer.
Title says it all, Health Capsules do not spawn at all when they are set to Respawn with a timer. Invisible capsules and defaults work normally however.
- Mon Jan 16, 2017 3:45 pm
- Forum: DI 9.r suggestions, ideas, and contributions
- Topic: DI 9.r Ability Balancing Suggestions
- Replies: 0
- Views: 4536
DI 9.r Ability Balancing Suggestions
I have personalty tested every ability that is in 9.r 2.0.6 and have compiled these notes on them. The purpose of this thread is to recommend simple changes to the power of the present DI abilities without completely overhauling them or changing animations sounds etc. Many of the current DI abilitie...
- Mon Jan 16, 2017 8:53 am
- Forum: Misdiagnosis
- Topic: Abilities not really working right?
- Replies: 3
- Views: 5721
Re: Abilities not really working right?
I've also noticed that the entire top row of charge abilities are normal creature stage charges. I think these abilities are concepts right now are just place holders for when they actually are made. As for the others, toxic barf is incredibly broken for a number of reason and needs to be fixed. Whi...
- Sun Jan 15, 2017 8:58 pm
- Forum: DI 9.r suggestions, ideas, and contributions
- Topic: Weapon Parts and Abilities
- Replies: 2
- Views: 6646
Re: Weapon Parts and Abilities
I disagree with this being including in the mod but this information would be incredibly valuable outside of the game. It would be extremely helpful to have tips on how to use or better animate the ability's on a read me or on this site somewhere.