Search found 10 matches
- Wed May 29, 2019 2:21 pm
- Forum: DI 9.r suggestions, ideas, and contributions
- Topic: Optional feedback buttons?
- Replies: 2
- Views: 7257
Optional feedback buttons?
Is it possible that you can include an option to remove the feedback buttons or at least make them smaller? I find the one in the editor kind of distracting in its current state (I use the Core Spore UI, so I'm not sure how it is for the other UI options). I understand that it may be kind of essenti...
- Tue Apr 30, 2019 3:45 pm
- Forum: Mod Discussion
- Topic: i am looking for a mod..
- Replies: 1
- Views: 4591
Re: i am looking for a mod..
http://www.sporebase.com/forum/index.php?topic=3906.0
I think this should be the one, download should be attached to the first post as PrimitiveEating.package
I think this should be the one, download should be attached to the first post as PrimitiveEating.package
- Wed Jan 16, 2019 5:43 pm
- Forum: Davo's Mods
- Topic: A slight problem with the Adventure maker [FIXED]
- Replies: 6
- Views: 12433
Re: A slight problem with the Adventure maker
I ran into that issue when I used PlatinumSpore a while back, so chances are, it's that mod.
Have you tried removing it yet?
Have you tried removing it yet?
- Mon Aug 07, 2017 5:23 pm
- Forum: Help
- Topic: Crash upon leaving cell stage.
- Replies: 2
- Views: 5778
Re: Crash upon leaving cell stage.
This happened to me with the Cheap Cell Parts mod, so try removing that one?
- Sat Jul 29, 2017 5:28 pm
- Forum: Tools & Patches
- Topic: Spore ModAPI
- Replies: 728
- Views: 969226
Re: Spore ModAPI
Go to your Galactic Adventures "Data" folder, copy the "Config" folder to a new folder called "Data" in the folder containing the "Spore ModAPI Launcher" folder. So in the end, these should both exist: .\Spore ModAPI Launcher .\Data\Config Didn't work for me....
- Sat Jul 29, 2017 1:47 pm
- Forum: Tools & Patches
- Topic: Spore ModAPI
- Replies: 728
- Views: 969226
Re: Spore ModAPI
The launcher keeps launching Spore with the less-powerful integrated graphics and not the graphics card, even when I set the launcher to use the graphics card. Is there a way to fix this yet? Go to your Galactic Adventures "Data" folder, copy the "Config" folder to a new folder ...
- Sat Jul 29, 2017 1:28 pm
- Forum: Tools & Patches
- Topic: Spore ModAPI
- Replies: 728
- Views: 969226
Re: Spore ModAPI
The launcher keeps launching Spore with the less-powerful integrated graphics and not the graphics card, even when I set the launcher to use the graphics card. Is there a way to fix this yet?
- Thu Oct 06, 2016 10:48 am
- Forum: Mod Ideas
- Topic: Better graphics?
- Replies: 24
- Views: 27244
Re: Better graphics?
I don't know too much about any mods or config file tweaks for this, but I do know of a cheat that does this! Just type the following command in the cheat console: highrestexturelevel high Unfortunately, it resets itself to default quality once you restart Spore, so you'll have to input it again eve...
- Tue Jun 28, 2016 5:50 am
- Forum: Editor Mods
- Topic: Raptor's Colors - a mod changing the editors' colorpickers
- Replies: 11
- Views: 19660
Re: Raptor's Palette - a mod changing the palette colors
Now that is thinking outside the box! Good to see someone doing stuff with those colourpickers :lol: Also, for sake of avoiding confusion, may I recommend you change the mod's name to "Raptor's Colours" or something? The term "palette" is already used to refer to something compl...
- Mon Jun 27, 2016 9:22 pm
- Forum: Editor Mods
- Topic: Raptor's Colors - a mod changing the editors' colorpickers
- Replies: 11
- Views: 19660
Raptor's Colors - a mod changing the editors' colorpickers
NOTE: Infinite Colors is certainly better than this mod, props to those who worked on it and Spore ModAPI ! It looks to be the beginning of something big. In the meantime, I'll still keep this mod up for legacy purposes, or if anyone needs it for whatever reason. Have a good day! [center] Raptor's ...