Search found 10 matches

by Raptorians
Wed May 29, 2019 2:21 pm
Forum: DI 9.r suggestions, ideas, and contributions
Topic: Optional feedback buttons?
Replies: 2
Views: 1079

Optional feedback buttons?

Is it possible that you can include an option to remove the feedback buttons or at least make them smaller? I find the one in the editor kind of distracting in its current state (I use the Core Spore UI, so I'm not sure how it is for the other UI options). I understand that it may be kind of essenti...
by Raptorians
Tue Apr 30, 2019 3:45 pm
Forum: Mod Discussion
Topic: i am looking for a mod..
Replies: 1
Views: 1217

Re: i am looking for a mod..

http://www.sporebase.com/forum/index.php?topic=3906.0

I think this should be the one, download should be attached to the first post as PrimitiveEating.package
by Raptorians
Wed Jan 16, 2019 5:43 pm
Forum: Davo's Spore Mods
Topic: A slight problem with the Adventure maker [FIXED]
Replies: 6
Views: 3247

Re: A slight problem with the Adventure maker

I ran into that issue when I used PlatinumSpore a while back, so chances are, it's that mod.

Have you tried removing it yet?
by Raptorians
Mon Aug 07, 2017 5:23 pm
Forum: Help
Topic: Crash upon leaving cell stage.
Replies: 2
Views: 2416

Re: Crash upon leaving cell stage.

This happened to me with the Cheap Cell Parts mod, so try removing that one?
by Raptorians
Sat Jul 29, 2017 5:28 pm
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 381
Views: 122864

Re: Spore ModAPI

Go to your Galactic Adventures "Data" folder, copy the "Config" folder to a new folder called "Data" in the folder containing the "Spore ModAPI Launcher" folder. So in the end, these should both exist: .\Spore ModAPI Launcher .\Data\Config Didn't work for me....
by Raptorians
Sat Jul 29, 2017 1:47 pm
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 381
Views: 122864

Re: Spore ModAPI

The launcher keeps launching Spore with the less-powerful integrated graphics and not the graphics card, even when I set the launcher to use the graphics card. Is there a way to fix this yet? Go to your Galactic Adventures "Data" folder, copy the "Config" folder to a new folder ...
by Raptorians
Sat Jul 29, 2017 1:28 pm
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 381
Views: 122864

Re: Spore ModAPI

The launcher keeps launching Spore with the less-powerful integrated graphics and not the graphics card, even when I set the launcher to use the graphics card. Is there a way to fix this yet?
by Raptorians
Thu Oct 06, 2016 10:48 am
Forum: Mod Request
Topic: Better graphics?
Replies: 24
Views: 12259

Re: Better graphics?

I don't know too much about any mods or config file tweaks for this, but I do know of a cheat that does this! Just type the following command in the cheat console: highrestexturelevel high Unfortunately, it resets itself to default quality once you restart Spore, so you'll have to input it again eve...
by Raptorians
Tue Jun 28, 2016 5:50 am
Forum: Editor Mods
Topic: Raptor's Colors - a mod changing the editors' colorpickers
Replies: 8
Views: 10312

Re: Raptor's Palette - a mod changing the palette colors

Now that is thinking outside the box! Good to see someone doing stuff with those colourpickers :lol: Also, for sake of avoiding confusion, may I recommend you change the mod's name to "Raptor's Colours" or something? The term "palette" is already used to refer to something compl...
by Raptorians
Mon Jun 27, 2016 9:22 pm
Forum: Editor Mods
Topic: Raptor's Colors - a mod changing the editors' colorpickers
Replies: 8
Views: 10312

Raptor's Colors - a mod changing the editors' colorpickers

NOTE: Infinite Colors is certainly better than this mod, props to those who worked on it and Spore ModAPI ! It looks to be the beginning of something big. In the meantime, I'll still keep this mod up for legacy purposes, or if anyone needs it for whatever reason. Have a good day! Raptor's Color...

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